Status Effects are conditions that modify how a character behaves, fights, or interacts with the world. They include short-term tactical debuffs in combat, long-running survival effects, injuries to specific limbs, and chemical addictions.
ðĪ Injuries
ðĪ Injuries are special Status Effects given to a limb when its ð Cripple Threshold reaches 0. They escalate in severity: ðĪ Minor Injury â ðĪ Major Injury â ðĪ Incapacitation.
Injuries can produce Injury Related Debuffs that persist beyond the injury itself: Crippled, ðĪŊ Head Trauma, ð Reeling, ðĨ Weakened Arm, ðĨ Weakened Leg, Weakened Mind, Weakened Organs.
Stances
Your physical positioning. Your character always has exactly one stance: ð§ Standing, ðš Crouched, or Prone. Stances affect Size, movement cost, Cover, and stealth.
Debuffs
Temporary or persistent detrimental conditions. Grouped by role:
Damage Over Time: ðĐļ Bleed, ðĨ Burn, ð Poison, ðĐ Shock, â Frozen, âĒ Radiation
Control Effects: ðĪž Grappled, ðĒ Taunted, ðïļ Pacified, ðĪŠ Madness, ðŧ Fear, ðĪž Submission
Tactical Debuffs: ⎠Pressure, ⎠Suppressed, ⎠Pinned Down, ð Shockwave, ⎠Exposed, ⎠Staggered, âĻ Stunned, ðē Surprised
Passive: ðŦ Exhaustion, ðïļ Overencumbered, Marked, âĒ Atom Aura
Addictions
Chemical dependencies acquired from repeated use of chems or alcohol. Cured by visiting a doctor or using ð Addictol.
- ðĩâðŦ Alcohol Addiction
- ðĩâðŦ Buffout Addiction
- ðĩâðŦ Jet Addiction
- ðĩâðŦ Med-X Addiction
- ðĩâðŦ Mentats Addiction
- ðĩâðŦ Psycho Addiction
Other
- ð Dying â at 0 HP, rolling to survive each turn
- ð Knockback â forced movement
- Knockdown â forced Prone
- ðš Drunk â alcohol effects (mixed positive and negative)
ðĪē Voluntary Failure
A creature may choose to voluntarily fail any Test made to resist a debuff or status effect. See ðĪē Voluntary Failure for the full rule.
Effect Notation: X Suffix
Many debuffs and the weapon effects that apply them use an X suffix to indicate potency: Bleed X, Burn X, Poison X, Knockback X, etc.
- For stacking debuffs (Bleed, Burn, Poison, Shock, Frozen, Radiation, Pressure, Exhaustion, etc.), X is the number of stacks applied.
- For one-shot effects (Knockback, Knockdown), X is the magnitude â e.g., Knockback 2 means up to 2 tiles of forced movement on fail.