Each limb has its own HP pool, expressed as a % of the character’s MAX HP. This is known as the limb’s 💔 Cripple Threshold.
When a limb’s 💔 Cripple Threshold hits 0, the limb will gain the Crippled status and gain an injury. The severity of the injury depends on the damage of the attack that brought it below 0.
- 🤕 Minor Injury → Limb 💔 Cripple Threshold reduced to 0 by damage equal to or below the limb’s maximum 💔 Cripple Threshold
- 🤕 Major Injury → Limb 💔 Cripple Threshold reduced to 0 by damage above the limb’s maximum 💔 Cripple Threshold. If you pass a DC 10 + (damage above threshold) 🏊 END + 🏕 Survival Test, you will get a Minor Injury instead.
Injury Escalation Rule
Injury Escalation Rule
When a Crippled limb takes damage, you must pass a Test to avoid the injury escalating to a higher tier.
Roll a 🏊 END + 🏕 Survival Test
- Base 📊 Difficulty = 10
If the damage you took was greater than the limb’s maximum 💔 Cripple Threshold, add the damage above the threshold to the 📊 Difficulty.
On SUCCESS:
Your injury will not escalate.
On FAIL:
Your injury will escalate by one step. (🤕 Minor Injury → 🤕 Major Injury → 🤕 Incapacitation)
Injuries by Limb
Injury Table
Link to original
How To Treat Injuries
Injuries are treated using the Medical Treatment action. Choose a treatment from the 📋 Treatment Table, use the required medical items, and roll an 🧠 INT + ⚕ Medicine Test.
📋 Treatment Table
Use the Medical Treatment action to perform a treatment on an injured creature.
Minor Injuries (All Limbs)
Any single medical item can mend a Minor Injury. No named treatment required.
Additionally, 💉 Med-X can mend any Minor Injury, and 💨 Jet can mend 💫 Dazed.
Items Quality Medicine 📊 DC ⚡ AP Cost Healing Any 1 medical item, 💉 Med-X, or 💨 Jet (Dazed only) — 10 Item’s ⚡ AP cost Item healing + 💚 Heal Bonus (HP and CT)
Broken Arm / Broken Leg
Treatment Quality Items Medicine 📊 DC ⚡ AP Cost Healing 🩹 Field Dressing Proper 🩹 Bandages + 💉 Stimpak 15 6 9 HP, 14 CT + 💚 Heal Bonus Adequate 🩹 Bandages or 💉 Stimpak only 18 3 2-7 HP + 💚 Heal Bonus Improvised Any other single medical item 21 Item’s ⚡ AP cost Varies + 💚 Heal Bonus 🦴 Bone Surgery Proper 🦴 Osteosynthesis Implant + 💉 Med-X + 🧼 Antiseptic + 🧵 Surgical Sutures 15 14 9 HP, 23 CT + 💚 Heal Bonus Adequate 🦴 Osteosynthesis Implant + 💉 Med-X + 💉 Stimpak 18 11 10 HP, 22 CT + 💚 Heal Bonus Improvised 🦴 Osteosynthesis Implant + 💉 Stimpak 21 8 7 HP, 22 CT + 💚 Heal Bonus
Internal Bleeding
Treatment Quality Items Medicine 📊 DC ⚡ AP Cost Healing 🩸 Transfusion Proper 🩸 Blood Bag + 💉 Stimpak 15 7 17 HP, 12 CT + 💚 Heal Bonus Adequate 🩸 Blood Bag only 18 4 10 HP, 5 CT + 💚 Heal Bonus Improvised 💉 Stimpak ×2 21 6 14 HP, 14 CT + 💚 Heal Bonus
Knocked Out
