Scrap Refinement is the process of upgrading lower-tier ⚪ Scrap into higher-tier materials. Raw metal becomes gears; gears become precision mechanisms. Refinement lets resourceful characters produce the advanced materials they need when scavenging alone isn’t enough.

Refinement is a sidegrade, not an upgrade

You give up total cap value to turn many pieces of common material into fewer pieces of specialized material. Refine when a recipe needs a tier you do not have — never to make a profit.


How Refinement Works

Scrap Refinement

Convert lower-tier ⚪ Scrap into higher-tier Scrap at a 🔧 Workbench.

Required Materials

On SUCCESS:

  • Produce 1 piece of the higher-tier Scrap
  • Consume the required input Scrap

On FAILURE:

  • Consume half the input Scrap (rounded down)
  • No output produced
  • Example: Failed Common → Uncommon loses 2 Common Scrap (half of 5, rounded down) instead of all 5

Costs 1 hour of 🔨 Crafting Time per attempt

  • Requires a 🔧 Workbench
  • Free during the 🏕 Long Rest Repair/Craft activity (6 hours available); at any other time the game clock advances
  • Cannot be performed in combat

What It Costs You

Refining loses cap value. You are trading total worth for the specific tier you need.

ConversionInput ValueOutput ValueLoss
5 ⚪ Common Scrap → 1 🟢 Uncommon Scrap10 caps5 caps−5 caps
5 🟢 Uncommon Scrap → 1 🔵 Rare Scrap25 caps15 caps−10 caps

Perk Interactions

Several perks and milestones interact with refinement:

The 🎖 Scrapper perk allows you to obtain higher-tier Scrap from dismantling. It does not reduce the cost or 📊 DC of refinement itself — refinement is a separate activity.

On a successful refinement, reduce the Scrap cost by 1. A successful Common → Uncommon refinement consumes 4 Common Scrap instead of 5.

Once per 🏕 Long Rest, you may treat a successful 🔧 Repair Test as a 🎭 CRIT. When applied to refinement, this produces 2 pieces of higher-tier Scrap instead of 1.