Perks are the abilities you choose as you level. You pick one for free at Character Creation and unlock another most levels β€” you must spend it when you get it, and cannot bank it for later. See Leveling Up.

There are 174 perks. Some require a minimum πŸŽ‚ SPECIAL attribute, a skill rank, or a character level; some have multiple ranks you can take more than once; and some are unavailable to certain Origins.

Unlike 🏷 Traits, a perk has no drawback.

Find a perk

RequiresPerks
Strength (23)πŸŽ– Adrenaline Rush Β· πŸŽ– Ambidextrous Β· πŸŽ– Armorer Β· πŸŽ– Barbarian Β· πŸŽ– Basher Β· πŸŽ– Big Leagues Β· πŸŽ– Blacksmith Β· πŸŽ– Heave Ho! Β· πŸŽ– Pain Train Β· πŸŽ– Paralyzing Palm Β· πŸŽ– Piercing Strike Β· πŸŽ– Pugilism Β· πŸŽ– Slayer Β· πŸŽ– Steady Aim Β· πŸŽ– Stonewall Β· πŸŽ– Strong Back Β· πŸŽ– Terrifying Presence Β· πŸŽ– Unstoppable Force Β· πŸŽ– Mutant Rage Β· πŸŽ– Hurl Β· πŸŽ– Strong Arm Β· πŸŽ– Heavyweight Β· πŸŽ– Wrecking Ball
Perception (25)πŸŽ– Awareness Β· πŸŽ– Cautious Nature Β· πŸŽ– Certified Tech Β· πŸŽ– Concentrated Fire Β· πŸŽ– Head on a Swivel Β· πŸŽ– Hobbler Β· πŸŽ– Infiltrator Β· πŸŽ– Light Step Β· πŸŽ– Living Anatomy Β· πŸŽ– Master Thief Β· πŸŽ– Meltdown Β· πŸŽ– Night Person Β· πŸŽ– Pathfinder Β· πŸŽ– Precision Shot Β· πŸŽ– Read the Room Β· πŸŽ– Refractor Β· πŸŽ– Rifleman Β· πŸŽ– Shotgun Surgeon Β· πŸŽ– Sniper Β· πŸŽ– Spotter Β· πŸŽ– Sharpshooter Β· πŸŽ– Long Shot Β· πŸŽ– Split Beam Β· πŸŽ– Tormentor Β· πŸŽ– Sentinel
Endurance (32)πŸŽ– Adrenaline Rush Β· πŸŽ– Aquagirl Β· πŸŽ– Atomic! Β· πŸŽ– Bonehead Β· πŸŽ– Cannibal Β· πŸŽ– Chem Resistant Β· πŸŽ– Drunken Master Β· πŸŽ– Fast Metabolism Β· πŸŽ– Faster Healing Β· πŸŽ– Lead Belly Β· πŸŽ– Life Giver Β· πŸŽ– Mutant Skin Β· πŸŽ– Old World Gourmet Β· πŸŽ– Party Girl Β· πŸŽ– Rad Resistance Β· πŸŽ– Size Matters Β· πŸŽ– Snakeater Β· πŸŽ– Solar Powered Β· πŸŽ– Stonewall Β· πŸŽ– Strong Back Β· πŸŽ– Stunt Man Β· πŸŽ– Terrifying Bulk Β· πŸŽ– Thick Skull Β· πŸŽ– Toughness Β· πŸŽ– Mutant Rage Β· πŸŽ– Natural Resistance Β· πŸŽ– Hip Fire Β· πŸŽ– Tightly Wound Β· πŸŽ– Shell Shock Β· πŸŽ– Rooted Β· πŸŽ– Rad Absorption Β· πŸŽ– Entrenched
Charisma (15)πŸŽ– Animal Friend Β· πŸŽ– Lady Killer Β· πŸŽ– Bluff Master Β· πŸŽ– Broad Daylight Β· πŸŽ– Inspirational Β· πŸŽ– Leader Β· πŸŽ– Magnetic Personality Β· πŸŽ– Party Girl Β· πŸŽ– Salesman Β· πŸŽ– Scoundrel Β· πŸŽ– Smooth Talker Β· πŸŽ– Taunt Β· πŸŽ– Nerves of Steel Β· πŸŽ– Ferocious Loyalty Β· πŸŽ– Squad Leader
Intelligence (17)πŸŽ– Armorer Β· πŸŽ– Blacksmith Β· πŸŽ– Certified Tech Β· πŸŽ– Chemist Β· πŸŽ– Comprehension Β· πŸŽ– Computer Whiz Β· πŸŽ– Entomologist Β· πŸŽ– Gun Nut Β· πŸŽ– Hacker Β· πŸŽ– Medic Β· πŸŽ– Nerd Rage! Β· πŸŽ– Nuclear Physicist Β· πŸŽ– Retention Β· πŸŽ– Robotics Expert Β· πŸŽ– Science! Β· πŸŽ– Power User Β· πŸŽ– Tesla Science
Agility (37)πŸŽ– Ambidextrous Β· πŸŽ– Assassin Β· πŸŽ– Blitz Β· πŸŽ– Bonus Move Β· πŸŽ– Broad Daylight Β· πŸŽ– Commando Β· πŸŽ– Concentrated Fire Β· πŸŽ– Dodger Β· πŸŽ– Finesse Β· πŸŽ– Ghost Β· πŸŽ– Gun Fu Β· πŸŽ– Gunslinger Β· πŸŽ– Head on a Swivel Β· πŸŽ– Hit and Run Β· πŸŽ– Hit the Deck! Β· πŸŽ– Light Step Β· πŸŽ– Mad Bomber Β· πŸŽ– Master Thief Β· πŸŽ– Mister Sandman Β· πŸŽ– Moving Target Β· πŸŽ– Ninja Β· πŸŽ– Paralyzing Palm Β· πŸŽ– Pickpocket Β· πŸŽ– Quick Draw Β· πŸŽ– Quick Hands Β· πŸŽ– Quick Recovery Β· πŸŽ– Rifleman Β· πŸŽ– Self Defense Technique Β· πŸŽ– Shotgun Surgeon Β· πŸŽ– Silent Running Β· πŸŽ– Silent Takedown Β· πŸŽ– Slayer Β· πŸŽ– Sniper Β· πŸŽ– Stat! Β· πŸŽ– Steady Aim Β· πŸŽ– Stunt Man Β· πŸŽ– Tunnel Rat
Luck (13)πŸŽ– Better Criticals Β· πŸŽ– Bloody Mess Β· πŸŽ– Can Do! Β· πŸŽ– Daring Nature Β· πŸŽ– Fortune Finder Β· πŸŽ– Grim Reaper’s Sprint Β· πŸŽ– Miss Fortune Β· πŸŽ– Mysterious Stranger Β· πŸŽ– Pharma Farma Β· πŸŽ– Ricochet Β· πŸŽ– Scrounger Β· πŸŽ– Stunt Man Β· πŸŽ– Toughness
No SPECIAL requirement (37)πŸŽ– Adamantium Skeleton Β· πŸŽ– And Stay Back! Β· πŸŽ– Cancerous Growth Β· πŸŽ– Center Mass Β· πŸŽ– Demolition Expert Β· πŸŽ– Eye for an Eye Β· πŸŽ– Healer Β· πŸŽ– Hunter Β· πŸŽ– Intense Training Β· πŸŽ– Lead Foot Β· πŸŽ– Mutate!: Bonsai Β· πŸŽ– Mutate!: Glowing One Β· πŸŽ– Pack Rat Β· πŸŽ– Repairman Β· πŸŽ– Road Warrior Β· πŸŽ– Scrapper Β· πŸŽ– Tag! Β· πŸŽ– Weapon Handling Β· πŸŽ– Blood Luster Β· πŸŽ– Pyro-Technician Β· πŸŽ– Cryologist Β· πŸŽ– Sadist Β· πŸŽ– Laser Commander Β· πŸŽ– Superheated Β· πŸŽ– Critical Discharge Β· πŸŽ– Loner Β· πŸŽ– Splash Damage Β· πŸŽ– Purifier Β· πŸŽ– Booby Trapper Β· πŸŽ– In Your Face Β· πŸŽ– Hold the Line Β· πŸŽ– Dug In Β· πŸŽ– Die Hard Β· πŸŽ– Ground and Pound Β· πŸŽ– Wingman Β· πŸŽ– Road Rage Β· πŸŽ– Wheelman

