The 📊 Difficulty (DC) represents how challenging a Test is. The GM sets the Difficulty based on the circumstances. A Test succeeds if the total exceeds the Difficulty. A roll equal to or below the Difficulty is a failure.

Difficulty TierDCDescription
Trivial5Almost anyone can do this. Failure is rare.
Easy10A straightforward task. Most people succeed more often than they fail.
Normal15Requires some competence. An average person has roughly a 50/50 chance.
Hard20A significant challenge. Requires real skill or training to succeed reliably.
Impossible25Beyond the reach of most people. Only a highly trained specialist has a realistic chance.

There is no hard cap on Difficulty. The GM may set DCs above 25 for extraordinary circumstances. A DC 30 task would require a total bonus of +11 or more to have any chance of success.