Perks are the abilities you choose as you level. You pick one for free at Character Creation and unlock another most levels β€” you must spend it when you get it, and cannot bank it for later. See Leveling Up.

There are 140 perks. Some require a minimum πŸŽ‚ SPECIAL attribute, a skill rank, or a character level; some have multiple ranks you can take more than once; and some are unavailable to certain Origins.

Unlike 🏷 Traits, a perk has no drawback.

Find a perk

RequiresPerks
Strength (20)πŸŽ– Adrenalin Rush Β· πŸŽ– Ambidextrous Β· πŸŽ– Armorer Β· πŸŽ– Barbarian Β· πŸŽ– Basher Β· πŸŽ– Big Leagues Β· πŸŽ– Blacksmith Β· πŸŽ– Heave Ho! Β· πŸŽ– Pain Train Β· πŸŽ– Paralyzing Palm Β· πŸŽ– Piercing Strike Β· πŸŽ– Pugilism Β· πŸŽ– Slayer Β· πŸŽ– Steady Aim Β· πŸŽ– Stonewall Β· πŸŽ– Strong Back Β· πŸŽ– Terrifying Presence Β· πŸŽ– Unstoppable Force Β· πŸŽ– Mutant Rage Β· πŸŽ– Hurl
Perception (18)πŸŽ– Awareness Β· πŸŽ– Cautious Nature Β· πŸŽ– Certified Tech Β· πŸŽ– Concentrated Fire Β· πŸŽ– Head on a Swivel Β· πŸŽ– Hobbler Β· πŸŽ– Infiltrator Β· πŸŽ– Light Step Β· πŸŽ– Living Anatomy Β· πŸŽ– Master Thief Β· πŸŽ– Meltdown Β· πŸŽ– Night Person Β· πŸŽ– Pathfinder Β· πŸŽ– Pickpocket Β· πŸŽ– Precision Shot Β· πŸŽ– Read the Room Β· πŸŽ– Refractor Β· πŸŽ– Sniper
Endurance (25)πŸŽ– Adrenalin Rush Β· πŸŽ– Aquagirl Β· πŸŽ– Atomic! Β· πŸŽ– Bonehead Β· πŸŽ– Cannibal Β· πŸŽ– Chem Resistant Β· πŸŽ– Drunken Master Β· πŸŽ– Fast Metabolism Β· πŸŽ– Faster Healing Β· πŸŽ– Lead Belly Β· πŸŽ– Life Giver Β· πŸŽ– Mutant Skin Β· πŸŽ– Old World Gourmet Β· πŸŽ– Party Girl Β· πŸŽ– Rad Resistance Β· πŸŽ– Size Matters Β· πŸŽ– Snakeater Β· πŸŽ– Solar Powered Β· πŸŽ– Stonewall Β· πŸŽ– Strong Back Β· πŸŽ– Stunt Man Β· πŸŽ– Terrifying Bulk Β· πŸŽ– Thick Skull Β· πŸŽ– Toughness Β· πŸŽ– Mutant Rage
Charisma (14)πŸŽ– Animal Friend Β· πŸŽ– Lady Killer Β· πŸŽ– Bluff Master Β· πŸŽ– Broad Daylight Β· πŸŽ– Inspirational Β· πŸŽ– Leader Β· πŸŽ– Magnetic Personality Β· πŸŽ– Negotiator Β· πŸŽ– Party Girl Β· πŸŽ– Salesman Β· πŸŽ– Scoundrel Β· πŸŽ– Smooth Talker Β· πŸŽ– Taunt Β· πŸŽ– Terrifying Presence
Intelligence (16)πŸŽ– Ammosmith Β· πŸŽ– Armorer Β· πŸŽ– Blacksmith Β· πŸŽ– Certified Tech Β· πŸŽ– Chemist Β· πŸŽ– Comprehension Β· πŸŽ– Computer Whiz Β· πŸŽ– Entomologist Β· πŸŽ– Gun Nut Β· πŸŽ– Hacker Β· πŸŽ– Leader Β· πŸŽ– Nerd Rage! Β· πŸŽ– Nuclear Physicist Β· πŸŽ– Retention Β· πŸŽ– Robotics Expert Β· πŸŽ– Science!
Agility (37)πŸŽ– Ambidextrous Β· πŸŽ– Assassin Β· πŸŽ– Blitz Β· πŸŽ– Bonus Move Β· πŸŽ– Broad Daylight Β· πŸŽ– Commando Β· πŸŽ– Concentrated Fire Β· πŸŽ– Dodger Β· πŸŽ– Finesse Β· πŸŽ– Ghost Β· πŸŽ– Gun Fu Β· πŸŽ– Gunslinger Β· πŸŽ– Head on a Swivel Β· πŸŽ– Hit and Run Β· πŸŽ– Hit the Deck! Β· πŸŽ– Light Step Β· πŸŽ– Mad Bomber Β· πŸŽ– Master Thief Β· πŸŽ– Mister Sandman Β· πŸŽ– Moving Target Β· πŸŽ– Ninja Β· πŸŽ– Paralyzing Palm Β· πŸŽ– Pickpocket Β· πŸŽ– Quick Draw Β· πŸŽ– Quick Hands Β· πŸŽ– Quick Recovery Β· πŸŽ– Rifleman Β· πŸŽ– Self Defense Technique Β· πŸŽ– Shotgun Surgeon Β· πŸŽ– Silent Running Β· πŸŽ– Silent Takedown Β· πŸŽ– Slayer Β· πŸŽ– Sniper Β· πŸŽ– Stat! Β· πŸŽ– Steady Aim Β· πŸŽ– Stunt Man Β· πŸŽ– Tunnel Rat
Luck (14)πŸŽ– Better Criticals Β· πŸŽ– Bloody Mess Β· πŸŽ– Can Do! Β· πŸŽ– Cap Collector Β· πŸŽ– Daring Nature Β· πŸŽ– Fortune Finder Β· πŸŽ– Grim Reaper’s Sprint Β· πŸŽ– Miss Fortune Β· πŸŽ– Mysterious Stranger Β· πŸŽ– Pharma Farma Β· πŸŽ– Ricochet Β· πŸŽ– Scrounger Β· πŸŽ– Stunt Man Β· πŸŽ– Toughness
No SPECIAL requirement (20)πŸŽ– Adamantium Skeleton Β· πŸŽ– And Stay Back! Β· πŸŽ– Cancerous Growth Β· πŸŽ– Center Mass Β· πŸŽ– Demolition Expert Β· πŸŽ– Eye for an Eye Β· πŸŽ– Healer Β· πŸŽ– Hunter Β· πŸŽ– Intense Training Β· πŸŽ– Lead Foot Β· πŸŽ– Medic Β· πŸŽ– Mutate!: Bonsai Β· πŸŽ– Mutate!: Glowing One Β· πŸŽ– Pack Rat Β· πŸŽ– Pyromaniac Β· πŸŽ– Repairman Β· πŸŽ– Road Warrior Β· πŸŽ– Scrapper Β· πŸŽ– Tag! Β· πŸŽ– Weapon Handling