A perk requiring two attributes is listed under both.


All perks

Adamantium Skeleton

Level 8+ Β· 2 ranks

Rank 2 requires Level 16.

Your limbs’ Cripple Threshold are increased by 3 per rank of this perk.

Adrenaline Rush

STR 7 END 5 Β· Level 1+ Β· 1 rank

When you endure a CRIT, increase your ✊ Bonus Melee Damage by +2. This bonus will stack, but it expires when combat ends.

Ambidextrous

STR 4 AGI 7 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 10.

  • Rank 1: The Dual Wield Accuracy Penalty for Single Fire attacks is removed (from -4 to 0). The Dual Wield Accuracy Penalty for Burst Fire attacks is reduced (from -8 to -4). Each weapon’s own Burst Fire Penalty still applies.
  • Rank 2: You may declare Called Shots with both weapons during a Dual Wield attack, targeting the same limb. This costs 6 AP (5 base + 1 Called Shot surcharge).

And Stay Back!

Small Guns +5 Β· Level 7+ Β· 1 rank

Performing a Called Shot to the torso with a shotgun applies Knockdown 1 and Knockback 1 for every 10 damage the creature received.

Animal Friend

CHA 5 Β· Level 1+ Β· 1 rank

Not available to: Robot.

Whenever a creature NPC with the Beast tag would attack you, roll a 1d6: on any result other than a 5 or 6, the creature chooses not to attack you, although it may still attack another character it can target.

Aquaboy / Aquagirl

END 5 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 7.

Not available to: Robot.

  • Rank 1: Gain 1 ☒ Radiation Resistance when swimming in water, and you can stay submerged for longer, giving you +2 to πŸ• Survival tests when underwater.
  • Rank 2: Swimming no longer reduces your Evasion, and enemies have Disadvantage on tests when trying to detect you if you are completely submerged.

Armorer

STR 5 INT 4 Β· Level 1+ Β· 1 rank

Unlock the ability to craft and modify armor using the πŸ”§ Repair skill

Assassin

AGI 7 Β· Level 5+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: When performing a Sneak Attack out of combat, you will recover your AP when combat begins. You also gain +3 Sequence.
  • Rank 2: Your first attack against enemies who have not acted yet will automatically CRIT if the attack roll is successful.

Atomic!

END 5 Β· Level 12+ Β· 1 rank

Not available to: Ghoul, Super Mutant, Robot.

You gain a bonus to damage dealt based on how much RAD damage you have accumulated, measured against your maximum HP. RADS equal to 25% of your maximum HP: 10% damage increase 50% of your maximum HP: 20% damage increase 75% of your maximum HP: 30% damage increase

Awareness

PER 5 Β· Level 1+ Β· 1 rank

You may ask the GM for the exact HP, Armor, equipped weapon and its ammunition count of any creature once per turn.

Barbarian

STR 6 Β· Level 4+ Β· 1 rank

Not available to: Robot.

If you are wearing no armor or light armor, your base physical Damage Threshold is increased by half of your STR mod, rounded up, to a maximum of 3.

Basher

STR 4 Β· Level 1+ Β· 1 rank

You may perform Opportunity Attacks by Bashing with your ranged weapon.

Better Criticals

LUC 6 Β· Level 9+ Β· 1 rank

Unlocks the Better Critical Lucky Ability: Spend 1 πŸ€ Luck Point to roll the next CRIT Die with Advantage. You may do this multiple times, so long as you have πŸ€ Luck Points to spend. The LP cost increases by 1 each time you perform this for a single CRIT.

Big Leagues

STR 7 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: When you make a πŸ—‘ Melee attack with a two-handed melee weapon, the attack gains +2 damage.
  • Rank 2: These attacks also gain the πŸͺ“ Cleave 1 tag.

Black Widow / Lady Killer

CHA 6 Β· Level 1+ Β· 1 rank

The Black Widow perk affects men and masculine characters, while the Lady Killer perk affects women and feminine charactersβ€”they are otherwise identical. Once per πŸ• Long Rest, when you attempt a CHA test to influence a character of the chosen gender, you may convert the first CRITFAIL you roll into a normal failure. In addition, your attacks inflict +2 additional damage against characters of the chosen gender.

Blacksmith

STR 6 INT 4 Β· Level 1+ Β· 1 rank

You can modify melee weapons with weapon mods.

Blitz

AGI 8 Β· Level 6+ Β· 1 rank

When you move into reach of an opponent who is 5m away or further, and make a πŸ—‘ Melee or πŸ‘Š Unarmed attack against them in the same turn, the first hit of the attack deals +5 damage. This perk also gives you 1 MAP.

Blood Luster

Level 4+ Β· 2 ranks

Rank 2 requires Level 10.

  • Rank 1: When you apply Bleed, apply 1 more stack.
  • Rank 2: Your πŸ—‘ Melee and πŸ‘Š Unarmed attacks deal +1 damage per Bleed stack on the target, to a maximum of +3.

Bloody Mess

LUC 7 Β· Level 1+ Β· 1 rank

When you inflict a CRIT, roll a 1d6. If you roll a 5 or 6, apply half of the damage of all rolled CRIT Dice to an additional random limb. This damage only applies to Cripple Threshold, not HP.

