Perks are the abilities you choose as you level. You pick one for free at Character Creation and unlock another most levels β you must spend it when you get it, and cannot bank it for later. See Leveling Up.
There are 174 perks. Some require a minimum π SPECIAL attribute, a skill rank, or a character level; some have multiple ranks you can take more than once; and some are unavailable to certain Origins.
Unlike π· Traits, a perk has no drawback.
Find a perk
A perk requiring two attributes is listed under both.
All perks
Adamantium Skeleton
Level 8+ Β· 2 ranks
Rank 2 requires Level 16.
Your limbsβ Cripple Threshold are increased by 3 per rank of this perk.
Adrenaline Rush
STR 7 END 5 Β· Level 1+ Β· 1 rank
When you endure a CRIT, increase your β Bonus Melee Damage by +2. This bonus will stack, but it expires when combat ends.
Ambidextrous
STR 4 AGI 7 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 10.
- Rank 1: The Dual Wield Accuracy Penalty for Single Fire attacks is removed (from -4 to 0). The Dual Wield Accuracy Penalty for Burst Fire attacks is reduced (from -8 to -4). Each weaponβs own Burst Fire Penalty still applies.
- Rank 2: You may declare Called Shots with both weapons during a Dual Wield attack, targeting the same limb. This costs 6 AP (5 base + 1 Called Shot surcharge).
And Stay Back!
Small Guns +5 Β· Level 7+ Β· 1 rank
Performing a Called Shot to the torso with a shotgun applies Knockdown 1 and Knockback 1 for every 10 damage the creature received.
Animal Friend
CHA 5 Β· Level 1+ Β· 1 rank
Not available to: Robot.
Whenever a creature NPC with the Beast tag would attack you, roll a 1d6: on any result other than a 5 or 6, the creature chooses not to attack you, although it may still attack another character it can target.
Aquaboy / Aquagirl
END 5 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 7.
Not available to: Robot.
- Rank 1: Gain 1 β’ Radiation Resistance when swimming in water, and you can stay submerged for longer, giving you +2 to π Survival tests when underwater.
- Rank 2: Swimming no longer reduces your Evasion, and enemies have Disadvantage on tests when trying to detect you if you are completely submerged.
Armorer
STR 5 INT 4 Β· Level 1+ Β· 1 rank
Unlock the ability to craft and modify armor using the π§ Repair skill
Assassin
AGI 7 Β· Level 5+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: When performing a Sneak Attack out of combat, you will recover your AP when combat begins. You also gain +3 Sequence.
- Rank 2: Your first attack against enemies who have not acted yet will automatically CRIT if the attack roll is successful.
Atomic!
END 5 Β· Level 12+ Β· 1 rank
Not available to: Ghoul, Super Mutant, Robot.
You gain a bonus to damage dealt based on how much RAD damage you have accumulated, measured against your maximum HP. RADS equal to 25% of your maximum HP: 10% damage increase 50% of your maximum HP: 20% damage increase 75% of your maximum HP: 30% damage increase
Awareness
PER 5 Β· Level 1+ Β· 1 rank
You may ask the GM for the exact HP, Armor, equipped weapon and its ammunition count of any creature once per turn.
Barbarian
STR 6 Β· Level 4+ Β· 1 rank
Not available to: Robot.
If you are wearing no armor or light armor, your base physical Damage Threshold is increased by half of your STR mod, rounded up, to a maximum of 3.
Basher
STR 4 Β· Level 1+ Β· 1 rank
You may perform Opportunity Attacks by Bashing with your ranged weapon.
Better Criticals
LUC 6 Β· Level 9+ Β· 1 rank
Unlocks the Better Critical Lucky Ability: Spend 1 π Luck Point to roll the next CRIT Die with Advantage. You may do this multiple times, so long as you have π Luck Points to spend. The LP cost increases by 1 each time you perform this for a single CRIT.
Big Leagues
STR 7 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: When you make a π‘ Melee attack with a two-handed melee weapon, the attack gains +2 damage.
- Rank 2: These attacks also gain the πͺ Cleave 1 tag.
Black Widow / Lady Killer
CHA 6 Β· Level 1+ Β· 1 rank
The Black Widow perk affects men and masculine characters, while the Lady Killer perk affects women and feminine charactersβthey are otherwise identical. Once per π Long Rest, when you attempt a CHA test to influence a character of the chosen gender, you may convert the first CRITFAIL you roll into a normal failure. In addition, your attacks inflict +2 additional damage against characters of the chosen gender.
Blacksmith
STR 6 INT 4 Β· Level 1+ Β· 1 rank
You can modify melee weapons with weapon mods.
Blitz
AGI 8 Β· Level 6+ Β· 1 rank
When you move into reach of an opponent who is 5m away or further, and make a π‘ Melee or π Unarmed attack against them in the same turn, the first hit of the attack deals +5 damage. This perk also gives you 1 MAP.
Blood Luster
Level 4+ Β· 2 ranks
Rank 2 requires Level 10.
- Rank 1: When you apply Bleed, apply 1 more stack.
- Rank 2: Your π‘ Melee and π Unarmed attacks deal +1 damage per Bleed stack on the target, to a maximum of +3.
Bloody Mess
LUC 7 Β· Level 1+ Β· 1 rank
When you inflict a CRIT, roll a 1d6. If you roll a 5 or 6, apply half of the damage of all rolled CRIT Dice to an additional random limb. This damage only applies to Cripple Threshold, not HP.
Bluff Master
CHA 6 Speech +4 Β· Level 4+ Β· 1 rank
If you are caught stealing, you can automatically pass the first π¬ Speech test to avoid punishment by putting the stolen item back. This does not work for pickpocketing.
