Use the Medical Treatment action to perform a treatment on an injured creature.


Minor Injuries (All Limbs)

Any single medical item can mend a Minor Injury. No named treatment required.

Additionally, πŸ’‰ Med-X can mend any Minor Injury, and πŸ’¨ Jet can mend πŸ’« Dazed.

ItemsQualityMedicine πŸ“Š DC⚑ AP CostHealing
Any 1 medical item, πŸ’‰ Med-X, or πŸ’¨ Jet (Dazed only)β€”10Item’s ⚑ AP costItem healing + πŸ’š Heal Bonus (HP and CT)

Broken Arm / Broken Leg


Internal Bleeding

TreatmentQualityItemsMedicine πŸ“Š DC⚑ AP CostHealing
🩸 TransfusionProper🩸 Blood Bag + πŸ’‰ Stimpak15717 HP, 12 CT + πŸ’š Heal Bonus
Adequate🩸 Blood Bag only18410 HP, 5 CT + πŸ’š Heal Bonus
ImprovisedπŸ’‰ Stimpak Γ—221614 HP, 14 CT + πŸ’š Heal Bonus

Knocked Out

TreatmentQualityItemsMedicine πŸ“Š DC⚑ AP CostHealing
πŸ§ͺ ResuscitationProperπŸ§‚ Smelling Salts + πŸ’‰ Stimpak1567 HP, 7 CT + πŸ’š Heal Bonus
AdequateπŸ§‚ Smelling Salts only183πŸ’š Heal Bonus only
ImprovisedπŸ’¨ Jet or any single medical item21Item’s ⚑ AP costVaries + πŸ’š Heal Bonus

Mangled Arm / Mangled Leg


Organ Failure


Concussion


Stabilize (Dying)

See Stabilize for the full action. Stabilize has its own base πŸ“Š DC (15) modified by the target’s existing injuries.

QualityItemsπŸ“Š DC Modifier⚑ AP CostHealing
Proper🩸 Blood Bag + πŸ’‰ Stimpak+07 + 617 HP, 12 CT
Adequate🩸 Blood Bag only+34 + 610 HP, 5 CT
ImprovisedπŸ’‰ Stimpak only+63 + 67 HP, 7 CT
Bare HandsNone+960 HP

Stabilize costs 6 ⚑ AP + item ⚑ AP costs.


⚑ AP Cost Rules


Heal Bonus

πŸ’š Heal Bonus is additional healing applied to both HP and πŸ’” Cripple Threshold once when an πŸ€• Injury is successfully mended. It does not apply when using items purely for HP recovery.

SourceπŸ’š Heal Bonus
βš• Medicine milestones+1 per milestone (+4 total at rank 10)
First Aid Kit ( Quick Slot)
Doctor’s Bag ( Quick Slot)

Utility Items


Self-Treatment

Treating your own injuries is done with Disadvantage on the βš• Medicine Test.

6 items under this folder.