Each limb has its own HP pool, expressed as a % of the character’s MAX HP. This is known as the limb’s 💔 Cripple Threshold.

When a limb’s 💔 Cripple Threshold hits 0, the limb will gain the Crippled status and gain an injury. The severity of the injury depends on the damage of the attack that brought it below 0.


Injury Escalation Rule

Injury Escalation Rule

When a Crippled limb takes damage, you must pass a Test to avoid the injury escalating to a higher tier.

On SUCCESS:

Your injury will not escalate.

On FAIL:

Your injury will escalate by one step. (🤕 Minor Injury🤕 Major Injury🤕 Incapacitation)


Injuries by Limb

Injury Table

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How To Treat Injuries

Injuries are treated using the Medical Treatment action. Choose a treatment from the 📋 Treatment Table, use the required medical items, and roll an 🧠 INT + ⚕ Medicine Test.

📋 Treatment Table

Use the Medical Treatment action to perform a treatment on an injured creature.


Minor Injuries (All Limbs)

Any single medical item can mend a Minor Injury. No named treatment required.

Additionally, 💉 Med-X can mend any Minor Injury, and 💨 Jet can mend 💫 Dazed.

ItemsQualityMedicine 📊 DC⚡ AP CostHealing
Any 1 medical item, 💉 Med-X, or 💨 Jet (Dazed only)10Item’s ⚡ AP costItem healing + 💚 Heal Bonus (HP and CT)

Broken Arm / Broken Leg

TreatmentQualityItemsMedicine 📊 DC⚡ AP CostHealing
🩹 Field DressingProper🩹 Bandages + 💉 Stimpak1569 HP, 14 CT + 💚 Heal Bonus
Adequate🩹 Bandages or 💉 Stimpak only1832-7 HP + 💚 Heal Bonus
ImprovisedAny other single medical item21Item’s ⚡ AP costVaries + 💚 Heal Bonus
🦴 Bone SurgeryProper🦴 Osteosynthesis Implant + 💉 Med-X + 🧼 Antiseptic + 🧵 Surgical Sutures15149 HP, 23 CT + 💚 Heal Bonus
Adequate🦴 Osteosynthesis Implant + 💉 Med-X + 💉 Stimpak181110 HP, 22 CT + 💚 Heal Bonus
Improvised🦴 Osteosynthesis Implant + 💉 Stimpak2187 HP, 22 CT + 💚 Heal Bonus

Internal Bleeding

TreatmentQualityItemsMedicine 📊 DC⚡ AP CostHealing
🩸 TransfusionProper🩸 Blood Bag + 💉 Stimpak15717 HP, 12 CT + 💚 Heal Bonus
Adequate🩸 Blood Bag only18410 HP, 5 CT + 💚 Heal Bonus
Improvised💉 Stimpak ×221614 HP, 14 CT + 💚 Heal Bonus

Knocked Out

TreatmentQualityItemsMedicine 📊 DC⚡ AP CostHealing
🧪 ResuscitationProper🧂 Smelling Salts + 💉 Stimpak1567 HP, 7 CT + 💚 Heal Bonus
Adequate🧂 Smelling Salts only183💚 Heal Bonus only
Improvised💨 Jet or any single medical item21Item’s ⚡ AP costVaries + 💚 Heal Bonus

Mangled Arm / Mangled Leg


Organ Failure


Concussion

TreatmentQualityItemsMedicine 📊 DC⚡ AP CostHealing
🧠 Cranial StabilizationProper💉 Med-X + 🧂 Smelling Salts + 💉 Stimpak20910 HP, 7 CT + 💚 Heal Bonus
Adequate (Pain)💉 Med-X + 💉 Stimpak23610 HP, 7 CT + 💚 Heal Bonus
Adequate (Stimulus)🧂 Smelling Salts + 💉 Stimpak2367 HP, 7 CT + 💚 Heal Bonus
Improvised💉 Stimpak only2637 HP, 7 CT + 💚 Heal Bonus

Stabilize (Dying)

See Stabilize for the full action. Stabilize has its own base 📊 DC (15) modified by the target’s existing injuries.

QualityItems📊 DC Modifier⚡ AP CostHealing
Proper🩸 Blood Bag + 💉 Stimpak+07 + 617 HP, 12 CT
Adequate🩸 Blood Bag only+34 + 610 HP, 5 CT
Improvised💉 Stimpak only+63 + 67 HP, 7 CT
Bare HandsNone+960 HP

Stabilize costs 6 ⚡ AP + item ⚡ AP costs.


⚡ AP Cost Rules


Heal Bonus

💚 Heal Bonus is additional healing applied to both HP and 💔 Cripple Threshold once when an 🤕 Injury is successfully mended. It does not apply when using items purely for HP recovery.

Source💚 Heal Bonus
⚕ Medicine milestones+1 per milestone (+4 total at rank 10)
First Aid Kit ( Quick Slot)
Doctor’s Bag ( Quick Slot)

Utility Items


Self-Treatment

Treating your own injuries is done with Disadvantage on the ⚕ Medicine Test.

Link to original

Other Ways to Treat Injuries

  • 🛌 Rest — sleeping during a 🏕 Long Rest allows mending injuries through 🏊 END + 🏕 Survival Tests. A medic performing the Provide Care activity enhances this.
  • NPCs — get medical care from a doctor at a settlement

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