Proposed — not yet reviewed by GM
AI-generated content. Review and update status to
canononce reviewed.
This creature’s HP has reached 0. They are knocked out, and must keep passing Death Tests to stay alive.
Roll an 🏊 END + 🏕 Survival Test
Your Death 📊 DC starts at 5, and is tracked as a running number from the moment you begin 💀 Dying.
- + half the damage (rounded down) of any damage applied to you at or below 0 HP — including the overkill of the attack that dropped you
- +1 after each Death Test you make
Roll a Death Test when:
- An attack drops you to 0 HP
- At the start of each of your turns
- An attack damages you while you are 💀 Dying
One test per attack, no matter how many shots landed or how many limbs were hit. Resolve the attack in full, then roll once.
Damage over time (🩸 Bleed, 🔥 Burn, 🐍 Poison) does not trigger its own test. Add its damage to your running 📊 DC instead.
On FAIL:
You may attempt to 🍀 Cheat Death if you have enough 🍀 Luck Points. Otherwise, you are dead.
Removal