A perk requiring two attributes is listed under both.


All perks

Adamantium Skeleton

Level 8+ Β· 2 ranks

Rank 2 requires Level 16.

Your limbs’ Cripple Threshold are increased by 3 per rank of this perk.

Adrenalin Rush

STR 7 END 5 Β· Level 1+ Β· 1 rank

When you endure a CRIT, increase your ✊ Melee Damage Bonus by +2. This bonus will stack, but it expires when combat ends.

Ambidextrous

STR 4 AGI 7 Β· Level 1+ Β· 1 rank

Rank 2 requires Level 10.

  • Rank 1: The Dual Wield Accuracy Penalty for Single Fire attacks is removed (from -4 to 0). The Dual Wield Accuracy Penalty for Burst Fire attacks is reduced (from -8 to -4). Each weapon’s own Burst Fire Penalty still applies.
  • Rank 2: You may declare Called Shots with both weapons during a Dual Wield attack, targeting the same limb. This costs 6 AP (5 base + 1 Called Shot surcharge).

Ammosmith

INT 6 Β· Level 3+ Β· 1 rank

You are now able to craft and modify ammunition.

And Stay Back!

Small Guns +5 Β· Level 7+ Β· 1 rank

Performing a Called Shot to the torso with a shotgun has a chance to send the enemy flying backwards, applying Knockdown 1 and Knockback 1 for every 10 damage the creature received.

Animal Friend

CHA 5 Β· Level 1+ Β· 1 rank

Not available to: Robot.

Whenever a creature NPC with the Beast tag would attack you, roll a 1d6: on any result other than an 5 or 6, the creature chooses not to attack you, although it may still attack another character it can target.

Aquaboy / Aquagirl

END 5 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 7.

Not available to: Robot.

  • Rank 1: Gain 1 Radiation Resistance when swimming in water, and you can stay submerged for longer, giving you +2 to Survival tests when underwater.
  • Rank 2: You no longer have a penalty to Evasion when swimming in water, and enemies have Disadvantage on tests when trying to detect you if you are completely submerged.

Armorer

STR 5 INT 4 Β· Level 3+ Β· 1 rank

Unlock the ability to craft and modify armor using the πŸ”§ Repair skill

Assassin

AGI 7 Β· Level 5+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: When performing a Sneak Attack out of combat, you will recover your AP when combat begins. You also gain +3 Sequence.
  • Rank 2: Enemies are Surprised when you start a combat with a Sneak Attack. Your first attack against enemies who have not acted yet will automatically CRIT if the attack roll is successful.

Atomic!

END 5 Β· Level 12+ Β· 1 rank

Not available to: Ghoul, Super Mutant, Robot.

You gain a bonus to damage dealt based on how much RAD damage you have accumulated. 25% RADs: 10% damage increase 50% RADs: 20% damage increase 75% RADs: 30% damage increase

Awareness

PER 5 Β· Level 1+ Β· 1 rank

You may ask the GM for the exact HP, Armor, equipped weapon and its ammunition count of any creature once per turn.

Barbarian

STR 6 Β· Level 4+ Β· 1 rank

Not available to: Robot.

Your base physical Damage Threshold is increased by half of your STR mod, rounded up.

Basher

STR 4 Β· Level 1+ Β· 1 rank

You may make one melee Opportunity Attack using your ranged weapon as a Reaction when a creature enters πŸ—‘ Melee range or attacks you within Melee range.

Better Criticals

LUC 6 Β· Level 9+ Β· 1 rank

Unlocks the Better Critical Lucky Ability: Spend 1 πŸ€ Luck Point to roll the next CRIT Die with Advantage. You may do this multiple times, so long as you have πŸ€ Luck Points to spend. The LP cost increases by 1 each time you perform this for a single CRIT.

Big Leagues

STR 7 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: When you make a Melee attack with a two-handed melee weapon, the attack gains +2 damage.
  • Rank 2: These attacks also gain the Cleave 1 tag.

Black Widow / Lady Killer

CHA 6 Β· Level 1+ Β· 1 rank

The Black Widow perk affects men and masculine characters, while the Lady Killer perk affects women and feminine charactersβ€”they are otherwise identical. Once per πŸ• Long Rest, when you attempt a CHA test to influence a character of the chosen gender, you may convert the first CRITFAIL you roll into a normal failure. In addition, your attacks inflict +2 additional damage against characters of the chosen gender.