Bonehead
END 8 Β· Level 8+ Β· 1 rank
Not available to: Super Mutant, Robot.
You resist the first Stunned effect applied to you each combat. Super Mutants take Thick Skull instead.
Bonus Move
AGI 5 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 12.
For every rank of this perk, you gain 1 MAP (Movement Action Points).
Booby Trapper
Explosives +3 Β· Level 4+ Β· 1 rank
Enemies roll with Disadvantage on the PER + π Survival Test to spot an explosive you set with Timed Fuse.
Broad Daylight
CHA 4 AGI 6 Sneak +3 Can not be taken with Ghost Β· Level 6+ Β· 1 rank
Not available to: Super Mutant.
You are good at blending in with your surroundings and moving inconspicuously to sneak around, even when in plain sight. Your π Composure is increased by +3 when trying to maintain a disguise, lie about your identity, or blend in with a crowd. You may Sneak Attack anyone you have succeeded a Composure Test against. You are now able to π€ Sneak Attack enemies if they are within π‘ Melee range of an ally, even if you are not Hidden. Sneak Attacks made available due to this perk deal +2 damage.
Can Do!
LUC 5 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 5.
When you are scavenging a location that contains food, you gain 1 additional random food item for each rank of this perk.
Cancerous Growth
Ghoul Β· Level 6+ Β· 1 rank
Not available to: Human, Super Mutant, Robot.
The limb with the lowest limb health will passively heal by 1 every turn. This will ignore Crippled limbs.
Cannibal
END 4 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 9.
Not available to: Robot.
- Rank 1: You can now butcher humans to collect their meat! Meals made with human flesh in place of other flesh heals you for an additional +4 HP.
- Rank 2: Bonus is increased to +10 HP. You may now also collect ghoul and Super Mutant flesh. Flesh has also become addictive. The Craving Flesh addiction will cause you to gain no benefit from any food or drink other than human flesh. Butchering humans and eating flesh is seen as an egregious crime in most settlements and tribes.
Cautious Nature
PER 6 Can not be taken with Daring Nature Β· Level 1+ Β· 1 rank
You can not be Surprised and gain 5 to Sequence.
Center Mass
Energy Weapons +5 or Small Guns +5 or Big Guns +5 Β· Level 1+ Β· 1 rank
When making a Called Shot with a ranged weapon and targeting the torso, your attack deals +2 damage and gains Piercing 1.
Certified Tech
INT 7 PER 7 Science +6 Β· Level 7+ Β· 1 rank
Your knowledge of robotic components allows you to break them more easily and salvage their mechanical corpses. Your CRIT range when attacking robots is increased by 1. You also salvage +1d4 Common Scrap from every robot you dismantle.
Chem Resistant
END 5 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 5.
Not available to: Robot.
- Rank 1: The first chem you consume after each π Long Rest carries no addiction risk.
- Rank 2: The first two chems you consume after each π Long Rest carry no addiction risk.
Chemist
Science +5 INT 4 Β· Level 1+ Β· 1 rank
Chems you create last twice as long as normal. A chem that lasts only until the end of the current combat also lasts for 1 hour after that combat ends. In addition, you unlock chems recipes that have this perk as a requirement.
Commando
AGI 6 Β· Level 6+ Β· 2 ranks
Rank 2 requires Level 13.
When you make a ranged attack with a Small Gun with a Fire Rate of 3 or higher, the attack deals +2 damage per rank. This is added once per attack, to the first hit.
Comprehension
INT 6 Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 6.
- Rank 1: Gain 1 Book Perk Slot. You may use this slot to enable any Book Perk you have previously unlocked through reading. Book Perks are assigned to this slot during π Long Rest. You may only assign Book Perks that you have successfully utilized at least once.
- Rank 2: Gain another Book Perk Slot
Computer Whiz
INT 7 Science +5 Β· Level 1+ Β· 1 rank
The first CRITFAIL you roll when hacking a computer or a robot will be converted into a normal failure instead
Concentrated Fire
PER 7 AGI 6 Β· Level 12+ Β· 1 rank
When you make a Called Shot with Burst Fire, each shot after the first that targets the declared limb gains a stacking +1 Accuracy bonus. Every shot that hits the declared limb also deals +20% damage to that limbβs Cripple Threshold. HP damage is unchanged.
Critical Discharge
(Energy Weapons +6 or Big Guns +6) Β· Level 9+ Β· 1 rank
When an attack with an Energy Weapon, or with a Big Gun that has the Energy tag, CRITs, the status effects it applies cannot be resisted.
Cryologist
Level 6+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: When you apply Frozen, apply 1 more stack.
- Rank 2: A creature with 3 or more Frozen stacks has -2 Evasion.
Daring Nature
LUC 5 Can not be taken with Cautious Nature Β· Level 1+ Β· 1 rank
Once per combat, you regain a π Luck Point if you succeed a roll which you rolled with Disadvantage.
Demolition Expert
Explosives +5 Β· Level 1+ Β· 1 rank
When you make an attack using an explosive, it deals +4 damage. In addition, you unlock π£ Explosives recipes which have this perk as a requirement.
Die Hard
Survival +10 Β· Level 13+ Β· 1 rank
When Too Stubborn to Die keeps you at 1 HP, you also gain temporary HP equal to your π Survival skill + END MOD.
Dodger
AGI 6 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 12.
- Rank 1: when you take the Defend action at the end of your turn, you gain an additional +1 to Evasion.
- Rank 2: Your base Evasion is increased by 2.
Drunken Master
END 7 Unarmed +6 Β· Level 6+ Β· 1 rank
Not available to: Robot.