Bluff Master

CHA 6 Speech +4 Β· Level 4+ Β· 1 rank

If you are caught stealing, you can automatically pass the first πŸ’¬ Speech test to avoid punishment by putting the stolen item back. This does not work for pickpocketing.

Bonehead

END 8 Β· Level 8+ Β· 1 rank

Not available to: Super Mutant, Robot.

You resist the first Stunned effect applied to you each combat. Super Mutants take Thick Skull instead.

Bonus Move

AGI 5 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 12.

For every rank of this perk, you gain 1 MAP (Movement Action Points).

Booby Trapper

Explosives +3 Β· Level 4+ Β· 1 rank

Enemies roll with Disadvantage on the PER + πŸ• Survival Test to spot an explosive you set with Timed Fuse.

Broad Daylight

CHA 4 AGI 6 Sneak +3 Can not be taken with Ghost Β· Level 6+ Β· 1 rank

Not available to: Super Mutant.

You are good at blending in with your surroundings and moving inconspicuously to sneak around, even when in plain sight. Your 😌 Composure is increased by +3 when trying to maintain a disguise, lie about your identity, or blend in with a crowd. You may Sneak Attack anyone you have succeeded a Composure Test against. You are now able to πŸ‘€ Sneak Attack enemies if they are within πŸ—‘ Melee range of an ally, even if you are not Hidden. Sneak Attacks made available due to this perk deal +2 damage.

Can Do!

LUC 5 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 5.

When you are scavenging a location that contains food, you gain 1 additional random food item for each rank of this perk.

Cancerous Growth

Ghoul Β· Level 6+ Β· 1 rank

Not available to: Human, Super Mutant, Robot.

The limb with the lowest limb health will passively heal by 1 every turn. This will ignore Crippled limbs.

Cannibal

END 4 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 9.

Not available to: Robot.

  • Rank 1: You can now butcher humans to collect their meat! Meals made with human flesh in place of other flesh heals you for an additional +4 HP.
  • Rank 2: Bonus is increased to +10 HP. You may now also collect ghoul and Super Mutant flesh. Flesh has also become addictive. The Craving Flesh addiction will cause you to gain no benefit from any food or drink other than human flesh. Butchering humans and eating flesh is seen as an egregious crime in most settlements and tribes.

Cautious Nature

PER 6 Can not be taken with Daring Nature Β· Level 1+ Β· 1 rank

You can not be Surprised and gain 5 to Sequence.

Center Mass

Energy Weapons +5 or Small Guns +5 or Big Guns +5 Β· Level 1+ Β· 1 rank

When making a Called Shot with a ranged weapon and targeting the torso, your attack deals +2 damage and gains Piercing 1.

Certified Tech

INT 7 PER 7 Science +6 Β· Level 7+ Β· 1 rank

Your knowledge of robotic components allows you to break them more easily and salvage their mechanical corpses. Your CRIT range when attacking robots is increased by 1. You also salvage +1d4 Common Scrap from every robot you dismantle.

Chem Resistant

END 5 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 5.

Not available to: Robot.

  • Rank 1: The first chem you consume after each πŸ• Long Rest carries no addiction risk.
  • Rank 2: The first two chems you consume after each πŸ• Long Rest carry no addiction risk.

Chemist

Science +5 INT 4 Β· Level 1+ Β· 1 rank

Chems you create last twice as long as normal. A chem that lasts only until the end of the current combat also lasts for 1 hour after that combat ends. In addition, you unlock chems recipes that have this perk as a requirement.

Commando

AGI 6 Β· Level 6+ Β· 2 ranks

Rank 2 requires Level 13.

When you make a ranged attack with a Small Gun with a Fire Rate of 3 or higher, the attack deals +2 damage per rank. This is added once per attack, to the first hit.

Comprehension

INT 6 Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 6.

  • Rank 1: Gain 1 Book Perk Slot. You may use this slot to enable any Book Perk you have previously unlocked through reading. Book Perks are assigned to this slot during πŸ• Long Rest. You may only assign Book Perks that you have successfully utilized at least once.
  • Rank 2: Gain another Book Perk Slot

Computer Whiz

INT 7 Science +5 Β· Level 1+ Β· 1 rank

The first CRITFAIL you roll when hacking a computer or a robot will be converted into a normal failure instead

Concentrated Fire

PER 7 AGI 6 Β· Level 12+ Β· 1 rank

When you make a Called Shot with Burst Fire, each shot after the first that targets the declared limb gains a stacking +1 Accuracy bonus. Every shot that hits the declared limb also deals +20% damage to that limb’s Cripple Threshold. HP damage is unchanged.

Critical Discharge

(Energy Weapons +6 or Big Guns +6) Β· Level 9+ Β· 1 rank

When an attack with an Energy Weapon, or with a Big Gun that has the Energy tag, CRITs, the status effects it applies cannot be resisted.

Cryologist

Level 6+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: When you apply Frozen, apply 1 more stack.
  • Rank 2: A creature with 3 or more Frozen stacks has -2 Evasion.

Daring Nature

LUC 5 Can not be taken with Cautious Nature Β· Level 1+ Β· 1 rank

Once per combat, you regain a πŸ€ Luck Point if you succeed a roll which you rolled with Disadvantage.

Demolition Expert

Explosives +5 Β· Level 1+ Β· 1 rank

When you make an attack using an explosive, it deals +4 damage. In addition, you unlock πŸ’£ Explosives recipes which have this perk as a requirement.

Die Hard

Survival +10 Β· Level 13+ Β· 1 rank

When Too Stubborn to Die keeps you at 1 HP, you also gain temporary HP equal to your πŸ• Survival skill + END MOD.

Dodger

AGI 6 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 12.

  • Rank 1: when you take the Defend action at the end of your turn, you gain an additional +1 to Evasion.
  • Rank 2: Your base Evasion is increased by 2.

Drunken Master

END 7 Unarmed +6 Β· Level 6+ Β· 1 rank

Not available to: Robot.

When drunk, you gain +2 Evasion and +2 ✊ Bonus Melee Damage

Dug In

Small Guns +5 Sniper (Tier I) Β· Level 6+ Β· 1 rank

You may move up to 2 tiles each turn without losing Nest stacks.

Entomologist

INT 6 Β· Level 1+ Β· 1 rank

When you make an attack against an NPC with the Insect tag, your attack gains the Piercing 1 effect and +2 damage. You also collect +2 Chitin tagged meat from every insect you butcher.

Entrenched

END 7 Β· Level 7+ Β· 1 rank

While you have temporary HP, you are immune to Knockdown, Knockback and Staggered.

Eye for an Eye

Level 12+ Β· 1 rank

Each crippled limb you have increases the damage of your attacks by 10%, to a maximum of +40%

Fast Metabolism

END 6 Human only Β· Level 6+ Β· 3 ranks

Rank 2 requires Level 11. Rank 3 requires Level 16.

