| Type | Description | Foot (Off-Road) | Foot (Road) | Detection 📊 DC |
|---|---|---|---|---|
| Plains | Flat, open grassland | 2 hours | 2 hours | 10 |
| Wasteland | Barren, irradiated desert | 2 hours | 2 hours | 10 |
| Hills | Elevated terrain, uneven ground | 3 hours | 2 hours | 13 |
| Woods | Dense forest, limited visibility | 3 hours | 2 hours | 15 |
| Urban | Ruined city blocks, dense buildings | 3 hours | 2 hours | 15 |
| Swamp | Murky, difficult terrain | 4 hours | 2 hours | 17 |
| Mountains | Steep, treacherous terrain | 5 hours | 3 hours | 17 |
| River | Water crossing, may require fording or bridge | 2 hours | 2 hours (Bridge) | 12 |
| Location | Settlement, city or point of interest | 2 hours | 2 hours | — |
Rivers: Fording a river without a bridge is a Crossing — an Environmental encounter on that Stage. See 🗺 River Crossings.
Diagonal: A tile entered diagonally costs 1.5× its hours.
Locations: Entering a location tile takes 2 hours from any adjacent tile, diagonal included, regardless of terrain, road or Visibility. See 🗺 Locations.