Perform a Fix Malfunction Test to mend a robotic target’s 🤕 Major Malfunction or 🤕 System Failure. Also restores HP to the chosen limb.
Required items to perform this Action
- 🧰 Toolkit (1 charge) — Proper quality
- 5 🟢 Uncommon Scrap — Improvised quality (+6 📊 DC)
- 3 🔵 Rare Scrap — Improvised quality (+6 📊 DC)
Choose 1 limb to be mended.
- Base 📊 DC =
10 if limb has 🤕 Minor Malfunction
15 if limb has 🤕 Major Malfunction
20 if limb has 🤕 System Failure
+6 if using 🟢 Uncommon Scrap or 🔵 Rare Scrap instead of 🧰 Toolkit (Improvised)
Disadvantage if repairing yourself
On SUCCESS:
- Heal selected limb’s 💔 Cripple Threshold for (🔧 Repair + 🛠 Repair Bonus) HP
- Apply half of healing done to HP
- Mend selected limb’s 🤕 Malfunction
On FAILURE:
- No healing, no mending
- Items are consumed regardless
Costs 8 ⚡ AP
- +3 AP if using ⚪ Scrap, or if 🧰 Toolkit is not in a Quick Slot
- ⚡ Overflowable
- Target must remain adjacent to you until the start of your next turn