Use the Medical Treatment action to perform a treatment on an injured creature.


Minor Injuries (All Limbs)

Any single medical item can mend a Minor Injury. No named treatment required.

Additionally, πŸ’‰ Med-X can mend any Minor Injury, and πŸ’¨ Jet can mend πŸ’« Dazed.

ItemsQualityMedicine πŸ“Š DC⚑ AP CostHealing
Any 1 medical item, πŸ’‰ Med-X, or πŸ’¨ Jet (Dazed only)β€”10Item’s ⚑ AP costItem healing + πŸ’š Heal Bonus (HP and CT)

Broken Arm / Broken Leg


Internal Bleeding

TreatmentQualityItemsMedicine πŸ“Š DC⚑ AP CostHealing
🩸 TransfusionProper🩸 Blood Bag + πŸ’‰ Stimpak15717 HP, 12 CT + πŸ’š Heal Bonus
Adequate🩸 Blood Bag only18410 HP, 5 CT + πŸ’š Heal Bonus
ImprovisedπŸ’‰ Stimpak Γ—221614 HP, 14 CT + πŸ’š Heal Bonus

Knocked Out

TreatmentQualityItemsMedicine πŸ“Š DC⚑ AP CostHealing
πŸ§ͺ ResuscitationProperπŸ§‚ Smelling Salts + πŸ’‰ Stimpak1567 HP, 7 CT + πŸ’š Heal Bonus
AdequateπŸ§‚ Smelling Salts only183πŸ’š Heal Bonus only
ImprovisedπŸ’¨ Jet or any single medical item21Item’s ⚑ AP costVaries + πŸ’š Heal Bonus

Mangled Arm / Mangled Leg


Organ Failure


Concussion


Illness (Minor / Major)

πŸ€’ Illnesses are not πŸ€• Injuries β€” they are treated with the same Medical Treatment action, but no πŸ’š Heal Bonus applies and no HP or πŸ’” CT is restored. Treats one Illness per attempt, once per Illness per πŸ• Long Rest.

TreatmentQualityItemsMinor πŸ“Š DCMajor πŸ“Š DC⚑ AP CostResult
🧫 Infection CareProper🧼 Antiseptic + πŸ’§ Pure Water + πŸ’‰ Med-X15208Minor cured; Major β†’ Minor
Adequate🧼 Antiseptic + πŸ’§ Pure Water18235Minor cured; Major β†’ Minor
Improvised🧼 Antiseptic alone21262Minor cured; Major β†’ Minor

No Bare Hands tier β€” every tier requires a disinfectant. 🍸 Vodka substitutes for 🧼 Antiseptic at no penalty; other alcohol drops one quality step.

πŸ’Š Antibiotics removes all Illnesses at any severity with no Test for 3 ⚑ AP, and is not a Medical Treatment.


Stabilize (Dying)

See Stabilize for the full action. Stabilize has its own base πŸ“Š DC (15) modified by the target’s existing injuries.

QualityItemsπŸ“Š DC Modifier⚑ AP CostHealing
Proper🩸 Blood Bag + πŸ’‰ Stimpak+07 + 617 HP, 12 CT
Adequate🩸 Blood Bag only+34 + 610 HP, 5 CT
ImprovisedπŸ’‰ Stimpak only+63 + 67 HP, 7 CT
Bare HandsNone+960 HP

Stabilize costs 6 ⚑ AP + item ⚑ AP costs.


⚑ AP Cost Rules


Heal Bonus

πŸ’š Heal Bonus is additional healing applied to both HP and πŸ’” Cripple Threshold once when an πŸ€• Injury is successfully mended. It does not apply when using items purely for HP recovery.

SourceπŸ’š Heal Bonus
βš• Medicine milestones+1 per milestone (+4 total at rank 10)
First Aid Kit ( Quick Slot)+2
Doctor’s Bag ( Quick Slot)+5

Bonuses from different sources stack additively. The First Aid Kit and Doctor’s Bag contribute πŸ’š Heal Bonus β€” they do not reduce treatment πŸ“Š DC.


Utility Items


Self-Treatment

Treating your own injuries is done with Disadvantage on the βš• Medicine Test.

7 items under this folder.