TypeDescriptionFoot (Off-Road)Foot (Road)Detection 📊 DC
PlainsFlat, open grassland2 hours2 hours10
WastelandBarren, irradiated desert2 hours2 hours10
HillsElevated terrain, uneven ground3 hours2 hours13
WoodsDense forest, limited visibility3 hours2 hours15
UrbanRuined city blocks, dense buildings3 hours2 hours15
SwampMurky, difficult terrain4 hours2 hours17
MountainsSteep, treacherous terrain5 hours3 hours17
RiverWater crossing, may require fording or bridge2 hours2 hours (Bridge)12
LocationSettlement, city or point of interest2 hours2 hours—

Rivers: Fording a river without a bridge is a Crossing — an Environmental encounter on that Stage. See 🗺 River Crossings.

Diagonal: A tile entered diagonally costs 1.5× its hours.

Locations: Entering a location tile takes 2 hours from any adjacent tile, diagonal included, regardless of terrain, road or Visibility. See 🗺 Locations.