Not available to: Ghoul, Super Mutant, Robot.

When you regain one or more HP from any source other than rest, increase the total HP regained by +2 per rank in this perk.

Faster Healing

END 6 Not a robot Β· Level 1+ Β· 3 ranks

Rank 2 requires Level 5. Rank 3 requires Level 9.

Not available to: Robot.

When resting, you restore 1d8 additional HP per rank of this perk.

Ferocious Loyalty

CHA 8 Β· Level 8+ Β· 1 rank

Once per combat, when you are downed, each of your Followers immediately uses one of its Support Abilities without spending a use. You choose how each is used.

Finesse

AGI 8 Β· Level 10+ Β· 1 rank

Not available to: Super Mutant, Robot.

Increase your 🎯 CRIT Range with attacks by 1

Fortune Finder

LUC 6 Β· Level 2+ Β· 2 ranks

Rank 2 requires Level 6.

  • Rank 1: When you qualify for Caps & Valuables while scavenging, you find +2d6 caps.
  • Rank 2: The Caps & Valuables DC is 2 lower for you.

Ghost

AGI 6 Sneak +5 Can not have Broad Daylight Β· Level 6+ Β· 1 rank

You have +1 🎯 CRIT Range when performing a Sneak Attack in Total Darkness. πŸ‘€ Sneak Attacks from Total Darkness deal +2 damage.

Grim Reaper’s Sprint

LUC 8 Β· Level 11+ Β· 1 rank

When you make an attack which kills one or more enemies, roll a 1d6. If you roll a 6, regain the AP spent for that attack.

Ground and Pound

(Melee +5 or Unarmed +5) Β· Level 8+ Β· 1 rank

Your 🎯 CRIT Range with πŸ—‘ Melee and πŸ‘Š Unarmed attacks is increased by 1 against Prone targets.

Gun Fu

AGI 9 Β· Level 11+ Β· 1 rank

In a single turn, if you change targets in between two ranged attacks, you deal 25% more damage for the rest of the turn.

Gun Nut

INT 5 Β· Level 1+ Β· 1 rank

You can modify πŸ”« Small Guns and πŸ”₯ Big Guns with weapon mods

Gunslinger

AGI 7 Β· Level 2+ Β· 2 ranks

Rank 2 requires Level 9.

Not available to: Super Mutant.

When you make an attack with a one-handed ranged weapon with a Fire Rate of 2 or lower, the attack deals +2 damage per rank. This is added once per attack, to the first hit.

Hacker

INT 6 Science +5 Β· Level 8+ Β· 1 rank

When you πŸ’» Hack a robot, choose two Glitches instead of one.

Head on a Swivel

PER 8 AGI 6 Β· Level 11+ Β· 1 rank

You can now set a circular Overwatch zone, reacting to any visible enemy that is in your weapons range.

Healer

Medicine +3 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 6.

  • Rank 1: Your Heal Bonus is increased by 2.
  • Rank 2: Treating your own Injuries is no longer done with Disadvantage.

Heave Ho!

STR 7 Throwing +10 Β· Level 7+ Β· 1 rank

When you make a 🀾 Throwing weapon attack, throwing beyond optimal range costs 1 less AP.

Heavyweight

STR 7 Β· Level 3+ Β· 1 rank

πŸ”₯ Big Guns occupy 1 fewer inventory slot.

Hip Fire

END 7 Big Guns +3 Β· Level 2+ Β· 2 ranks

Rank 2 requires Level 8.

  • Rank 1: Unbraced πŸ”₯ Big Guns attacks take -3 Accuracy instead of -5.
  • Rank 2: A Standing Brace no longer makes you immobile.

Hit and Run

AGI 6 Β· Level 1+ Β· 1 rank

If you are wearing no armor or light armor, you restore up to 2 MAP after your first melee, throwing, grenade, shotgun, or unarmed attack each round. This perk also gives you 1 MAP.

Hit the Deck!

AGI 8 Β· Level 7+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: Once per combat, when you are attacked, you may gain Evasive as a Reaction, falling Prone as you do so.
  • Rank 2: When this perk activates, you may also return fire, performing a single shot ranged attack back at the attacker with Disadvantage

Hobbler

PER 7 Β· Level 6+ Β· 1 rank

When a Called Shot to a leg hits, it deals +20% damage to that leg’s Cripple Threshold. HP damage is unchanged.

Hold the Line

Melee +7 Zone of Control Β· Level 9+ Β· 1 rank

A creature hit by your Zone of Control Opportunity Attack loses all remaining MAP and cannot take Movement Actions for the rest of the turn.

Hunter

Survival +3 Β· Level 1+ Β· 1 rank

When you make an attack against an NPC with the Beast tag, your attack deals +4 damage.

Hurl

STR 9 Throwing +3 Β· Level 6+ Β· 1 rank

You may pick up and throw medium-sized objects (furniture, rubble, small enemies) as a ranged attack using STR + 🀾 Throwing. Range is Close, damage is 2d6 + STR mod physical, and the thrown object is destroyed. If you throw an enemy of Medium size or smaller, they take the damage and land Prone. Thrown enemies also deal half that damage to anyone they collide with.

In Your Face

(Melee +3 or Unarmed +3) Β· Level 4+ Β· 1 rank

When your πŸ—‘ Melee or πŸ‘Š Unarmed Opportunity Attack interrupts a ranged attack, that ranged attack is made with Disadvantage.

Infiltrator

PER 7 Lockpick +5 Β· Level 1+ Β· 1 rank

The first CRITFAIL you roll when lockpicking will be converted into a normal failure

Inspirational

CHA 8 Β· Level 8+ Β· 2 ranks

Rank 2 requires Level 16.

  • This perk does not stack with itself: a creature in range of more than one Inspirational character gains only the highest bonus.
  • Rank 1: Allies in Close range of you gain +1 Evasion, +1 to Accuracy, and +1 😌 Composure.
  • Rank 2: Gain another +1 Evasion, +1 to Accuracy, and +1 to 😌 Composure.

Intense Training

Each time you take this perk, the level requirement increases by 4. Β· Level 4+ Β· 5 ranks

Increase any one S.P.E.C.I.A.L attribute by 1 rank. Your S.P.E.C.I.A.L attributes cannot be increased beyond their maximum.

Laser Commander

(Energy Weapons +5 or Big Guns +5) Β· Level 6+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: Your attacks with Laser weapons deal +2 damage. This is added once per attack, to the first hit.
  • Rank 2: Your 🎯 CRIT Range with Laser weapons is increased by 1.

Lead Belly

END 6 Β· Level 1+ Β· 1 rank

Not available to: Ghoul, Super Mutant, Robot.

Food and drink give you no RADS.

Lead Foot

Pilot +3 Β· Level 1+ Β· 1 rank

When the vehicle you are driving has spent all its MPv, it may spend up to 3 more this turn.