Blacksmith

STR 6 INT 4 Β· Level 2+ Β· 1 rank

You can modify melee weapons with weapon mods.

Blitz

AGI 8 Β· Level 6+ Β· 1 rank

When you move into reach of an opponent who is 5m away or further, and make a πŸ—‘ Melee or πŸ‘Š Unarmed attack against them in the same turn, you may add the amount tiles moved to the damage of the first hit of the attack. This perk also gives you 1 MAP.

Bloody Mess

LUC 7 Β· Level 1+ Β· 1 rank

When you inflict a CRIT, roll a 1d6. If you roll a 5 or 6, apply half of the damage of all rolled CRIT Dice to an additional random limb. This damage only applies to Cripple Threshold, not HP.

Bluff Master

CHA 6 Speech +4 Β· Level 8+ Β· 1 rank

If you are caught stealing, you can automatically pass the first πŸ’¬ Speech test to avoid punishment by putting the stolen item back. This does not work for pickpocketing.

Bonehead

END 8 Β· Level 8+ Β· 1 rank

Not available to: Super Mutant, Robot.

You resist the first Stun effect applied to you once per Combat

Bonus Move

AGI 5 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 12.

For every rank of this perk, you gain 1 MAP (Movement Action Points).

Broad Daylight

CHA 4 AGI 6 Sneak +3 Can not be taken with Ghost Β· Level 6+ Β· 1 rank

Not available to: Super Mutant.

You are good at blending in with your surroundings and moving inconspicuously to sneak around, even when in plain sight. Your 😌 Composure is increased by +3 when trying to maintain a disguise, lie about your identity, or blend in with a crowd. You are now able to Sneak Attack enemies who are not agressive due to a Composure Test that you have succeeded. You are now able to πŸ‘€ Sneak Attack enemies if they are within πŸ—‘ Melee range of an ally, even if you are not Hidden. Sneak Attacks made available due to this perk have +1 🎯 CRIT Range.

Can Do!

LUC 5 Rank 2 required Level 5 Β· Level 1+ Β· 3 ranks

Rank 3 requires Level 10.

When you are scavenging a location that contains food, you gain 1 additional random food item for each rank of this perk.

Cancerous Growth

Ghoul Β· Level 6+ Β· 1 rank

Not available to: Human, Super Mutant, Robot.

The limb with the lowest limb health will passively heal by 1 every turn. This will ignore Crippled limbs.

Cannibal

END 4 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 9.

Not available to: Robot.

  • Rank 1: You can now butcher humans to collect their meat! Meals made with human flesh in place of other flesh heals you for an additional +4 HP.
  • Rank 2: Bonus is increased to +10 HP. You may now also collect ghoul and Super Mutant flesh. Flesh has also become addictive. The Craving Flesh addiction will cause you to gain no benefit from any food or drink other than human flesh. Butchering humans and eating flesh is seen as an egregious crime in most settlements and tribes.

Cap Collector

LUC 5 Rank 2 required Level 6 Β· Level 3+ Β· 3 ranks

Rank 3 requires Level 12.

Whenever you find caps while scavenging, you receive 1d6 extra caps for each rank of this perk.

Cautious Nature

PER 6 Can not be taken with Daring Nature Β· Level 1+ Β· 1 rank

You can not be Surprised and gain 5 to Sequence.

Center Mass

Energy Weapons +5 or Small Guns +5 or Big Guns +5 Β· Level 1+ Β· 1 rank

When making a Called Shot with a ranged weapon and targeting the torso, your attack deals +2 damage and gains Piercing 1.

Certified Tech

INT 7 PER 7 Science +6 Β· Level 7+ Β· 1 rank

Your knowledge of robotic components allows you to break them more easily and salvage their mechanical corpses. Your CRIT range when attacking robots is increased by 1. You get extra scrap from destroyed robots.

Chem Resistant

END 5 Β· Level 1+ Β· 2 ranks

Not available to: Robot.

Roll one fewer dice when determining if you become addicted to chems.

Chemist

Science +5 INT 4 Β· Level 7+ Β· 1 rank

Chems you create last twice as long as normal (see p.164). In addition, you unlock chems recipes that have this perk as a requirement.

Commando

AGI 6 Β· Level 6+ Β· 2 ranks

Rank 2 requires Level 13.

When you make a ranged attack with a Small Gun with a Fire Rate of 3 or higher, you add +1 damage per rank to each shots damage.

Comprehension

INT 6 Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 6.

  • Rank 1: Gain 1 Book Perk Slot. You may use this slot to enable any Book Perk you have previously unlocked through reading. Book Perks are assigned to this slot during Long Rest. You may only assign Book Perks that you have successfully utilized at least once.
  • Rank 2: Gain another Book Perk Slot

Computer Whiz

INT 7 Science +5 Β· Level 1+ Β· 1 rank

The first CRITFAIL you roll when hacking a computer will be converted into a normal failure instead

Concentrated Fire

PER 7 AGI 6 Β· Level 12+ Β· 1 rank

When performing a ranged Called Shot, subsequent attacks on a limb on the same turn gain a stacking +1 accuracy bonus.

Daring Nature

LUC 5 Can not be taken with Cautious Nature Β· Level 1+ Β· 1 rank

You regain a πŸ€ Luck Point if you succeed a roll with which you rolled with Disadvantage.

Demolition Expert

Explosives +5 Β· Level 4+ Β· 1 rank

When you make an attack using an explosive, it deals +4 damage. In addition, you unlock πŸ’£ Explosives recipes which have this perk as a requirement.