When drunk, you gain +2 Evasion and +2 β Bonus Melee Damage
Dug In
Small Guns +5 Sniper (Tier I) Β· Level 6+ Β· 1 rank
You may move up to 2 tiles each turn without losing Nest stacks.
Entomologist
INT 6 Β· Level 1+ Β· 1 rank
When you make an attack against an NPC with the Insect tag, your attack gains the Piercing 1 effect and +2 damage. You also collect +2 Chitin tagged meat from every insect you butcher.
Entrenched
END 7 Β· Level 7+ Β· 1 rank
While you have temporary HP, you are immune to Knockdown, Knockback and Staggered.
Eye for an Eye
Level 12+ Β· 1 rank
Each crippled limb you have increases the damage of your attacks by 10%, to a maximum of +40%
Fast Metabolism
END 6 Human only Β· Level 6+ Β· 3 ranks
Rank 2 requires Level 11. Rank 3 requires Level 16.
Not available to: Ghoul, Super Mutant, Robot.
When you regain one or more HP from any source other than rest, increase the total HP regained by +2 per rank in this perk.
Faster Healing
END 6 Not a robot Β· Level 1+ Β· 3 ranks
Rank 2 requires Level 5. Rank 3 requires Level 9.
Not available to: Robot.
When resting, you restore 1d8 additional HP per rank of this perk.
Ferocious Loyalty
CHA 8 Β· Level 8+ Β· 1 rank
Once per combat, when you are downed, each of your Followers immediately uses one of its Support Abilities without spending a use. You choose how each is used.
Finesse
AGI 8 Β· Level 10+ Β· 1 rank
Not available to: Super Mutant, Robot.
Increase your π― CRIT Range with attacks by 1
Fortune Finder
LUC 6 Β· Level 2+ Β· 2 ranks
Rank 2 requires Level 6.
- Rank 1: When you qualify for Caps & Valuables while scavenging, you find +2d6 caps.
- Rank 2: The Caps & Valuables DC is 2 lower for you.
Ghost
AGI 6 Sneak +5 Can not have Broad Daylight Β· Level 6+ Β· 1 rank
You have +1 π― CRIT Range when performing a Sneak Attack in Total Darkness. π€ Sneak Attacks from Total Darkness deal +2 damage.
Grim Reaperβs Sprint
LUC 8 Β· Level 11+ Β· 1 rank
When you make an attack which kills one or more enemies, roll a 1d6. If you roll a 6, regain the AP spent for that attack.
Ground and Pound
(Melee +5 or Unarmed +5) Β· Level 8+ Β· 1 rank
Your π― CRIT Range with π‘ Melee and π Unarmed attacks is increased by 1 against Prone targets.
Gun Fu
AGI 9 Β· Level 11+ Β· 1 rank
In a single turn, if you change targets in between two ranged attacks, you deal 25% more damage for the rest of the turn.
Gun Nut
INT 5 Β· Level 1+ Β· 1 rank
You can modify π« Small Guns and π₯ Big Guns with weapon mods
Gunslinger
AGI 7 Β· Level 2+ Β· 2 ranks
Rank 2 requires Level 9.
Not available to: Super Mutant.
When you make an attack with a one-handed ranged weapon with a Fire Rate of 2 or lower, the attack deals +2 damage per rank. This is added once per attack, to the first hit.
Hacker
INT 6 Science +5 Β· Level 8+ Β· 1 rank
When you π» Hack a robot, choose two Glitches instead of one.
Head on a Swivel
PER 8 AGI 6 Β· Level 11+ Β· 1 rank
You can now set a circular Overwatch zone, reacting to any visible enemy that is in your weapons range.
Healer
Medicine +3 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 6.
- Rank 1: Your Heal Bonus is increased by 2.
- Rank 2: Treating your own Injuries is no longer done with Disadvantage.
Heave Ho!
STR 7 Throwing +10 Β· Level 7+ Β· 1 rank
When you make a π€Ύ Throwing weapon attack, throwing beyond optimal range costs 1 less AP.
Heavyweight
STR 7 Β· Level 3+ Β· 1 rank
π₯ Big Guns occupy 1 fewer inventory slot.
Hip Fire
END 7 Big Guns +3 Β· Level 2+ Β· 2 ranks
Rank 2 requires Level 8.
- Rank 1: Unbraced π₯ Big Guns attacks take -3 Accuracy instead of -5.
- Rank 2: A Standing Brace no longer makes you immobile.
Hit and Run
AGI 6 Β· Level 1+ Β· 1 rank
If you are wearing no armor or light armor, you restore up to 2 MAP after your first melee, throwing, grenade, shotgun, or unarmed attack each round. This perk also gives you 1 MAP.
Hit the Deck!
AGI 8 Β· Level 7+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: Once per combat, when you are attacked, you may gain Evasive as a Reaction, falling Prone as you do so.
- Rank 2: When this perk activates, you may also return fire, performing a single shot ranged attack back at the attacker with Disadvantage
Hobbler
PER 7 Β· Level 6+ Β· 1 rank
When a Called Shot to a leg hits, it deals +20% damage to that legβs Cripple Threshold. HP damage is unchanged.
Hold the Line
Melee +7 Zone of Control Β· Level 9+ Β· 1 rank
A creature hit by your Zone of Control Opportunity Attack loses all remaining MAP and cannot take Movement Actions for the rest of the turn.
Hunter
Survival +3 Β· Level 1+ Β· 1 rank
When you make an attack against an NPC with the Beast tag, your attack deals +4 damage.