Leader

CHA 6 Β· Level 8+ Β· 2 ranks

Rank 2 requires level 14.

  • Rank 1: Increase your Command Bonus by 1.
  • Rank 2: Bonus increases by another +1.

Life Giver

END 4 Each time you take this perk, the level requirement increases by 5. Β· Level 5+ Β· 3 ranks

Increase your maximum Hit Points by 5 for each rank of this perk.

Light Step

AGI 6 PER 6 Β· Level 5+ Β· 1 rank

Not available to: Super Mutant, Robot.

You roll with Advantage on AGI tests when avoiding floor-based traps.

Living Anatomy

PER 7 Medicine +6 Β· Level 10+ Β· 1 rank

Your CRIT range is increased by 1 when performing a Called Shot

Loner

CHA 4 or lower Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: During combat, while no ally is within Close range of you, you gain +1 Evasion, +1 Accuracy and +1 😌 Composure.
  • Rank 2: These bonuses increase to +2 each.

Long Shot

PER 7 Β· Level 6+ Β· 1 rank

Your πŸ”« Small Guns and ⚑ Energy Weapons attacks deal +10% damage for each range step the target is beyond the weapon’s optimal range.

Mad Bomber

AGI 4 Explosives +7 Β· Level 11+ Β· 1 rank

Unlock the Double Throw ability in combat. This allows you to throw two grenades at once for 2 more AP. You roll with Disadvantage on this πŸ’£ Explosives Test. The two tiles you target with the explosives must be at least 5m apart.

Magnetic Personality

CHA 7 Β· Level 7+ Β· 1 rank

Increase Follower Limit for intelligent NPCs by 1

Master Thief

PER 7 AGI 8 Sneak +6 Lockpick +6 Β· Level 8+ Β· 1 rank

Being Overencumbered no longer gives you a penalty to πŸ‘€ Sneak. The first CRITFAIL you roll when trying to stealing an item (that is not on a person) is converted into a regular failure

Medic

INT 6 Medicine +6 Β· Level 4+ Β· 3 ranks

Rank 2 requires Level 9. Rank 3 requires Level 14.

  • Rank 1: Healing items you use restore +2 HP.
  • Rank 2: Healing items you use restore +4 HP instead, and +4 to one limb’s Cripple Threshold.
  • Rank 3: When you use a healing item on a creature, also remove up to 2 stacks of Bleed, Burn or Poison from it.

Meltdown

PER 8 Energy Weapons +8 Β· Level 10+ Β· 1 rank

When you kill an enemy with a direct attack with an Energy Weapon, they will explode, dealing a quarter of the attacks damage to others within πŸ—‘ Melee range.

Miss Fortune

LUC 7 Can not have Mysterious Stranger Β· Level 7+ Β· 1 rank

Just when your enemies think they have the upper hand, Miss Fortune appears to turn their world upside down. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have Miss Fortune appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and Miss Fortune does not appear, the GM must refund the Luck point you spent. Although Miss Fortune does not deal a large amount of direct damage, her attacks always cripple limbs. After her attack, roll 1d6 for an additional effect: 1 Shaken 2, 2 Deafened, 3 Blinded for 1 turn, 4 Staggered 1, 5 Knockdown 1, 6 Stunned for 1 turn and the target’s weapon is knocked loose. They always appear within their weapon’s ideal range. Any attempt to find where Miss Fortune went after their attack fails.

Mister Sandman

AGI 8 Sneak +5 Β· Level 8+ Β· 1 rank

Not available to: Super Mutant, Robot.

When you perform a Sneak Attack with a silenced or suppressed weapon, the attack damage is increased by +3. If they are sleeping, this increases to +6 and you automatically CRIT if the attack succeeds. You cannot gain this benefit while in Power Armor.

Moving Target

AGI 6 Β· Level 5+ Β· 2 ranks

Rank 2 requires Level 11.

Not available to: Super Mutant.

  • Rank 1: When moving through an enemies Overwatch zone, your Evasion is increased by 2 during their attack.
  • Rank 2: Gain 1 Evasion for every 3 tiles moved until your next turn, to a maximum of +3. This bonus does not apply if you end your turn in Cover.

Mutant Rage

STR 8 END 7 Β· Level 9+ Β· 1 rank

Not available to: Human, Ghoul, Robot.

When you are reduced below 25% HP, you become Enraged until combat ends or you are downed.

Mutant Skin

END 8 Super Mutant Β· Level 7+ Β· 1 rank

Not available to: Human, Ghoul, Robot.

Your mutant skin reacts to incoming damage, making each subsequent attack less effective. Gain 1 DT for the respective damage type when damage is taken. This can stack up to 3 times for each damage type in a combat, and you lose the bonus when combat ends.

Mutate!: Bonsai

Ghoul Mutate! Trait Β· Level 1+ Β· 1 rank

Not available to: Human, Super Mutant, Robot.

Due to a rogue tree seed, a pinch of FEV, and a whole lot of radiation, a tree is now growing out of your head! Level 1: Your head has +10% Physical DR and -10% Energy DR Level 5: Your tree will now grow Fruit. These fruit will be unique to your character, and you can work with the GM to decide what benefit they provide when consumed. You gain 1 Fruit every πŸ• Long Rest. Fruit from previous Long Rests will spoil on the next Long Rest. You can no longer wear helmets or Power Armor helmets. Level 10: DR bonus and penalty are increased to 20%. Fruit benefits are increased, and you now get 2 Fruit per Long Rest. Level 15: DR bonus and penalty now apply to the Torso as well. Your maximum AP is reduced by 1. Level 20: DR bonus and penalty are increased to 30%. Fruit benefits are increased, and you now get 3 Fruit per Long Rest.

Mutate!: Glowing One

Ghoul Mutate! Trait Β· Level 1+ Β· 1 rank

Not available to: Human, Super Mutant, Robot.

You are a Glowing One whose power is slowly growing. Level 1: You are slowly becoming brighter. You gain no benefit from being in darkness, but you gain πŸ‘₯ Night Vision. Your unarmed attacks do +2 RAD damage. Level 5: Dealing and receiving RAD damage now gives you Glow, which acts as temporary Hit Points. Your Glow maximum is 5 + (END mod / 2). Level 10: You now illuminate all objects within πŸ—‘ Melee range. You also emit radiation if you have Glow. Creatures take 1 RAD damage if they start their turn next to you. You may spend 1 πŸ€ Luck Point to suppress this emission until the next combat. Level 15: Your Glow maximum is now 10 + (END mod / 2). Your πŸ‘Š Unarmed attacks now do +4 RAD damage. However, healing you receive from healing items is halved. Level 20: When you are downed, you emit a radiation blast, dealing RAD damage equal to your Glow maximum to all creatures in Close range.

