Tesla Coil Module π³ π° 800
Arcs walking between the shoulder pylons, looking for somewhere to go.
Module Β· Master Β· Robot Chassis
- Fits: any π€ robot chassis
- Perk: π Robotics Expert
- Skill Gate: π§ Repair 10 (π― Master Technician)
- Test: π§ INT + π§ Repair vs π DC 25
- Workstation: π§ Workbench
Effect
Scales with the host itemβs Tier, not the modβs.
Host Tier Effect Tier 1 At the start of your turn you may toggle the coils on or off. While on, every creature in π‘ Melee range takes 4 β¨οΈ Energy damage and gains π© Shock 1 at the end of your turn Tier 2 At the start of your turn you may toggle the coils on or off. While on, every creature in π‘ Melee range takes 4 β¨οΈ Energy damage and gains π© Shock 1 at the end of your turn Tier 3 At the start of your turn you may toggle the coils on or off. While on, every creature in π‘ Melee range takes 8 β¨οΈ Energy damage and gains π© Shock 1 at the end of your turn Tier 4 At the start of your turn you may toggle the coils on or off. While on, every creature in π‘ Melee range takes 8 β¨οΈ Energy damage and gains π© Shock 1 at the end of your turn Materials
12 π’ Uncommon + 10 π΅ Rare
Set by this modβs Master band β see Modifications Β§ Scrap cost. The host itemβs Tier changes the effect, not the price.
See all: Module Mods Β· Modifications