Repair a robotic target’s HP and 💔 Cripple Threshold on a chosen limb. If the limb has a 🤕 Minor Malfunction, you may attempt to mend it.
Required items to perform this Action
- Repair Kit (1 charge) — Proper quality
- 5 ⚪ Common Scrap — Improvised quality (+6 📊 DC)
Choose 1 limb to repair.
Base Healing (always applies)
- Heal target for 5 + 🔧 Repair HP and the same amount to selected limbs 💔 Cripple Threshold
- No Test required if there is no 🤕 Minor Malfunction on the chosen limb
Mending a Minor Malfunction
If the chosen limb has a 🤕 Minor Malfunction, roll an 🧠 INT + 🔧 Repair Test to attempt to mend it.
- Base 📊 DC = 10
+2 for every 🤕 Minor Malfunction on target
+4 for every 🤕 Major Malfunction on target
+8 for every 🤕 System Failure on target
+6 if using ⚪ Common Scrap instead of Repair Kit (Improvised) - Reduced to +3 with Efficient Repairs milestone
Disadvantage if repairing yourself
On SUCCESS:
- The 🤕 Minor Malfunction is mended
- Add 🛠 Repair Bonus to both HP and 💔 Cripple Threshold healing
On FAILURE:
- The 🤕 Minor Malfunction is not mended
- No 🛠 Repair Bonus is applied
- Base healing (5 + 🔧 Repair) still applies
Costs 3 ⚡ AP
- +3 ⚡ AP if using ⚪ Common Scrap, or if Repair Kit is not in a Quick Slot
- Reduced to +1 ⚡ AP with Efficient Repairs milestone
- ⚡ Overflowable
- Target must remain adjacent to you until the start of your next turn