Treatment Quality Items Medicine 📊 DC ⚡ AP Cost Healing 🧪 Resuscitation Proper 🧂 Smelling Salts + 💉 Stimpak 15 6 7 HP, 7 CT + 💚 Heal Bonus Adequate 🧂 Smelling Salts only 18 3 💚 Heal Bonus only Improvised 💨 Jet or any single medical item 21 Item’s ⚡ AP cost Varies + 💚 Heal Bonus
Mangled Arm / Mangled Leg
Treatment Quality Items Medicine 📊 DC ⚡ AP Cost Healing 🦴 Bone Surgery Proper 🦴 Osteosynthesis Implant + 💉 Med-X + 🧼 Antiseptic + 🧵 Surgical Sutures 20 14 9 HP, 23 CT + 💚 Heal Bonus Adequate 🦴 Osteosynthesis Implant + 💉 Med-X + 💉 Stimpak 23 11 10 HP, 22 CT + 💚 Heal Bonus Improvised 🦴 Osteosynthesis Implant + 💉 Stimpak 26 8 7 HP, 22 CT + 💚 Heal Bonus
Organ Failure
Treatment Quality Items Medicine 📊 DC ⚡ AP Cost Healing 🧵 Internal Surgery Proper 🩸 Blood Bag + 🧵 Surgical Sutures + 🧼 Antiseptic + 💉 Stimpak 20 13 23 HP, 20 CT + 💚 Heal Bonus Adequate 🩸 Blood Bag + 🧵 Surgical Sutures + 💉 Stimpak 23 10 20 HP, 17 CT + 💚 Heal Bonus Improvised 🩸 Blood Bag + 💉 Stimpak 26 7 17 HP, 12 CT + 💚 Heal Bonus
Concussion
Treatment Quality Items Medicine 📊 DC ⚡ AP Cost Healing 🧠 Cranial Stabilization Proper 💉 Med-X + 🧂 Smelling Salts + 💉 Stimpak 20 9 10 HP, 7 CT + 💚 Heal Bonus Adequate (Pain) 💉 Med-X + 💉 Stimpak 23 6 10 HP, 7 CT + 💚 Heal Bonus Adequate (Stimulus) 🧂 Smelling Salts + 💉 Stimpak 23 6 7 HP, 7 CT + 💚 Heal Bonus Improvised 💉 Stimpak only 26 3 7 HP, 7 CT + 💚 Heal Bonus
Stabilize (Dying)
See Stabilize for the full action. Stabilize has its own base 📊 DC (15) modified by the target’s existing injuries.
Quality Items 📊 DC Modifier ⚡ AP Cost Healing Proper 🩸 Blood Bag + 💉 Stimpak +0 7 + 6 17 HP, 12 CT Adequate 🩸 Blood Bag only +3 4 + 6 10 HP, 5 CT Improvised 💉 Stimpak only +6 3 + 6 7 HP, 7 CT Bare Hands None +9 6 0 HP Stabilize costs 6 ⚡ AP + item ⚡ AP costs.
⚡ AP Cost Rules
- ⚡ AP cost = sum of all used items’ ⚡ AP costs
- +3 ⚡ AP if any item used is not in a Quick Slot or a First Aid Kit / Doctor’s Bag internal slot
- Medical Treatment is ⚡ Overflowable
Heal Bonus
💚 Heal Bonus is additional healing applied to both HP and 💔 Cripple Threshold once when an 🤕 Injury is successfully mended. It does not apply when using items purely for HP recovery.
Source 💚 Heal Bonus ⚕ Medicine milestones +1 per milestone (+4 total at rank 10) First Aid Kit (Quick Slot) Doctor’s Bag (Quick Slot)
Utility Items
Item 💚 Heal Bonus Internal Slots First Aid Kit +2 2 Doctor’s Bag +5 3
Self-Treatment
Treating your own injuries is done with Disadvantage on the ⚕ Medicine Test.
Link to original
Other Ways to Treat Injuries
- 🛌 Rest — sleeping during a 🏕 Long Rest allows mending injuries through 🏊 END + 🏕 Survival Tests. A medic performing the Provide Care activity enhances this.
- NPCs — get medical care from a doctor at a settlement