Mysterious Stranger

LUC 7 Can not have Miss Fortune Β· Level 7+ Β· 1 rank

From time to time, a Mysterious Stranger comes to your aid, with lethal results. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have the Mysterious Stranger appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and the Mysterious Stranger does not appear, the GM must refund the Luck point you spent. The stranger has an AGI of 10, a πŸ”« Small Guns skill of 12, and has Small Guns as a Tag skill. They always roll with Advantage on their attacks, and their attackβ€”using a custom .44 Magnum revolverβ€”inflicts massive physical damage. They always appear within their weapon’s ideal range. Any attempt to find where the Stranger went after their attack fails.

Natural Resistance

END 6 Β· Level 6+ Β· 1 rank

You gain +2 on END + πŸ• Survival Tests to resist Bleed, Burn, Poison, ☒ Radiation and Frozen.

Nerd Rage!

INT 8 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 10.

  • Rank 1: While your health is reduced to less than one fourth of your maximum, gain 15% DR, and +2 damage on each of your attacks. This is added once per attack, to the first hit.
  • Rank 2: This increases to 30% DR and +4 damage.

Nerves of Steel

CHA 5 Β· Level 5+ Β· 1 rank

Your 😌 Composure is increased by 3 during combat.

Night Person

PER 8 Β· Level 1+ Β· 1 rank

You gain Night Vision: treat each light zone as one tier brighter.

Ninja

AGI 8 Sneak +6 (Melee +6 or Unarmed +6 or Throwing +6) Β· Level 8+ Β· 1 rank

Not available to: Robot.

When you make a Sneak Attack with a πŸ—‘ Melee weapon, πŸ‘Š Unarmed attack, or 🀾 Throwing weapon, the damage is increased by +2. Your 🎯 CRIT Range is also increased by +1 for these πŸ‘€ Sneak Attacks. You cannot gain this benefit while in Power Armor.

Nuclear Physicist

INT 8 Science +5 Β· Level 5+ Β· 2 ranks

Rank 2 requires Level 10.

  • Rank 1: When you apply ☒ Radiation, apply 1 more stack. Vehicle explosions do not count.
  • Rank 2: Your attacks deal +1 damage per ☒ Radiation stack on the target, to a maximum of +3.

Old World Gourmet

END 6 Survival +3 Β· Level 1+ Β· 1 rank

Not available to: Robot.

Gain double HP from pre-War packaged food items. Gain +4 HP after drinking alcohol

Pack Rat

Level 1+ Β· 2 ranks

Rank 2 requires Level 8.

Gain 1 Quick Slot for equipping items for each rank of this perk.

Pain Train

STR 7 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: When you move at least 4 tiles in a straight line and make a πŸ—‘ Melee attack, πŸ‘Š Unarmed attack, or Push at the end of that movement, the attack/Push deals +3 damage and applies Knockback 1. If the target is knocked into a wall or obstacle, they take an additional +2 damage.
  • Rank 2: The bonus damage increases to +5. If the target is knocked into a wall or obstacle, they are also Stunned for 1 turn.

Paralyzing Palm

STR 6 AGI 7 Β· Level 11+ Β· 1 rank

Once per combat, you may perform an πŸ‘Š Unarmed Called Shot at the Torso to paralyze the opponent. If this attack deals damage, it will inflict Stunned on the enemy for 1 turn.

Party Boy / Party Girl

END 6 CHA 7 Β· Level 1+ Β· 1 rank

Not available to: Robot.

The first alcoholic drink you consume after each πŸ• Long Rest carries no addiction risk. Whenever you drink an alcoholic drink, you heal +4 HP.

Pathfinder

PER 6 Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: When you are the Leader for a World Map Encounter Detection Group Test, roll the Group Test with Advantage (both leader rolls are rolled with Advantage). Additionally, when you perform the Scout rest activity, the Detection DC bonus you provide extends to -3 DC instead of -2.
  • Rank 2: When leading encounter detection, a Failure result is upgraded to a Success (partial detection).

Pharma Farma

LUC 6 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 6.

When you are scavenging a location that contains medicine or chems, you find one additional random chem or medical item per rank of this perk.

Pickpocket

AGI 7 Β· Level 1+ Β· 3 ranks

Rank 2 requires Level 8. Rank 3 requires Level 15.

  • Rank 1: The first CRITFAIL you roll when trying to pickpocket or reverse pickpocket will be converted to a normal failure.
  • Rank 2: When pickpocketing a person who is not aware or alert, failure will still reveal you, but they will not suspect you of any wrongdoing
  • Rank 3: Stealing a large item, such as a weapon, is -4 DC when pickpocketing.

Piercing Strike

STR 7 Unarmed +5 Β· Level 7+ Β· 1 rank

Your πŸ‘Š Unarmed attacks gain Piercing 2.

Power User

INT 6 Energy Weapons +3 Β· Level 4+ Β· 1 rank

Your Overclocked attacks deal an additional +10% damage.

Precision Shot

PER 7 Small Guns +8 or Energy Weapons +8 Β· Level 8+ Β· 2 ranks

Rank 2 requires Level 14.

  • Rank 1: You unlock Precision Targets when making Called Shots. Precision Targets are objects or body parts smaller than standard limbs. Precision Targets have an Accuracy Penalty of -12 and cost +2 AP instead of the normal +1 . Available Precision Targets: - Eyes (Blinded 2 turns on hit, always Solid against Head Cripple Threshold), - Hands/Weapon (target must pass STR + πŸ‹οΈ Athletics DC 15 or drop weapon, weapon takes damage, no HP damage), - Groin (target must pass END + πŸ• Survival DC 15 or Stunned 1 turn and -2 MAP for rest of combat, damage to Torso Cripple Threshold), - Equipment (destroy, detonate, or knock loose an item on the target’s belt/Quick Slot, no HP damage), - Mid-Air Thrown Projectile (Reaction to shoot a grenade during an enemy πŸ’£ Explosives Attack, detonates at current position). If in Overwatch Mode, you may use an Overwatch Attack on a mid-air grenade instead of a Reaction.
  • Rank 2: Reduce Accuracy Penalty for Precision Targets from -12 to -10. You may now target Fusion Cores on enemies in Power Armor. On a damaging hit, the Fusion Core is damaged β€” roll 1d6, on a 5-6 it detonates, dealing 5d6+10 Energy damage in a 3m Area of Effect centred on the wearer.

Pugilism

STR 6 Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 9.

Purifier

Level 9+ Β· 1 rank

Not available to: Ghoul, Super Mutant.

Your attacks deal +20% damage against mutants: ghouls, super mutants, and other creatures mutated by FEV or radiation.

Pyro-Technician

Level 4+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: When you apply Burn, apply 1 more stack.
  • Rank 2: Burn you applied spreads to adjacent creatures at 2 stacks or more.