Hurl
STR 9 Throwing +3 Β· Level 6+ Β· 1 rank
You may pick up and throw medium-sized objects (furniture, rubble, small enemies) as a ranged attack using STR + π€Ύ Throwing. Range is Close, damage is 2d6 + STR mod physical, and the thrown object is destroyed. If you throw an enemy of Medium size or smaller, they take the damage and land Prone. Thrown enemies also deal half that damage to anyone they collide with.
In Your Face
(Melee +3 or Unarmed +3) Β· Level 4+ Β· 1 rank
When your π‘ Melee or π Unarmed Opportunity Attack interrupts a ranged attack, that ranged attack is made with Disadvantage.
Infiltrator
PER 7 Lockpick +5 Β· Level 1+ Β· 1 rank
The first CRITFAIL you roll when lockpicking will be converted into a normal failure
Inspirational
CHA 8 Β· Level 8+ Β· 2 ranks
Rank 2 requires Level 16.
- This perk does not stack with itself: a creature in range of more than one Inspirational character gains only the highest bonus.
- Rank 1: Allies in Close range of you gain +1 Evasion, +1 to Accuracy, and +1 π Composure.
- Rank 2: Gain another +1 Evasion, +1 to Accuracy, and +1 to π Composure.
Intense Training
Each time you take this perk, the level requirement increases by 4. Β· Level 4+ Β· 5 ranks
Increase any one S.P.E.C.I.A.L attribute by 1 rank. Your S.P.E.C.I.A.L attributes cannot be increased beyond their maximum.
Laser Commander
(Energy Weapons +5 or Big Guns +5) Β· Level 6+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: Your attacks with Laser weapons deal +2 damage. This is added once per attack, to the first hit.
- Rank 2: Your π― CRIT Range with Laser weapons is increased by 1.
Lead Belly
END 6 Β· Level 1+ Β· 1 rank
Not available to: Ghoul, Super Mutant, Robot.
Food and drink give you no RADS.
Lead Foot
Pilot +3 Β· Level 1+ Β· 1 rank
When the vehicle you are driving has spent all its MPv, it may spend up to 3 more this turn.
Leader
CHA 6 Β· Level 8+ Β· 2 ranks
Rank 2 requires level 14.
- Rank 1: Increase your Command Bonus by 1.
- Rank 2: Bonus increases by another +1.
Life Giver
END 4 Each time you take this perk, the level requirement increases by 5. Β· Level 5+ Β· 3 ranks
Increase your maximum Hit Points by 5 for each rank of this perk.
Light Step
AGI 6 PER 6 Β· Level 5+ Β· 1 rank
Not available to: Super Mutant, Robot.
You roll with Advantage on AGI tests when avoiding floor-based traps.
Living Anatomy
PER 7 Medicine +6 Β· Level 10+ Β· 1 rank
Your CRIT range is increased by 1 when performing a Called Shot
Loner
CHA 4 or lower Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: During combat, while no ally is within Close range of you, you gain +1 Evasion, +1 Accuracy and +1 π Composure.
- Rank 2: These bonuses increase to +2 each.
Long Shot
PER 7 Β· Level 6+ Β· 1 rank
Your π« Small Guns and β‘ Energy Weapons attacks deal +10% damage for each range step the target is beyond the weaponβs optimal range.
Mad Bomber
AGI 4 Explosives +7 Β· Level 11+ Β· 1 rank
Unlock the Double Throw ability in combat. This allows you to throw two grenades at once for 2 more AP. You roll with Disadvantage on this π£ Explosives Test. The two tiles you target with the explosives must be at least 5m apart.
Magnetic Personality
CHA 7 Β· Level 7+ Β· 1 rank
Increase Follower Limit for intelligent NPCs by 1
Master Thief
PER 7 AGI 8 Sneak +6 Lockpick +6 Β· Level 8+ Β· 1 rank
Being Overencumbered no longer gives you a penalty to π€ Sneak. The first CRITFAIL you roll when trying to stealing an item (that is not on a person) is converted into a regular failure
Medic
INT 6 Medicine +6 Β· Level 4+ Β· 3 ranks
Rank 2 requires Level 9. Rank 3 requires Level 14.
- Rank 1: Healing items you use restore +2 HP.
- Rank 2: Healing items you use restore +4 HP instead, and +4 to one limbβs Cripple Threshold.
- Rank 3: When you use a healing item on a creature, also remove up to 2 stacks of Bleed, Burn or Poison from it.
Meltdown
PER 8 Energy Weapons +8 Β· Level 10+ Β· 1 rank
When you kill an enemy with a direct attack with an Energy Weapon, they will explode, dealing a quarter of the attacks damage to others within π‘ Melee range.
Miss Fortune
LUC 7 Can not have Mysterious Stranger Β· Level 7+ Β· 1 rank
Just when your enemies think they have the upper hand, Miss Fortune appears to turn their world upside down. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have Miss Fortune appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and Miss Fortune does not appear, the GM must refund the Luck point you spent. Although Miss Fortune does not deal a large amount of direct damage, her attacks always cripple limbs. After her attack, roll 1d6 for an additional effect: 1 Shaken 2, 2 Deafened, 3 Blinded for 1 turn, 4 Staggered 1, 5 Knockdown 1, 6 Stunned for 1 turn and the targetβs weapon is knocked loose. They always appear within their weaponβs ideal range. Any attempt to find where Miss Fortune went after their attack fails.
Mister Sandman
AGI 8 Sneak +5 Β· Level 8+ Β· 1 rank
Not available to: Super Mutant, Robot.
When you perform a Sneak Attack with a silenced or suppressed weapon, the attack damage is increased by +3. If they are sleeping, this increases to +6 and you automatically CRIT if the attack succeeds. You cannot gain this benefit while in Power Armor.