Dodger

AGI 6 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 12.

  • Rank 1: when you take the Defend action at the end of your turn, you gain an additional +2 to Evasion.
  • Rank 2: Your base Evasion is increased by 2.

Drunken Master

END 7 Unarmed +6 Β· Level 6+ Β· 1 rank

Not available to: Robot.

When drunk, you gain +2 Evasion and +2 Bonus πŸ—‘ Melee Damage

Entomologist

INT 6 Β· Level 1+ Β· 1 rank

When you make an attack against an NPC with the Insect tag, your attack gains the Piercing 1 effect and +2 damage. You also collect extra materials from their corpses.

Eye for an Eye

Level 12+ Β· 1 rank

Each crippled limb you have increases the damage of your attacks by 10%

Fast Metabolism

END 6 Human only Β· Level 6+ Β· 3 ranks

Rank 2 requires Level 11. Rank 3 requires Level 16.

Not available to: Ghoul, Super Mutant, Robot.

When you regain one or more HP from any source other than rest, increase the total HP regained by +2 per rank in this perk.

Faster Healing

END 6 Not a robot Β· Level 1+ Β· 3 ranks

Rank 2 requires Level 4. Rank 3 requires Level 9.

Not available to: Robot.

When resting, you restore 1d8 additional HP per rank of this perk.

Finesse

AGI 8 Β· Level 10+ Β· 1 rank

Not available to: Super Mutant, Robot.

Increase your 🎯 CRIT Range with attacks by 1

Fortune Finder

LUC 6 Β· Level 2+ Β· 3 ranks

Rank 2 requires Level 6. Rank 3 requires Level 10.

  • Rank 1: you find +1d6 additional caps when scavenging.
  • Rank 2: you find +1d12 additional caps.
  • Rank 3: you find +1d20 additional caps.

Ghost

AGI 6 Sneak +5 Can not have Broad Daylight Β· Level 6+ Β· 1 rank

Whenever you attempt an AGI + πŸ‘€ Sneak test in Total Darkness, roll with Advantage. You have +1 🎯 CRIT Range when performing a Sneak Attack in Total Darkness. Sneak Attacks from Total Darkness deal +2 damage.

Grim Reaper’s Sprint

LUC 8 Β· Level 11+ Β· 1 rank

When you make an attack which kills one or more enemies, roll a 1d6. If you roll a 6, regain the AP spent for that attack.

Gun Fu

AGI 9 Β· Level 11+ Β· 1 rank

In a single turn, if you change targets in between two ranged attacks, you deal 25% more damage on the second attack, and subsequent attacks afterwards.

Gun Nut

INT 5 Β· Level 2+ Β· 1 rank

You can modify πŸ”« Small Guns and πŸ”₯ Big Guns with weapon mods

Gunslinger

AGI 7 Β· Level 2+ Β· 2 ranks

Rank 2 requires Level 9.

Not available to: Super Mutant.

When you make an attack with a one-handed ranged weapon with a Fire Rate of 2 or lower, each shot deals +2 damage per rank.

Hacker

INT 6 Science +5 Β· Level 1+ Β· 1 rank

You roll with Advantage when disabling security or surveillance systems through hacking.

Head on a Swivel

PER 8 AGI 6 Β· Level 11+ Β· 1 rank

You can now set a circular Overwatch zone, reacting to any visible enemy that is in your weapons range.

Healer

Medicine +3 Β· Level 1+ Β· 3 ranks

Rank 2 requires Level 6. Rank 3 requires Level 11.

Heal Bonus is increased by 2 for each rank of this perk

Heave Ho!

STR 7 Β· Level 7+ Β· 1 rank

When you make a 🀾 Throwing weapon attack, throwing beyond optimal range costs 1 less AP.

Hit and Run

AGI 6 Β· Level 1+ Β· 1 rank

If you are wearing no armor or light armor, you restore up to 2 MAP after performing a melee, throwing, grenade, shotgun, or unarmed attack. This perk also gives you 1 MAP.

Hit the Deck!

AGI 8 Β· Level 7+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: Once per combat, you may avoid the first successful, direct attack made against you by falling Prone as a Reaction.
  • Rank 2: When this perk activates, you may also return fire, performing a single shot ranged attack back at the attacker with Disadvantage

Hobbler

PER 7 Β· Level 6+ Β· 1 rank

Accuracy penalty is reduced by 2 when targetting legs with Called Shot.

Hunter

Survival +3 Β· Level 1+ Β· 1 rank

Rank 2 requires Level 4.

  • Rank 1: When you make an attack against an NPC with the Beast tag, your attack deals +2 damage.
  • Rank 2: You gain +1d4 pieces of meat when butchering animals.

Hurl

STR 9 Throwing +3 Β· Level 6+ Β· 1 rank

You may pick up and throw medium-sized objects (furniture, rubble, small enemies) as a ranged attack using STR + 🀾 Throwing. Range is Close, damage is 2d6 + STR mod physical, and the thrown object is destroyed. If you throw an enemy of Medium size or smaller, they take the damage and land Prone. Thrown enemies also deal half that damage to anyone they collide with.

Infiltrator

PER 7 Lockpick +5 Β· Level 1+ Β· 1 rank

The first CRITFAIL you roll when lockpicking a door will be converted into a normal failure

Inspirational

CHA 8 Β· Level 8+ Β· 2 ranks

Rank 2 requires Level 16.