Quick Draw

AGI 5 Β· Level 1+ Β· 1 rank

It costs 1 less AP to use the Manage Inventory action

Quick Hands

AGI 8 Β· Level 4+ Β· 1 rank

Not available to: Robot.

It costs 1 less AP to reload weapons.

Quick Recovery

AGI 5 Β· Level 1+ Β· 1 rank

Moving from Prone to Standing only costs 1 AP.

Rad Absorption

END 6 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 10.

Not available to: Ghoul, Super Mutant, Robot.

  • Rank 1: When you regain HP, you may give up 3 HP of that healing to remove 1 RADS, as many times as the healing allows.
  • Rank 2: When you Sleep during a πŸ• Long Rest, your Recovery roll also removes that many RADS.

Rad Resistance

END 6 Β· Level 4+ Β· 1 rank

Not available to: Ghoul, Super Mutant, Robot.

Your ☒ Radiation Resistance increases by +1 and your ☒ Radiation DT increases by +1.

Read the Room

PER 5 Speech +5 Β· Level 3+ Β· 1 rank

You are adept at reading stress, intent, and emotional leakage. In tense social situations, you may assess an NPC’s emotional state and immediate priorities, revealing what they are most concerned about or trying to protect.

Refractor

PER 6 Β· Level 3+ Β· 2 ranks

Rank 2 requires Level 8.

Your Energy DT increases by +1 per rank in this perk.

Repairman

Repair +3 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 6.

πŸ”§ Repair Bonus is increased by 2 for each rank of this perk

Retention

INT 5 Β· Level 1+ Β· 1 rank

Book Perks from books or magazines may be used one additional time, and do not expire if not used before the next πŸ• Long Rest.

Ricochet

LUC 9 Β· Level 9+ Β· 1 rank

If an enemy makes a ranged attack against you and rolls a CRITFAIL, you may spend one Luck point to have a ricochet hit them. Resolve the damage roll against the attacking enemy instead.

Rifleman

PER 6 AGI 5 Β· Level 2+ Β· 2 ranks

Rank 2 requires Level 8.

When you make a ranged attack with any two-handed weapon with a Fire Rate of 2 or lower (except πŸ”₯ Big Guns), the attack deals +2 damage per rank. This is added once per attack, to the first hit.

Road Rage

Pilot +4 Β· Level 4+ Β· 1 rank

Creatures that roll Dive Clear against a vehicle you are driving have Disadvantage.

Road Warrior

Pilot +4 or πŸ”₯ Big Guns +4 Β· Level 4+ Β· 1 rank

Accuracy penalty when attacking from a moving vehicle is reduced by 2.

Robotics Expert

INT 8 Β· Level 1+ Β· 1 rank

You can modify robot armor, weapon mounts, and modules. Vehicles use πŸŽ– Armorer instead.

Rooted

END 7 Β· Level 6+ Β· 1 rank

If you did not move on your turn, you gain +20% DR until the start of your next turn.

Sadist

Level 7+ Β· 2 ranks

Rank 2 requires Level 12.

  • Rank 1: Tests to resist debuffs you apply have +3 DC.
  • Rank 2: Your attacks deal +1 damage for each different debuff on the target, to a maximum of +4. This is added once per attack, to the first hit.

Salesman

CHA 4 Barter +5 Β· Level 3+ Β· 1 rank

You may attempt to sell goods that a merchant would normally refuse (Useless demand). Make a πŸ’° Barter Test to shift the demand state up by 1 tier for that transaction. If the goods are stolen or you are being deceptive about their value or quality, you must also pass a 😌 Composure Test. You gain +2 Composure and +1 Barter for these transactions.

Science!

INT 7 Β· Level 1+ Β· 1 rank

You can modify energy weapons with weapon mods, and you can also craft certain advanced armor mods.

Scoundrel

CHA 7 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 9.

Your 😌 Composure is increased by +2 in social contexts per rank of this perk

Scrapper

Repair +5 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 5.

  • Rank 1: You are now able to salvage Uncommon Scrap.
  • Rank 2: You are now able to salvage Rare Scrap

Scrounger

LUC 6 Each time you take this perk, the level requirement increases by 5. Β· Level 1+ Β· 3 ranks

For every rank of this perk, you find one full load of ammunition when scavenging: rounds equal to the Max Ammo of one weapon you carry.

Self Defense Technique

AGI 7 Unarmed +6 Β· Level 7+ Β· 1 rank

If you have not attacked or only made πŸ‘Š Unarmed attacks in a turn and you end your turn next to an opponent, increase your Evasion by +2 until your next turn.

Sentinel

PER 6 Β· Level 9+ Β· 1 rank

Your Overwatch Attack allowance is increased by 1.

Sharpshooter

PER 6 Β· Level 3+ Β· 1 rank

Your Range Effect Modifier is increased by 2.

Shell Shock

END 7 Big Guns +5 Β· Level 7+ Β· 1 rank

😌 Composure Tests against Suppressed that you apply are DC 18 instead of 15.

Shotgun Surgeon

PER 5 AGI 5 Small Guns +5 Β· Level 9+ Β· 1 rank

Your ranged attacks using shotguns gain the Piercing 1 effect. 12ga shell types with Scatter do not apply their Scatter damage to friendly targets.

Silent Running

AGI 7 Sneak +5 Β· Level 10+ Β· 1 rank

Not available to: Robot.

You can now be in a Standing stance while Sneaking.

Silent Takedown

AGI 8 Sneak +7 Unarmed +7 Β· Level 10+ Β· 1 rank

When πŸ‘€ Sneak Attacking an unaware person with an πŸ‘Š Unarmed attack from behind, roll 1d6 if the attack deals damage. On a 2-6 the target becomes Unconscious for 5 turns in combat, or 30 minutes out of combat. Only works on biological beings.

Size Matters

END 7 Each time you take this perk, the level requirement increases by 5. Β· Level 3+ Β· 2 ranks

When you make a ranged attack with any Big Gun, you deal +10% damage per rank.

Slayer

STR 8 AGI 7 Β· Level 15+ Β· 1 rank

When you inflict any damage with an πŸ‘Š Unarmed attack, πŸ—‘ Melee weapon, or 🀾 Throwing weapon, you may spend 2 πŸ€ Luck Points to immediately inflict a CRIT.

Smooth Talker

CHA 6 Β· Level 1+ Β· 1 rank

Your 😌 Composure is increased by +2 when trying to recruit intelligent Followers

Snakeater

END 6 Β· Level 1+ Β· 1 rank

Not available to: Robot.

Gain 1 Poison Resistance

Sniper

PER 8 AGI 6 Β· Level 10+ Β· 1 rank

When you make a Called Shot with a Long Rifle, the 🎯 CRIT Range is increased by 1.

Solar Powered

END 7 Β· Level 3+ Β· 1 rank

Not available to: Ghoul, Super Mutant, Robot.