Moving Target
AGI 6 Β· Level 5+ Β· 2 ranks
Rank 2 requires Level 11.
Not available to: Super Mutant.
- Rank 1: When moving through an enemies Overwatch zone, your Evasion is increased by 2 during their attack.
- Rank 2: Gain 1 Evasion for every 3 tiles moved until your next turn, to a maximum of +3. This bonus does not apply if you end your turn in Cover.
Mutant Rage
STR 8 END 7 Β· Level 9+ Β· 1 rank
Not available to: Human, Ghoul, Robot.
When you are reduced below 25% HP, you become Enraged until combat ends or you are downed.
Mutant Skin
END 8 Super Mutant Β· Level 7+ Β· 1 rank
Not available to: Human, Ghoul, Robot.
Your mutant skin reacts to incoming damage, making each subsequent attack less effective. Gain 1 DT for the respective damage type when damage is taken. This can stack up to 3 times for each damage type in a combat, and you lose the bonus when combat ends.
Mutate!: Bonsai
Ghoul Mutate! Trait Β· Level 1+ Β· 1 rank
Not available to: Human, Super Mutant, Robot.
Due to a rogue tree seed, a pinch of FEV, and a whole lot of radiation, a tree is now growing out of your head! Level 1: Your head has +10% Physical DR and -10% Energy DR Level 5: Your tree will now grow Fruit. These fruit will be unique to your character, and you can work with the GM to decide what benefit they provide when consumed. You gain 1 Fruit every π Long Rest. Fruit from previous Long Rests will spoil on the next Long Rest. You can no longer wear helmets or Power Armor helmets. Level 10: DR bonus and penalty are increased to 20%. Fruit benefits are increased, and you now get 2 Fruit per Long Rest. Level 15: DR bonus and penalty now apply to the Torso as well. Your maximum AP is reduced by 1. Level 20: DR bonus and penalty are increased to 30%. Fruit benefits are increased, and you now get 3 Fruit per Long Rest.
Mutate!: Glowing One
Ghoul Mutate! Trait Β· Level 1+ Β· 1 rank
Not available to: Human, Super Mutant, Robot.
You are a Glowing One whose power is slowly growing. Level 1: You are slowly becoming brighter. You gain no benefit from being in darkness, but you gain π₯ Night Vision. Your unarmed attacks do +2 RAD damage. Level 5: Dealing and receiving RAD damage now gives you Glow, which acts as temporary Hit Points. Your Glow maximum is 5 + (END mod / 2). Level 10: You now illuminate all objects within π‘ Melee range. You also emit radiation if you have Glow. Creatures take 1 RAD damage if they start their turn next to you. You may spend 1 π Luck Point to suppress this emission until the next combat. Level 15: Your Glow maximum is now 10 + (END mod / 2). Your π Unarmed attacks now do +4 RAD damage. However, healing you receive from healing items is halved. Level 20: When you are downed, you emit a radiation blast, dealing RAD damage equal to your Glow maximum to all creatures in Close range.
Mysterious Stranger
LUC 7 Can not have Miss Fortune Β· Level 7+ Β· 1 rank
From time to time, a Mysterious Stranger comes to your aid, with lethal results. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have the Mysterious Stranger appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and the Mysterious Stranger does not appear, the GM must refund the Luck point you spent. The stranger has an AGI of 10, a π« Small Guns skill of 12, and has Small Guns as a Tag skill. They always roll with Advantage on their attacks, and their attackβusing a custom .44 Magnum revolverβinflicts massive physical damage. They always appear within their weaponβs ideal range. Any attempt to find where the Stranger went after their attack fails.
Natural Resistance
END 6 Β· Level 6+ Β· 1 rank
You gain +2 on END + π Survival Tests to resist Bleed, Burn, Poison, β’ Radiation and Frozen.
Nerd Rage!
INT 8 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 10.
- Rank 1: While your health is reduced to less than one fourth of your maximum, gain 15% DR, and +2 damage on each of your attacks. This is added once per attack, to the first hit.
- Rank 2: This increases to 30% DR and +4 damage.
Nerves of Steel
CHA 5 Β· Level 5+ Β· 1 rank
Your π Composure is increased by 3 during combat.
Night Person
PER 8 Β· Level 1+ Β· 1 rank
You gain Night Vision: treat each light zone as one tier brighter.
Ninja
AGI 8 Sneak +6 (Melee +6 or Unarmed +6 or Throwing +6) Β· Level 8+ Β· 1 rank
Not available to: Robot.
When you make a Sneak Attack with a π‘ Melee weapon, π Unarmed attack, or π€Ύ Throwing weapon, the damage is increased by +2. Your π― CRIT Range is also increased by +1 for these π€ Sneak Attacks. You cannot gain this benefit while in Power Armor.
Nuclear Physicist
INT 8 Science +5 Β· Level 5+ Β· 2 ranks
Rank 2 requires Level 10.
- Rank 1: When you apply β’ Radiation, apply 1 more stack. Vehicle explosions do not count.
- Rank 2: Your attacks deal +1 damage per β’ Radiation stack on the target, to a maximum of +3.
Old World Gourmet
END 6 Survival +3 Β· Level 1+ Β· 1 rank
Not available to: Robot.
Gain double HP from pre-War packaged food items. Gain +4 HP after drinking alcohol
Pack Rat
Level 1+ Β· 2 ranks
Rank 2 requires Level 8.
Gain 1 Quick Slot for equipping items for each rank of this perk.
Pain Train
STR 7 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: When you move at least 4 tiles in a straight line and make a π‘ Melee attack, π Unarmed attack, or Push at the end of that movement, the attack/Push deals +3 damage and applies Knockback 1. If the target is knocked into a wall or obstacle, they take an additional +2 damage.