  • Rank 1: Party members and Followers in Close range to you gain +1 Evasion, +1 to Accuracy, and +1 Composure.
  • Rank 2: Gain another +1 Evasion, +1 to Accuracy, and +1 to Composure

Intense Training

Each time you take this perk, the level requirement increases by 4. Β· Level 4+ Β· 5 ranks

Increase any one S.P.E.C.I.A.L attribute by 1 rank. Your S.P.E.C.I.A.L attributes cannot be increased beyond their maximum.

Lead Belly

END 6 Β· Level 1+ Β· 1 rank

Not available to: Ghoul, Super Mutant, Robot.

RADS gained from food and drink are halved.

Lead Foot

Pilot +3 Β· Level 1+ Β· 1 rank

Vehicles you are driving have +2 MPv.

Leader

CHA 6 INT 6 Β· Level 8+ Β· 2 ranks

Rank 2 requires level 14.

  • Rank 1: Increase your Follower Command Bonus by 1
  • Rank 2: Bonus increases by another +1.

Life Giver

END 4 Each time you take this perk, the level requirement increases by 5. Β· Level 5+ Β· 3 ranks

Increase your maximum Hit Points by 5 for each rank of this perk.

Light Step

AGI 6 PER 6 Β· Level 5+ Β· 1 rank

Not available to: Super Mutant, Robot.

You roll with Advantage on AGI tests when avoiding floor-based traps.

Living Anatomy

PER 7 Medicine +6 Β· Level 10+ Β· 1 rank

Your CRIT range is increased by 1 when performing a Called Shot

Mad Bomber

AGI 4 Explosives +7 Β· Level 11+ Β· 1 rank

Unlock the Double Throw ability in combat. This allows you to throw two grenades at once for 2 more AP. You roll with Disadvantage on this πŸ’£ Explosives Test. The explosives thrown can not have overlapping areas of effect.

Magnetic Personality

CHA 7 Β· Level 7+ Β· 1 rank

Increase Follower Limit for intelligent NPCs by 1

Master Thief

PER 7 AGI 8 Sneak +6 Lockpick +6 Β· Level 8+ Β· 1 rank

Being Overencumbered no longer gives you a penalty to πŸ‘€ Sneak. The first CRITFAIL you roll when trying to stealing an item (that is not on a person) is converted into a regular failure

Medic

INT 6 Medicine +6 Β· Level 4+ Β· 3 ranks

Rank 2 requires Level 9. Rank 3 requires Level 14.

Heal Bonus +2 when using any healing item per rank of this perk

Meltdown

PER 8 Energy Weapons +8 Β· Level 10+ Β· 1 rank

When you kill an enemy with a direct attack with an Energy Weapon, they will explode, dealing a quarter of the attacks damage to others within Close range.

Miss Fortune

LUC 7 Can not have Mysterious Stranger Β· Level 7+ Β· 1 rank

Just when your enemies think they have the upper hand, Miss Fortune appears to turn their world upside down. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have Miss Fortune appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and Miss Fortune does not appear, the GM must refund the Luck point you spent. Although Miss Fortune does not deal a large amount of direct damage, her attacks always cripple limbs. Her attacks also have a chance to afflict additional effects, like knockdown, stun, or breaking the targets weapon. They always appear within their weapon’s ideal range. Any attempt to find where Miss Fortune went after their attack fails.

Mister Sandman

AGI 8 Sneak +5 Β· Level 8+ Β· 1 rank

Not available to: Super Mutant, Robot.

When you perform a Sneak Attack with a silenced or suppressed weapon, the attack damage is increased by +3. If they are sleeping, this increases to +6 and you automatically CRIT if the attack succeeds. You cannot gain this benefit while in Power Armor.

Moving Target

AGI 6 Β· Level 5+ Β· 2 ranks

Rank 2 requires Level 11.

Not available to: Super Mutant.

  • Rank 1: When moving through an enemies Overwatch zone, your Evasion is increased by 2 during their attack.
  • Rank 2: Gain 1 Evasion for every 3 tiles moved until your next turn. This bonus does not apply if you end your turn in Cover.

Mutant Rage

STR 8 END 7 Β· Level 9+ Β· 1 rank

Not available to: Human, Ghoul, Robot.

When you are reduced below 25% HP, you enter a Rage that lasts until combat ends or you are downed. While Enraged: - +2 Bonus πŸ—‘ Melee Damage - +2 DT against all damage - +1 MAP - You can only use Melee, πŸ‘Š Unarmed, or 🀾 Throwing attacks. You can not use πŸ‘€ Sneak or perform actions that require CHA Tests.

Mutant Skin

END 8 Super Mutant Β· Level 7+ Β· 1 rank

Not available to: Human, Ghoul, Robot.

Your mutant skin reacts to incoming damage, making each subsequent attack less effective. Gain 1 DT for the respective damage type when damage is taken. This can stack up to 3 times for each damage type in a combat, and you lose the bonus when combat ends.

Mutate!: Bonsai

Ghoul Mutate! Trait Β· Level 1+ Β· 1 rank

Not available to: Human, Super Mutant, Robot.

Due to a rogue tree seed, a pinch of FEV, and a whole lot of radiation, a tree is now growing out of your head! Level 1: Your head has +10% Physical DR and -10% Energy DR Level 5: Your tree will now grow Fruit. These fruit will be unique to your character, and you can work with the GM to decide what benefit they provide when consumed. You gain 1 Fruit every πŸ• Long Rest. Fruit from previous Long Rests will spoil on the next Long Rest. You can no longer wear helmets or Power Armor helmets. Level 10: DR bonus and penalty are increased to 20%. Fruit benefits are increased, and you now get 2 Fruit per Long Rest. Levle 15: DR bonus and penalty now apply to the Torso as well. Your maximum AP is reduced by 1. Level 20: DR bonus and penalty are increased to 30%. Fruit benefits are increased, and you now get 3 Fruit per Long Rest.