When in direct sunlight, you gain +1 ✊ Bonus Melee Damage, +2 to all healing effects, and 1 ☒ Radiation Resistance.

Splash Damage

Explosives +6 Β· Level 8+ Β· 1 rank

The blast radius of your πŸ’£ Explosives Attacks and πŸ”₯ Big Guns launcher attacks is increased by 50%, rounded down, to a minimum of +1m. Creatures in the added radius take half damage. If the weapon has πŸ’£ Fragmentation, the increase applies to its Fragmentation radius instead.

Split Beam

PER 7 Energy Weapons +7 Β· Level 10+ Β· 1 rank

Once per turn, when you make a Single Fire attack with an Energy Weapon that deals Energy damage, you may target two creatures within 2m of each other. Roll each hit separately; each hit deals half damage.

Spotter

PER 7 Β· Level 5+ Β· 2 ranks

Rank 2 requires Level 10.

  • Rank 1: Once per turn, a target you hit with a Called Shot gains Marked.
  • Rank 2: A creature you have Marked is also Exposed.

Squad Leader

CHA 6 Speech +5 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 10.

  • Rank 1: Command: Move! and Command: Steady! can each target up to 2 allies.
  • Rank 2: The first Command you issue each turn costs 1 less AP.

Stat!

AGI 5 Medicine +5 Β· Level 5+ Β· 2 ranks

Rank 2 requires Level 9.

  • Rank 1: πŸ’‰ Stimpaks cost 1 less AP to use
  • Rank 2: The Stabilize action costs 2 less AP. Treatments that cost more than 10 AP have their cost reduced by 2.

Steady Aim

STR 7 AGI 5 Β· Level 1+ Β· 1 rank

Your first Aim action each turn grants +2 additional Accuracy, but only for Burst Fire attacks

Stonewall

STR 6 END 8 Β· Level 1+ Β· 1 rank

Roll with Advantage when resisting getting Knockdown. You also gain +1 DT against πŸ—‘ Melee and πŸ‘Š Unarmed attacks

Strong Arm

STR 7 Β· Level 4+ Β· 1 rank

Your range penalty with thrown weapons and grenades is 7 per range step instead of 10.

Strong Back

STR 5 END 4 Each time you take this perk, the level requirement increases by 3. Β· Level 1+ Β· 3 ranks

Your Carry Capacity is increased by +3 per rank.

Stunt Man

END 6 AGI 7 LUC 5 Β· Level 1+ Β· 1 rank

Gain 25% DR against fall damage, explosive damage, and environmental physics damage

Superheated

Energy Weapons +5 Β· Level 6+ Β· 2 ranks

Rank 2 requires Level 11.

  • Rank 1: When a Plasma weapon attack CRITs, the target gains Burn 2.
  • Rank 2: Your Plasma weapons gain Melt 2.

Tag!

Level 8+ Β· 1 rank

You may select one additional Tag skill. Increase the skill’s rank by 2, to a maximum of 12, and mark it as a Tag skill. You may only Tag a skill which is at level 3 or below.

Taunt

CHA 4 Speech +4 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 10.

  • Rank 1: You may use the Taunt action in combat (4 AP). Choose a target within Close range that can hear and understand you. The target must make a 😌 Composure Test (DC = your CHA + πŸ’¬ Speech Test result). On failure, the target gains Taunted for 2 turns. On success, the target resists. You may only have 1 target Taunted at a time. Taunted ends early if the target breaks line of sight to you for a full turn.
  • Rank 2: You may Taunt up to 2 targets simultaneously. Taunted enemies who attack you have -2 Accuracy.

Terrifying Bulk

END 8 Β· Level 4+ Β· 2 ranks

Rank 2 requires Level 12.

Not available to: Human, Ghoul, Robot.

  • Rank 1: Your 😌 Composure is increased by 3 during combat.
  • Rank 2: 😌 Composure bonus increases to 6 during combat. Additionally, you are immune to the Suppressed debuff.

Terrifying Presence

STR 5 Speech +4 Β· Level 9+ Β· 2 ranks

Rank 2 requires Level 13.

  • Rank 1: When you make a πŸ’¬ Speech test to threaten or scare someone, they have -2 😌 Composure when they try to resist
  • Rank 2: You unlock the Terrify ability. Terrify costs 4 AP in combat. Threaten an enemy within Close range with a STR + πŸ’¬ Speech test. The target resists with a 😌 Composure Test against a DC equal to your result. On a failure, that enemy is afflicted with Fear for 2 turns.

Tesla Science

INT 7 (Energy Weapons +5 or Big Guns +5) Β· Level 7+ Β· 2 ranks

Rank 2 requires Level 12.

  • Rank 1: When you apply Shock, apply 1 more stack.
  • Rank 2: Your Chain hits arc to one more creature within 3m of the secondary target.

Thick Skull

END 8 Β· Level 8+ Β· 1 rank

Not available to: Human, Ghoul, Robot.

The Super Mutant upgrade of Bonehead. You resist the first Stunned effect applied to you each combat, and your Head’s Cripple Threshold is increased by 5.

Tightly Wound

END 6 Big Guns +5 Β· Level 6+ Β· 1 rank

If you have not moved this turn, your Burst Fire attacks with Gatling weapons have their Burst Shot Penalty reduced by 2.

Tormentor

PER 6 Β· Level 8+ Β· 1 rank

Your attacks deal +10% damage for each Crippled limb the target has, to a maximum of +30%.

Toughness

END 6 LUC 4 Β· Level 1+ Β· 2 ranks

Rank 2 requires Level 8.

Your Physical DT increases by +1 per rank in this perk.

Tunnel Rat

AGI 6 Β· Level 1+ Β· 1 rank

While Prone, your Move actions follow the Crouched rules instead: every second Move action requires double AP.

Unstoppable Force

STR 8 Β· Level 10+ Β· 2 ranks

Rank 2 requires Level 14.

Your πŸ—‘ Melee, πŸ‘Š Unarmed, and 🀾 Throwing weapon attacks ignores 1 Parry effect the enemy has for every rank of this perk

Weapon Handling

(Small Guns +10 or Energy Weapons +10 or Big Guns +10 or Melee +10) Β· Level 10+ Β· 1 rank

Reduces weapon STR requirements by 2.

Wheelman

Pilot +5 Β· Level 6+ Β· 1 rank

πŸš“ Change Speed costs you 2 ⚑ AP and may be used twice per turn.

Wingman

Level 6+ Β· 2 ranks

Rank 2 requires Level 12.

  • Rank 1: Your Assists grant +1 more Accuracy.
  • Rank 2: Once per round, you may Assist without consuming your Reaction.

Wrecking Ball

STR 8 Β· Level 5+ Β· 1 rank

Your πŸ—‘ Melee and πŸ‘Š Unarmed attacks gain Demolish, regardless of weapon. Weapons that already have Demolish deal +10% damage against all targets.

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