🧠 INT Skill

Repair, modify, and build items, traps, robots, and weapons

Milestones

Level 3

Field Repairs

Patch, 🎯 Jury Rigging and Duplicate Combining no longer require a πŸ”§ Workbench.

Modification, fabrication, kit refills and βš™οΈ Scrap Refinement still do.

+1 πŸ›  Repair Bonus

Level 5

Jury Rigging

You may repair weapons, armor, and equipment using βšͺ Scrap.

  • Jury Rigging can not clear the last step β€” it stops at Condition: Good.
  • βšͺ Scrap required is 1 of the item’s Tier per step.
  • Repairs with Jury Rigging have +3 πŸ“Š DC

+1 πŸ›  Repair Bonus

You can build Advanced πŸ”¨ mods for weapons, armor and robots (energy weapon mods use πŸ”¬ Science). You still need the mod’s perk.

Level 7

Efficient Repairs

When you πŸ”§ Repair using βšͺ Scrap:

+1 πŸ›  Repair Bonus

You can build Superior πŸ”¨ mods for weapons, armor and robots (energy weapon mods use πŸ”¬ Science). You still need the mod’s perk.

Level 10

Master Technician

Once per πŸ• Long Rest, treat a successful πŸ”§ Repair Test as a 🎭 CRIT.

+1 πŸ›  Repair Bonus

You can build Master πŸ”¨ mods for weapons, armor and robots (energy weapon mods use πŸ”¬ Science). You still need the mod’s perk.