Mutate!: Glowing One

Ghoul Mutate! Trait Β· Level 1+ Β· 1 rank

Not available to: Human, Super Mutant, Robot.

You are a Glowing One whose power is slowly growing. Level 1: You are slowly becoming brighter. You gain no benefit from being in darkness, but you gain πŸ‘₯ Night Vision. Your unarmed attacks do +2 RAD damage. Level 5: Dealing and receiving RAD damage now gives you Glow, which acts as temporary Hit Points. Your Glow maximum is 5 + (END mod / 2). Level 10: You now illuminate all objects within πŸ—‘ Melee range. You also emit radiation if you have Glow. Creatures take 1 RAD damage if they start their turn next to you. You may spend 1 πŸ€ Luck Point to surpress this emission until the next combat. Level 15: Your Glow maximum is now 10 + (END mod / 2). Your πŸ‘Š Unarmed attacks now do +4 RAD damage. However, healing through normal means, such as the First Aid action, is halved. Level 20: When you are downed, you emit a radiation blast, dealing RAD damage equal to your Glow maximum to all creatures in Close range.

Mysterious Stranger

LUC 7 Can not have Miss Fortune Β· Level 7+ Β· 1 rank

From time to time, a Mysterious Stranger comes to your aid, with lethal results. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have the Mysterious Stranger appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and the Mysterious Stranger does not appear, the GM must refund the Luck point you spent. The stranger has an AGI of 10, a πŸ”« Small Guns skill of 12, and has Small Guns as a Tag skill. They always roll with Advantage on their attacks, and their attackβ€”using a custom .44 Magnum revolverβ€”inflicts massive physical damage. They always appear within their weapon’s ideal range. Any attempt to find where the Stranger went after their attack fails.

Negotiator

CHA 6 Barter +6 Β· Level 6+ Β· 1 rank

If a negotiation fails as a result of a failed πŸ’° Barter Test, you may attempt to negotiate a different deal at least once before being ignored

Nerd Rage!

INT 8 Β· Level 4+ Β· 3 ranks

Rank 2 requires Level 10. Rank 3 requires Level 15.

  • Rank 1: While your health is reduced to less than one fourth of your maximum, gain 10% DR, and +1 to the damage of all your attacks.
  • Rank 2: This increases to +20% DR, and +3 damage.
  • Rank 3: this increases to +30% DR and +6 damage.

Night Person

PER 8 Β· Level 1+ Β· 1 rank

You no longer receive penalties due to darkness. Treat every light zone as Bright β€” see πŸ‘₯ Stealth Β§ Seeing in the Dark. This is stronger than Night Vision, which shifts each zone only one tier brighter and so leaves Total Darkness as Dim.

Ninja

AGI 8 Sneak +6 (Melee +6 or Unarmed +6 or Throwing +6) Β· Level 8+ Β· 1 rank

Not available to: Robot.

When you make a Sneak Attack with a πŸ—‘ Melee weapon, πŸ‘Š Unarmed attack, or 🀾 Throwing weapon, the damage is increased by +2. Your 🎯 CRIT Range is also increased by +1 for these πŸ‘€ Sneak Attacks. You cannot gain this benefit while in Power Armor.

Nuclear Physicist

INT 8 Science +5 Β· Level 5+ Β· 1 rank

Whenever you use an Energy Weapon that has the ☒ Radiation effect, increase Radiation inflicted by 1.

Old World Gourmet

END 6 Survival +3 Β· Level 1+ Β· 1 rank

Not available to: Robot.

Gain double HP from pre-War packaged food items. Gain +4 HP after drinking alcohol

Pack Rat

Level 1+ Β· 2 ranks

Rank 2 requires Level 8.

Gain 1 Quick Slot for equipping items for eac rank of this perk.

Pain Train

STR 7 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: When you move at least 4 tiles in a straight line and make a Melee attack, Unarmed attack, or Push at the end of that movement, the attack/Push deals +3 damage and applies Knockback 1. If the target is knocked into a wall or obstacle, they take an additional +2 damage.
  • Rank 2: The bonus damage increases to +5. If the target is knocked into a wall or obstacle, they are also Stunned for 1 turn.

Paralyzing Palm

STR 6 AGI 7 Β· Level 11+ Β· 1 rank

Once per combat, you may perform a Called Shot at the Torso to paralyze the opponent. If this attack deals damage, it will inflict Stunned on the enemy for 1 turn.

Party Boy / Party Girl

END 6 CHA 7 Β· Level 1+ Β· 1 rank

Not available to: Robot.

You roll one fewer die when resisting alcohol addiction, and whenever you drink an alcoholic drink, you heal +4 HP.

Pathfinder

PER 6 Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: When you are the Leader for a World Map Encounter Detection Group Test, roll the Group Test with Advantage (both leader rolls are rolled with Advantage). Additionally, when you perform the Scout rest activity, the Detection DC bonus you provide extends to -3 DC instead of -2.
  • Rank 2: When leading encounter detection, a Failure result is upgraded to a Success (partial detection).

Pharma Farma

LUC 6 Β· Level 1+ Β· 3 ranks

Rank 2 requires Level 6. Rank 3 requires Level 10.

When you are scavenging a location that contains medicine or chems, you find one additional random chem or medical item per rank of this perk.

Pickpocket

AGI 7 Β· Level 1+ Β· 3 ranks

Rank 2 requires Level 8. Rank 3 requires Level 16.