- Rank 2: The bonus damage increases to +5. If the target is knocked into a wall or obstacle, they are also Stunned for 1 turn.
Paralyzing Palm
STR 6 AGI 7 Β· Level 11+ Β· 1 rank
Once per combat, you may perform an π Unarmed Called Shot at the Torso to paralyze the opponent. If this attack deals damage, it will inflict Stunned on the enemy for 1 turn.
Party Boy / Party Girl
END 6 CHA 7 Β· Level 1+ Β· 1 rank
Not available to: Robot.
The first alcoholic drink you consume after each π Long Rest carries no addiction risk. Whenever you drink an alcoholic drink, you heal +4 HP.
Pathfinder
PER 6 Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: When you are the Leader for a World Map Encounter Detection Group Test, roll the Group Test with Advantage (both leader rolls are rolled with Advantage). Additionally, when you perform the Scout rest activity, the Detection DC bonus you provide extends to -3 DC instead of -2.
- Rank 2: When leading encounter detection, a Failure result is upgraded to a Success (partial detection).
Pharma Farma
LUC 6 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 6.
When you are scavenging a location that contains medicine or chems, you find one additional random chem or medical item per rank of this perk.
Pickpocket
AGI 7 Β· Level 1+ Β· 3 ranks
Rank 2 requires Level 8. Rank 3 requires Level 15.
- Rank 1: The first CRITFAIL you roll when trying to pickpocket or reverse pickpocket will be converted to a normal failure.
- Rank 2: When pickpocketing a person who is not aware or alert, failure will still reveal you, but they will not suspect you of any wrongdoing
- Rank 3: Stealing a large item, such as a weapon, is -4 DC when pickpocketing.
Piercing Strike
STR 7 Unarmed +5 Β· Level 7+ Β· 1 rank
Your π Unarmed attacks gain Piercing 2.
Power User
INT 6 Energy Weapons +3 Β· Level 4+ Β· 1 rank
Your Overclocked attacks deal an additional +10% damage.
Precision Shot
PER 7 Small Guns +8 or Energy Weapons +8 Β· Level 8+ Β· 2 ranks
Rank 2 requires Level 14.
- Rank 1: You unlock Precision Targets when making Called Shots. Precision Targets are objects or body parts smaller than standard limbs. Precision Targets have an Accuracy Penalty of -12 and cost +2 AP instead of the normal +1 . Available Precision Targets: - Eyes (Blinded 2 turns on hit, always Solid against Head Cripple Threshold), - Hands/Weapon (target must pass STR + ποΈ Athletics DC 15 or drop weapon, weapon takes damage, no HP damage), - Groin (target must pass END + π Survival DC 15 or Stunned 1 turn and -2 MAP for rest of combat, damage to Torso Cripple Threshold), - Equipment (destroy, detonate, or knock loose an item on the targetβs belt/Quick Slot, no HP damage), - Mid-Air Thrown Projectile (Reaction to shoot a grenade during an enemy π£ Explosives Attack, detonates at current position). If in Overwatch Mode, you may use an Overwatch Attack on a mid-air grenade instead of a Reaction.
- Rank 2: Reduce Accuracy Penalty for Precision Targets from -12 to -10. You may now target Fusion Cores on enemies in Power Armor. On a damaging hit, the Fusion Core is damaged β roll 1d6, on a 5-6 it detonates, dealing 5d6+10 Energy damage in a 3m Area of Effect centred on the wearer.
Pugilism
STR 6 Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: your π Unarmed attacks inflict +2 damage.
- Rank 2: Your π Unarmed attacks also gain another +2 damage.
Purifier
Level 9+ Β· 1 rank
Not available to: Ghoul, Super Mutant.
Your attacks deal +20% damage against mutants: ghouls, super mutants, and other creatures mutated by FEV or radiation.
Pyro-Technician
Level 4+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: When you apply Burn, apply 1 more stack.
- Rank 2: Burn you applied spreads to adjacent creatures at 2 stacks or more.
Quick Draw
AGI 5 Β· Level 1+ Β· 1 rank
It costs 1 less AP to use the Manage Inventory action
Quick Hands
AGI 8 Β· Level 4+ Β· 1 rank
Not available to: Robot.
It costs 1 less AP to reload weapons.
Quick Recovery
AGI 5 Β· Level 1+ Β· 1 rank
Moving from Prone to Standing only costs 1 AP.
Rad Absorption
END 6 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 10.
Not available to: Ghoul, Super Mutant, Robot.
- Rank 1: When you regain HP, you may give up 3 HP of that healing to remove 1 RADS, as many times as the healing allows.
- Rank 2: When you Sleep during a π Long Rest, your Recovery roll also removes that many RADS.
Rad Resistance
END 6 Β· Level 4+ Β· 1 rank
Not available to: Ghoul, Super Mutant, Robot.
Your β’ Radiation Resistance increases by +1 and your β’ Radiation DT increases by +1.
Read the Room
PER 5 Speech +5 Β· Level 3+ Β· 1 rank
You are adept at reading stress, intent, and emotional leakage. In tense social situations, you may assess an NPCβs emotional state and immediate priorities, revealing what they are most concerned about or trying to protect.
Refractor
PER 6 Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 8.
Your Energy DT increases by +1 per rank in this perk.
Repairman
Repair +3 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 6.
π§ Repair Bonus is increased by 2 for each rank of this perk
Retention
INT 5 Β· Level 1+ Β· 1 rank
Book Perks from books or magazines may be used one additional time, and do not expire if not used before the next π Long Rest.
