8/12/2026

• MODS ARE LIVE. ~120 of them. Every weapon and armor page now lists its own Mod Slots at the bottom. Start here: https://falloutttsrpg.pages.dev/Items/Mods/ One mod per slot. Effects scale with the HOST item’s tier, not the mod’s — the same Hardened Receiver is +1 damage on a pipe pistol and +3 on a T4 rifle, for the same price. • RELOAD is now a real action: 2 AP, 3 for Big Guns. You cannot reload during Overwatch — running dry ends Overwatch Mode. https://falloutttsrpg.pages.dev/Combat-Mechanics/Actions/Standard-Actions/Reload • CRAFTING TIME: every recipe, repair and install now costs time. A Long Rest gives you 6 free hours; any other time, the game clock moves. Time is spent in PARALLEL — three of you crafting for an hour costs the party one hour. https://falloutttsrpg.pages.dev/General-Mechanics/Crafting/ • MARKED is now a debuff meaningooting you.” The old Command version got renamed PRIORITY TARGET. Two different things now. • 12ga shells: each load listed with a price, and a weapon holds one load at a time, declared when you Reload. https://falloutttsrpg.pages.dev/Items/Ammo/12ga

Note: Power Armor and robot mods went up last and are still marked “proposed” — read them, but numbers may move.


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