  • Rank 1: The first CRITFAIL you roll when trying to pickpocket or reverse pickpocket will be converted to a normal failure.
  • Rank 2: When pickpocketing a person who is not aware or alert, failure will still reveal you, but they will not suspect you of any wrongdoing
  • Rank 3: The difficulty of stealing large items, such as weapons, is decreased when pickpocketing.

Piercing Strike

STR 7 Unarmed +5 Β· Level 7+ Β· 2 ranks

Rank 2 requires Level 14.

Your attacks using unarmed attacks gain Piercing 2 for every rank of this perk.

Precision Shot

PER 7 Small Guns +8 or Energy Weapons +8 Β· Level 8+ Β· 2 ranks

Rank 2 requires Level 14.

  • Rank 1: You unlock Precision Targets when making Called Shots. Precision Targets are objects or body parts smaller than standard limbs. Precision Targets have an Accuracy Penalty of -12 and cost +2 AP instead of the normal +1 . Available Precision Targets: - Eyes (Blinded 2 turns on hit, always Solid against Head Cripple Threshold), - Hands/Weapon (target must pass STR + Athletics DC 15 or drop weapon, weapon takes damage, no HP damage), - Groin (target must pass END + Survival DC 15 or Stunned 1 turn and -2 MAP for rest of combat, damage to Torso Cripple Threshold), - Equipment (destroy, detonate, or knock loose an item on the target’s belt/Quick Slot, no HP damage), - Mid-Air Thrown Projectile (Reaction to shoot a grenade during an enemy Explosives Attack, detonates at current position). If in Overwatch Mode, you may use an Overwatch Attack on a mid-air grenade instead of a Reaction.
  • Rank 2: Reduce Accuracy Penalty for Precision Targets from -12 to -10. You may now target Fusion Cores on enemies in Power Armor. On a damaging hit, the Fusion Core is damaged β€” roll 1d6, on a 5-6 it detonates, dealing massive energy damage to the wearer and nearby creatures.

Pugilism

STR 6 Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: your Unarmed attacks inflict +2 damage.
  • Rank 2: Your Unarmed attacks also gain another +2 damage.

Pyromaniac

Each time you take this perk, the level requirement increases by 4. Β· Level 2+ Β· 3 ranks

The attack damage you deal using fire-based weapons increases by +2 per rank.

Quick Draw

AGI 5 Β· Level 1+ Β· 1 rank

It costs 1 less AP to use the Manage Inventory action

Quick Hands

AGI 8 Β· Level 4+ Β· 1 rank

Not available to: Robot.

It costs 1 less AP to reload weapons.

Quick Recovery

AGI 5 Β· Level 1+ Β· 1 rank

Moving from Prone to Standing only costs 1 AP.

Rad Resistance

END 6 Β· Level 4+ Β· 1 rank

Rank 2 requires Level 12.

Not available to: Ghoul, Super Mutant, Robot.

Your ☒ Radiation Resistance increases by +1.

Read the Room

PER 5 Speech 5 Β· Level 3+ Β· 1 rank

You are adept at reading stress, intent, and emotional leakage. In tense social situations, you may assess an NPC’s emotional state and immediate priorities, revealing what they are most concerned about or trying to protect.

Refractor

PER 6 Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 8.

Your Energy DT increases by +1 per rank in this perk.

Repairman

Repair +3 Β· Level 1+ Β· 3 ranks

Rank 2 requires Level 6. Rank 3 requires Level 11.

πŸ”§ Repair Bonus is increased by 2 for each rank of this perk

Retention

INT 5 Β· Level 1+ Β· 1 rank

Book Perks from books or magazines may be used one additional time, and do not expire if not used before the next πŸ• Long Rest.

Ricochet

LUC 9 Β· Level 9+ Β· 1 rank

If an enemy makes a ranged attack against you and rolls a CRITFAIL, you may spend one Luck point to have a ricochet hit them. Resolve the damage roll against the attacking enemy instead.

Rifleman

PER 6 AGI 5 Rank 2 require Level 8 Β· Level 2+ Β· 2 ranks

  • Rank 1: When you make a ranged attack with any two-handed weapon with a Fire Rate of 2 or lower (except Big Guns), you add +2 damage to each shot of the weapon’s attack per rank.
  • Rank 2: These attacks also gain the Piercing 2 effect.

Road Warrior

Pilot +4 Β· Level 4+ Β· 1 rank

Accuracy penalty when attacking from a moving vehicle is reduced by 2.

Robotics Expert

INT 8 Β· Level 4+ Β· 1 rank

You can modify robot armor, weapon mounts, and modules.

Salesman

CHA 4 Barter +5 Β· Level 3+ Β· 1 rank

You may attempt to sell goods that a merchant would normally refuse (Useless demand). Make a πŸ’° Barter Test to shift the demand state up by 1 tier for that transaction. If the goods are stolen or you are being deceptive about their value or quality, you must also pass a 😌 Composure Test. You gain +2 Composure and +1 Barter for these transactions.

Science!

INT 7 Β· Level 2+ Β· 1 rank

You can modify energy weapons with weapon mods, and you can also craft certain advanced armor mods.

Scoundrel

CHA 7 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 9.

Your 😌 Composure is increased by +2 in social contexts per rank of this perk

Scrapper

Repair +5 Β· Level 2+ Β· 2 ranks

Rank 2 requires Level 5.

  • Rank 1: You are now able to salvage Uncommon Scrap.
  • Rank 2: You are now able to salvage Rare Scrap

Scrounger

LUC 6 Each time you take this perk, the level requirement increases by 5. Β· Level 1+ Β· 3 ranks

You find additional ammunition when scavenging for every rank of this perk.

