Proposed — not yet reviewed by GM

AI-generated content. Review and update status to canon once reviewed.

This creature’s HP has reached 0. They are knocked out, and must keep passing Death Tests to stay alive.

Your Death 📊 DC starts at 5, and is tracked as a running number from the moment you begin 💀 Dying.

  • + half the damage (rounded down) of any damage applied to you at or below 0 HP — including the overkill of the attack that dropped you
  • +1 after each Death Test you make

Roll a Death Test when:

  • An attack drops you to 0 HP
  • At the start of each of your turns
  • An attack damages you while you are 💀 Dying

One test per attack, no matter how many shots landed or how many limbs were hit. Resolve the attack in full, then roll once.

Damage over time (🩸 Bleed, 🔥 Burn, 🐍 Poison) does not trigger its own test. Add its damage to your running 📊 DC instead.

On FAIL:

You may attempt to 🍀 Cheat Death if you have enough 🍀 Luck Points. Otherwise, you are dead.

Removal

Your Death 📊 DC resets when you stop 💀 Dying.