Ricochet
LUC 9 Β· Level 9+ Β· 1 rank
If an enemy makes a ranged attack against you and rolls a CRITFAIL, you may spend one Luck point to have a ricochet hit them. Resolve the damage roll against the attacking enemy instead.
Rifleman
PER 6 AGI 5 Β· Level 2+ Β· 2 ranks
Rank 2 requires Level 8.
When you make a ranged attack with any two-handed weapon with a Fire Rate of 2 or lower (except π₯ Big Guns), the attack deals +2 damage per rank. This is added once per attack, to the first hit.
Road Rage
Pilot +4 Β· Level 4+ Β· 1 rank
Creatures that roll Dive Clear against a vehicle you are driving have Disadvantage.
Road Warrior
Pilot +4 or π₯ Big Guns +4 Β· Level 4+ Β· 1 rank
Accuracy penalty when attacking from a moving vehicle is reduced by 2.
Robotics Expert
INT 8 Β· Level 1+ Β· 1 rank
You can modify robot armor, weapon mounts, and modules. Vehicles use π Armorer instead.
Rooted
END 7 Β· Level 6+ Β· 1 rank
If you did not move on your turn, you gain +20% DR until the start of your next turn.
Sadist
Level 7+ Β· 2 ranks
Rank 2 requires Level 12.
- Rank 1: Tests to resist debuffs you apply have +3 DC.
- Rank 2: Your attacks deal +1 damage for each different debuff on the target, to a maximum of +4. This is added once per attack, to the first hit.
Salesman
CHA 4 Barter +5 Β· Level 3+ Β· 1 rank
You may attempt to sell goods that a merchant would normally refuse (Useless demand). Make a π° Barter Test to shift the demand state up by 1 tier for that transaction. If the goods are stolen or you are being deceptive about their value or quality, you must also pass a π Composure Test. You gain +2 Composure and +1 Barter for these transactions.
Science!
INT 7 Β· Level 1+ Β· 1 rank
You can modify energy weapons with weapon mods, and you can also craft certain advanced armor mods.
Scoundrel
CHA 7 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 9.
Your π Composure is increased by +2 in social contexts per rank of this perk
Scrapper
Repair +5 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 5.
- Rank 1: You are now able to salvage Uncommon Scrap.
- Rank 2: You are now able to salvage Rare Scrap
Scrounger
LUC 6 Each time you take this perk, the level requirement increases by 5. Β· Level 1+ Β· 3 ranks
For every rank of this perk, you find one full load of ammunition when scavenging: rounds equal to the Max Ammo of one weapon you carry.
Self Defense Technique
AGI 7 Unarmed +6 Β· Level 7+ Β· 1 rank
If you have not attacked or only made π Unarmed attacks in a turn and you end your turn next to an opponent, increase your Evasion by +2 until your next turn.
Sentinel
PER 6 Β· Level 9+ Β· 1 rank
Your Overwatch Attack allowance is increased by 1.
Sharpshooter
PER 6 Β· Level 3+ Β· 1 rank
Your Range Effect Modifier is increased by 2.
Shell Shock
END 7 Big Guns +5 Β· Level 7+ Β· 1 rank
π Composure Tests against Suppressed that you apply are DC 18 instead of 15.
Shotgun Surgeon
PER 5 AGI 5 Small Guns +5 Β· Level 9+ Β· 1 rank
Your ranged attacks using shotguns gain the Piercing 1 effect. 12ga shell types with Scatter do not apply their Scatter damage to friendly targets.
Silent Running
AGI 7 Sneak +5 Β· Level 10+ Β· 1 rank
Not available to: Robot.
You can now be in a Standing stance while Sneaking.
Silent Takedown
AGI 8 Sneak +7 Unarmed +7 Β· Level 10+ Β· 1 rank
When π€ Sneak Attacking an unaware person with an π Unarmed attack from behind, roll 1d6 if the attack deals damage. On a 2-6 the target becomes Unconscious for 5 turns in combat, or 30 minutes out of combat. Only works on biological beings.
Size Matters
END 7 Each time you take this perk, the level requirement increases by 5. Β· Level 3+ Β· 2 ranks
When you make a ranged attack with any Big Gun, you deal +10% damage per rank.
Slayer
STR 8 AGI 7 Β· Level 15+ Β· 1 rank
When you inflict any damage with an π Unarmed attack, π‘ Melee weapon, or π€Ύ Throwing weapon, you may spend 2 π Luck Points to immediately inflict a CRIT.
Smooth Talker
CHA 6 Β· Level 1+ Β· 1 rank
Your π Composure is increased by +2 when trying to recruit intelligent Followers
Snakeater
END 6 Β· Level 1+ Β· 1 rank
Not available to: Robot.
Gain 1 Poison Resistance
Sniper
PER 8 AGI 6 Β· Level 10+ Β· 1 rank
When you make a Called Shot with a Long Rifle, the π― CRIT Range is increased by 1.
Solar Powered
END 7 Β· Level 3+ Β· 1 rank
Not available to: Ghoul, Super Mutant, Robot.
When in direct sunlight, you gain +1 β Bonus Melee Damage, +2 to all healing effects, and 1 β’ Radiation Resistance.
Splash Damage
Explosives +6 Β· Level 8+ Β· 1 rank
The blast radius of your π£ Explosives Attacks and π₯ Big Guns launcher attacks is increased by 50%, rounded down, to a minimum of +1m. Creatures in the added radius take half damage. If the weapon has π£ Fragmentation, the increase applies to its Fragmentation radius instead.
Split Beam
PER 7 Energy Weapons +7 Β· Level 10+ Β· 1 rank
Once per turn, when you make a Single Fire attack with an Energy Weapon that deals Energy damage, you may target two creatures within 2m of each other. Roll each hit separately; each hit deals half damage.
