Status Effects are conditions that modify how a character behaves, fights, or interacts with the world. They include short-term tactical debuffs in combat, long-running survival effects, injuries to specific limbs, and chemical addictions.

ðŸĪ• Injuries

ðŸĪ• Injuries are special Status Effects given to a limb when its 💔 Cripple Threshold reaches 0. They escalate in severity: ðŸĪ• Minor Injury → ðŸĪ• Major Injury → ðŸĪ• Incapacitation.

Injuries can produce Injury Related Debuffs that persist beyond the injury itself: Crippled, ðŸĪŊ Head Trauma, 🌀 Reeling, ðŸĨ€ Weakened Arm, ðŸĨ€ Weakened Leg, Weakened Mind, Weakened Organs.

Stances

Your physical positioning. Your character always has exactly one stance: 🧍 Standing, 💚 Crouched, or Prone. Stances affect Size, movement cost, Cover, and stealth.

Debuffs

Temporary or persistent detrimental conditions. Grouped by role:

Damage Over Time: ðŸĐļ Bleed, ðŸ”Ĩ Burn, 🐍 Poison, ðŸŒĐ Shock, ❄ Frozen, â˜Ē Radiation

Control Effects: ðŸĪž Grappled, ðŸ’Ē Taunted, 🕊ïļ Pacified, ðŸĪŠ Madness, ðŸ‘ŧ Fear, ðŸĪž Submission

Tactical Debuffs: ⏎ Pressure, ⏎ Suppressed, ⏎ Pinned Down, 🌊 Shockwave, ⏎ Exposed, ⏎ Staggered, âœĻ Stunned, ðŸ˜ē Surprised

Passive: ðŸ˜Ŧ Exhaustion, 🏋ïļ Overencumbered, Marked, â˜Ē Atom Aura

Addictions

Chemical dependencies acquired from repeated use of chems or alcohol. Cured by visiting a doctor or using 💊 Addictol.

Other

ðŸĪē Voluntary Failure

A creature may choose to voluntarily fail any Test made to resist a debuff or status effect. See ðŸĪē Voluntary Failure for the full rule.

Effect Notation: X Suffix

Many debuffs and the weapon effects that apply them use an X suffix to indicate potency: Bleed X, Burn X, Poison X, Knockback X, etc.

  • For stacking debuffs (Bleed, Burn, Poison, Shock, Frozen, Radiation, Pressure, Exhaustion, etc.), X is the number of stacks applied.
  • For one-shot effects (Knockback, Knockdown), X is the magnitude — e.g., Knockback 2 means up to 2 tiles of forced movement on fail.

9 items under this folder.