Use the Medical Treatment action to perform a treatment on an injured creature.
Minor Injuries (All Limbs)
Any single medical item can mend a Minor Injury. No named treatment required.
Additionally, π Med-X can mend any Minor Injury, and π¨ Jet can mend π« Dazed.
| Items | Quality | Medicine π DC | β‘ AP Cost | Healing |
|---|---|---|---|---|
| Any 1 medical item, π Med-X, or π¨ Jet (Dazed only) | β | 10 | Itemβs β‘ AP cost | Item healing + π Heal Bonus (HP and CT) |
Broken Arm / Broken Leg
| Treatment | Quality | Items | Medicine π DC | β‘ AP Cost | Healing |
|---|---|---|---|---|---|
| π©Ή Field Dressing | Proper | π©Ή Bandages + π Stimpak | 15 | 6 | 9 HP, 14 CT + π Heal Bonus |
| Adequate | π©Ή Bandages or π Stimpak only | 18 | 3 | 2-7 HP + π Heal Bonus | |
| Improvised | Any other single medical item | 21 | Itemβs β‘ AP cost | Varies + π Heal Bonus | |
| 𦴠Bone Surgery | Proper | 𦴠Osteosynthesis Implant + π Med-X + π§Ό Antiseptic + π§΅ Surgical Sutures | 15 | 14 | 9 HP, 23 CT + π Heal Bonus |
| Adequate | 𦴠Osteosynthesis Implant + π Med-X + π Stimpak | 18 | 11 | 10 HP, 22 CT + π Heal Bonus | |
| Improvised | 𦴠Osteosynthesis Implant + π Stimpak | 21 | 8 | 7 HP, 22 CT + π Heal Bonus |
Internal Bleeding
| Treatment | Quality | Items | Medicine π DC | β‘ AP Cost | Healing |
|---|---|---|---|---|---|
| π©Έ Transfusion | Proper | π©Έ Blood Bag + π Stimpak | 15 | 7 | 17 HP, 12 CT + π Heal Bonus |
| Adequate | π©Έ Blood Bag only | 18 | 4 | 10 HP, 5 CT + π Heal Bonus | |
| Improvised | π Stimpak Γ2 | 21 | 6 | 14 HP, 14 CT + π Heal Bonus |
Knocked Out
| Treatment | Quality | Items | Medicine π DC | β‘ AP Cost | Healing |
|---|---|---|---|---|---|
| π§ͺ Resuscitation | Proper | π§ Smelling Salts + π Stimpak | 15 | 6 | 7 HP, 7 CT + π Heal Bonus |
| Adequate | π§ Smelling Salts only | 18 | 3 | π Heal Bonus only | |
| Improvised | π¨ Jet or any single medical item | 21 | Itemβs β‘ AP cost | Varies + π Heal Bonus |
Mangled Arm / Mangled Leg
| Treatment | Quality | Items | Medicine π DC | β‘ AP Cost | Healing |
|---|---|---|---|---|---|
| 𦴠Bone Surgery | Proper | 𦴠Osteosynthesis Implant + π Med-X + π§Ό Antiseptic + π§΅ Surgical Sutures | 20 | 14 | 9 HP, 23 CT + π Heal Bonus |
| Adequate | 𦴠Osteosynthesis Implant + π Med-X + π Stimpak | 23 | 11 | 10 HP, 22 CT + π Heal Bonus | |
| Improvised | 𦴠Osteosynthesis Implant + π Stimpak | 26 | 8 | 7 HP, 22 CT + π Heal Bonus |
Organ Failure
| Treatment | Quality | Items | Medicine π DC | β‘ AP Cost | Healing |
|---|---|---|---|---|---|
| π§΅ Internal Surgery | Proper | π©Έ Blood Bag + π§΅ Surgical Sutures + π§Ό Antiseptic + π Stimpak | 20 | 13 | 23 HP, 20 CT + π Heal Bonus |
| Adequate | π©Έ Blood Bag + π§΅ Surgical Sutures + π Stimpak | 23 | 10 | 20 HP, 17 CT + π Heal Bonus | |
| Improvised | π©Έ Blood Bag + π Stimpak | 26 | 7 | 17 HP, 12 CT + π Heal Bonus |
Concussion
| Treatment | Quality | Items | Medicine π DC | β‘ AP Cost | Healing |
|---|---|---|---|---|---|
| π§ Cranial Stabilization | Proper | π Med-X + π§ Smelling Salts + π Stimpak | 20 | 9 | 10 HP, 7 CT + π Heal Bonus |
| Adequate (Pain) | π Med-X + π Stimpak | 23 | 6 | 10 HP, 7 CT + π Heal Bonus | |
| Adequate (Stimulus) | π§ Smelling Salts + π Stimpak | 23 | 6 | 7 HP, 7 CT + π Heal Bonus | |
| Improvised | π Stimpak only | 26 | 3 | 7 HP, 7 CT + π Heal Bonus |
Stabilize (Dying)
See Stabilize for the full action. Stabilize has its own base π DC (15) modified by the targetβs existing injuries.
| Quality | Items | π DC Modifier | β‘ AP Cost | Healing |
|---|---|---|---|---|
| Proper | π©Έ Blood Bag + π Stimpak | +0 | 7 + 6 | 17 HP, 12 CT |
| Adequate | π©Έ Blood Bag only | +3 | 4 + 6 | 10 HP, 5 CT |
| Improvised | π Stimpak only | +6 | 3 + 6 | 7 HP, 7 CT |
| Bare Hands | None | +9 | 6 | 0 HP |
Stabilize costs 6 β‘ AP + item β‘ AP costs.
β‘ AP Cost Rules
- β‘ AP cost = sum of all used itemsβ β‘ AP costs
- +3 β‘ AP if any item used is not in a Quick Slot or a First Aid Kit / Doctorβs Bag internal slot
- Medical Treatment is β‘ Overflowable
Heal Bonus
π Heal Bonus is additional healing applied to both HP and π Cripple Threshold once when an π€ Injury is successfully mended. It does not apply when using items purely for HP recovery.
| Source | π Heal Bonus |
|---|---|
| β Medicine milestones | +1 per milestone (+4 total at rank 10) |
| First Aid Kit (Quick Slot) | |
| Doctorβs Bag (Quick Slot) |
Utility Items
| Item | π Heal Bonus | Internal Slots |
|---|---|---|
| First Aid Kit | +2 | 2 |
| Doctorβs Bag | +5 | 3 |
Self-Treatment
Treating your own injuries is done with Disadvantage on the β Medicine Test.