Spotter
PER 7 Β· Level 5+ Β· 2 ranks
Rank 2 requires Level 10.
- Rank 1: Once per turn, a target you hit with a Called Shot gains Marked.
- Rank 2: A creature you have Marked is also Exposed.
Squad Leader
CHA 6 Speech +5 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 10.
- Rank 1: Command: Move! and Command: Steady! can each target up to 2 allies.
- Rank 2: The first Command you issue each turn costs 1 less AP.
Stat!
AGI 5 Medicine +5 Β· Level 5+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: π Stimpaks cost 1 less AP to use
- Rank 2: The Stabilize action costs 2 less AP. Treatments that cost more than 10 AP have their cost reduced by 2.
Steady Aim
STR 7 AGI 5 Β· Level 1+ Β· 1 rank
Your first Aim action each turn grants +2 additional Accuracy, but only for Burst Fire attacks
Stonewall
STR 6 END 8 Β· Level 1+ Β· 1 rank
Roll with Advantage when resisting getting Knockdown. You also gain +1 DT against π‘ Melee and π Unarmed attacks
Strong Arm
STR 7 Β· Level 4+ Β· 1 rank
Your range penalty with thrown weapons and grenades is 7 per range step instead of 10.
Strong Back
STR 5 END 4 Each time you take this perk, the level requirement increases by 3. Β· Level 1+ Β· 3 ranks
Your Carry Capacity is increased by +3 per rank.
Stunt Man
END 6 AGI 7 LUC 5 Β· Level 1+ Β· 1 rank
Gain 25% DR against fall damage, explosive damage, and environmental physics damage
Superheated
Energy Weapons +5 Β· Level 6+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: When a Plasma weapon attack CRITs, the target gains Burn 2.
- Rank 2: Your Plasma weapons gain Melt 2.
Tag!
Level 8+ Β· 1 rank
You may select one additional Tag skill. Increase the skillβs rank by 2, to a maximum of 12, and mark it as a Tag skill. You may only Tag a skill which is at level 3 or below.
Taunt
CHA 4 Speech +4 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 10.
- Rank 1: You may use the Taunt action in combat (4 AP). Choose a target within Close range that can hear and understand you. The target must make a π Composure Test (DC = your CHA + π¬ Speech Test result). On failure, the target gains Taunted for 2 turns. On success, the target resists. You may only have 1 target Taunted at a time. Taunted ends early if the target breaks line of sight to you for a full turn.
- Rank 2: You may Taunt up to 2 targets simultaneously. Taunted enemies who attack you have -2 Accuracy.
Terrifying Bulk
END 8 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 12.
Not available to: Human, Ghoul, Robot.
- Rank 1: Your π Composure is increased by 3 during combat.
- Rank 2: π Composure bonus increases to 6 during combat. Additionally, you are immune to the Suppressed debuff.
Terrifying Presence
STR 5 Speech +4 Β· Level 9+ Β· 2 ranks
Rank 2 requires Level 13.
- Rank 1: When you make a π¬ Speech test to threaten or scare someone, they have -2 π Composure when they try to resist
- Rank 2: You unlock the Terrify ability. Terrify costs 4 AP in combat. Threaten an enemy within Close range with a STR + π¬ Speech test. The target resists with a π Composure Test against a DC equal to your result. On a failure, that enemy is afflicted with Fear for 2 turns.
Tesla Science
INT 7 (Energy Weapons +5 or Big Guns +5) Β· Level 7+ Β· 2 ranks
Rank 2 requires Level 12.
- Rank 1: When you apply Shock, apply 1 more stack.
- Rank 2: Your Chain hits arc to one more creature within 3m of the secondary target.
Thick Skull
END 8 Β· Level 8+ Β· 1 rank
Not available to: Human, Ghoul, Robot.
The Super Mutant upgrade of Bonehead. You resist the first Stunned effect applied to you each combat, and your Headβs Cripple Threshold is increased by 5.
Tightly Wound
END 6 Big Guns +5 Β· Level 6+ Β· 1 rank
If you have not moved this turn, your Burst Fire attacks with Gatling weapons have their Burst Shot Penalty reduced by 2.
Tormentor
PER 6 Β· Level 8+ Β· 1 rank
Your attacks deal +10% damage for each Crippled limb the target has, to a maximum of +30%.
Toughness
END 6 LUC 4 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 8.
Your Physical DT increases by +1 per rank in this perk.
Tunnel Rat
AGI 6 Β· Level 1+ Β· 1 rank
While Prone, your Move actions follow the Crouched rules instead: every second Move action requires double AP.
Unstoppable Force
STR 8 Β· Level 10+ Β· 2 ranks
Rank 2 requires Level 14.
Your π‘ Melee, π Unarmed, and π€Ύ Throwing weapon attacks ignores 1 Parry effect the enemy has for every rank of this perk
Weapon Handling
(Small Guns +10 or Energy Weapons +10 or Big Guns +10 or Melee +10) Β· Level 10+ Β· 1 rank
Reduces weapon STR requirements by 2.
Wheelman
Pilot +5 Β· Level 6+ Β· 1 rank
π Change Speed costs you 2 β‘ AP and may be used twice per turn.
Wingman
Level 6+ Β· 2 ranks
Rank 2 requires Level 12.
- Rank 1: Your Assists grant +1 more Accuracy.
- Rank 2: Once per round, you may Assist without consuming your Reaction.
Wrecking Ball
STR 8 Β· Level 5+ Β· 1 rank
Your π‘ Melee and π Unarmed attacks gain Demolish, regardless of weapon. Weapons that already have Demolish deal +10% damage against all targets.
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