Perform a Treatment on a creature to mend an 🤕 Injury. The treatment determines which items are required, the Medicine Test Difficulty, and the total AP cost.

You must use the required medical items during this Action

  • See the Treatment Table for all available treatments and their required items
  • Items are consumed when used, regardless of whether the treatment succeeds (unless the Trained Medic milestone prevents it on failure)

Roll an INT + Medicine Test.

Treatment Quality modifies the Difficulty: - Proper (all required items used): +0 - Adequate (most items used): +3 - Improvised (minimum viable items): +6

Utility items reduce the Difficulty: - First Aid Kit: -2 DC, +4 Heal Bonus - Doctor’s Bag: -5 DC, +7 Heal Bonus

On SUCCESS:

On FAIL:

Self-Treatment

Treating your own injuries is done with Disadvantage on the Medicine Test.

AP costs vary by treatment

  • AP cost = sum of all used items’ AP costs
  • Overflowable
  • Target must remain adjacent to you for the duration
  • See Treatment Table for specific treatment costs