Seize control of a robot, recruiting it as a βοΈ Follower.
You must be next to the robot, or in a terminal on its network and able to see it (see π» Hack).
Elite robots cannot become Followers. In combat, they can be Pacified but not Turned.
Legendary robots are immune.
Roll an π§ INT + π¬ Science Test
π DC = 10 + the robotβs level
Out of combat
On a success, you may keep it as a robotic βοΈ Follower.
In combat β two steps
Pacify. On a success, the robot is ποΈ Pacified by you until the end of your next turn. It makes no π Composure Test.
Turn. Override it again while it is still Pacified by your Override. Pacified from any other source does not count. On a success, it is π Turned by you. On a failure, Pacified ends.
- If it is still Turned when combat ends, you may keep it as a robotic βοΈ Follower.
Player characters cannot be Turned. Against one, only the Pacify step works, and they make a π Composure Test against it as normal.
A robot that cannot travel with you, such as a turret, cannot become a Follower.
If a new Follower would take you over your π§βπ€βπ§ Follower Limit, dismiss one first.
Costs 6 β‘ AP
Requires π¬ Science +7 (π― Override)