Self Defense Technique

AGI 7 Unarmed +6 Β· Level 7+ Β· 1 rank

If you have not attacked or only made πŸ‘Š Unarmed attacks in a turn and you end your turn next to an opponent, increase your Evasion by +2 until your next turn.

Shotgun Surgeon

PER 5 AGI 5 Small Guns +5 Β· Level 9+ Β· 1 rank

Your ranged attacks using shotguns gain the Piercing 2 effect. Your shotgun attacks also have Disadvantage when rolling to see if they hit a friendly target.

Silent Running

AGI 7 Sneak +5 Β· Level 10+ Β· 1 rank

Not available to: Robot.

You can now be in a Standing stance while Sneaking.

Silent Takedown

AGI 8 Sneak +7 Unarmed +7 Β· Level 10+ Β· 1 rank

When πŸ‘€ Sneak Attacking an unaware person with an πŸ‘Š Unarmed attack from behind, a damaging attack has a chance of knocking the target unconscious. Only works on biological beings.

Size Matters

END 7 Each time you take this perk, the level requirement increases by 5. Β· Level 3+ Β· 3 ranks

When you make a ranged attack with any Big Gun, you deal +10% damage per rank.

Slayer

STR 8 AGI 7 Β· Level 15+ Β· 1 rank

When you inflict any damage with an πŸ‘Š Unarmed attack, πŸ—‘ Melee weapon, or 🀾 Throwing weapon, you may spend 2 πŸ€ Luck Points to immediately inflict a CRIT.

Smooth Talker

CHA 6 Β· Level 1+ Β· 1 rank

Your 😌 Composure is increased by +2 when trying to recruit intelligent Followers

Snakeater

END 6 Β· Level 1+ Β· 1 rank

Not available to: Robot.

Gain 1 Poison Resistance

Sniper

PER 8 AGI 6 Β· Level 10+ Β· 1 rank

When you make a Called Shot with a Long Rifle, the 🎯 CRIT Range is increased by 1.

Solar Powered

END 7 Β· Level 3+ Β· 1 rank

Not available to: Ghoul, Super Mutant, Robot.

When in direct sunlight, you gain +1 Bonus πŸ—‘ Melee Damage, +2 to all healing effects, and 1 ☒ Radiation Resistance.

Stat!

AGI 5 Medicine +5 Β· Level 5+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: Stimpaks cost 1 less AP to use
  • Rank 2: The Stabilize action costs 2 less AP. Treatments that cost more than 10 AP have their cost reduced by 2.

Steady Aim

STR 7 AGI 5 Β· Level 1+ Β· 1 rank

Your first Aim action increases Accuracy by 2, but only for Burst Fire attacks

Stonewall

STR 6 END 8 Β· Level 1+ Β· 1 rank

Roll with Advantage when resisting getting Knockdown. You also gain +1 DT against πŸ—‘ Melee and πŸ‘Š Unarmed attacks

Strong Back

STR 5 END 4 Each time you take this perk, the level requirement increases by 3. Β· Level 1+ Β· 3 ranks

Your maximum carry weight is increased by +3 per rank.

Stunt Man

END 6 AGI 7 LUC 5 Β· Level 1+ Β· 1 rank

Gain 20% DR against fall damage, explosive damage, and environmental physics damage

Tag!

Level 8+ Β· 1 rank

You may select one additional Tag skill. Increase the skill’s rank by 2, to a maximum of 12, and mark it as a Tag skill. You may only Tag a skill which is at level 3 or below.

Taunt

CHA 4 Speech +4 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 10.

  • Rank 1: You may use the Taunt action in combat (4 AP). Choose a target within Close range that can hear and understand you. The target must make a Composure Test (DC = your CHA + Speech Test result). On failure, the target gains Taunted for 2 turns. On success, the target resists. You may only have 1 target Taunted at a time. Taunted ends early if the target breaks line of sight to you for a full turn.
  • Rank 2: You may Taunt up to 2 targets simultaneously. Taunted enemies who attack you have -2 Accuracy.

Terrifying Bulk

END 8 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 12.

Not available to: Human, Ghoul, Robot.

  • Rank 1: Your Composure is increased by 3 during combat.
  • Rank 2: Composure bonus increases to 6 during combat. Additionally, you are immune to the Suppressed debuff.

Terrifying Presence

STR 5 Speech +4 Β· Level 9+ Β· 2 ranks

Rank 2 requires Level 13.

  • Rank 1: When you make a Speech test to threaten or scare someone, they have -2 Composure when they try to resist
  • Rank 2: You unlock the Terrify ability. Terrify costs 4 AP in combat. Threaten an enemy within Close range, using a STR + Speech test. If you succeed, that enemy will be afflicted with Fear for 2 turns.

Thick Skull

END 8 Β· Level 8+ Β· 1 rank

Not available to: Human, Ghoul, Robot.

Your Head’s Cripple Threshold is increased by 5. You resist the first Stun effect applied to you once per Combat.

Toughness

END 6 LUC 4 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 8.

Your Physical DT increases by +1 per rank in this perk.

Tunnel Rat

AGI 6 Β· Level 1+ Β· 1 rank

Move actions while Crouched do not cost extra AP. Move actions while Prone cost 1 less AP, but 1 extra AP for every 2 Moves.

Unstoppable Force

STR 8 Β· Level 10+ Β· 2 ranks

Rank 2 requires Level 14.

Your πŸ—‘ Melee, πŸ‘Š Unarmed, and 🀾 Throwing weapon attacks ignores 1 Parry effect the enemy has for every rank of this perk

Weapon Handling

(Small Guns +10 or Energy Weapons +10 or Big Guns +10 or Melee +10) Β· Level 10+ Β· 1 rank

Reduces weapon STR requirements by 2.

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