Perks are the abilities you choose as you level. You pick one for free at Character Creation and unlock another most levels β you must spend it when you get it, and cannot bank it for later. See Leveling Up.
There are 140 perks. Some require a minimum π SPECIAL attribute, a skill rank, or a character level; some have multiple ranks you can take more than once; and some are unavailable to certain Origins.
Unlike π· Traits, a perk has no drawback.
Find a perk
A perk requiring two attributes is listed under both.
All perks
Adamantium Skeleton
Level 8+ Β· 2 ranks
Rank 2 requires Level 16.
Your limbsβ Cripple Threshold are increased by 3 per rank of this perk.
Adrenalin Rush
STR 7 END 5 Β· Level 1+ Β· 1 rank
When you endure a CRIT, increase your β Melee Damage Bonus by +2. This bonus will stack, but it expires when combat ends.
Ambidextrous
STR 4 AGI 7 Β· Level 1+ Β· 1 rank
Rank 2 requires Level 10.
- Rank 1: The Dual Wield Accuracy Penalty for Single Fire attacks is removed (from -4 to 0). The Dual Wield Accuracy Penalty for Burst Fire attacks is reduced (from -8 to -4). Each weaponβs own Burst Fire Penalty still applies.
- Rank 2: You may declare Called Shots with both weapons during a Dual Wield attack, targeting the same limb. This costs 6 AP (5 base + 1 Called Shot surcharge).
Ammosmith
INT 6 Β· Level 3+ Β· 1 rank
You are now able to craft and modify ammunition.
And Stay Back!
Small Guns +5 Β· Level 7+ Β· 1 rank
Performing a Called Shot to the torso with a shotgun has a chance to send the enemy flying backwards, applying Knockdown 1 and Knockback 1 for every 10 damage the creature received.
Animal Friend
CHA 5 Β· Level 1+ Β· 1 rank
Not available to: Robot.
Whenever a creature NPC with the Beast tag would attack you, roll a 1d6: on any result other than an 5 or 6, the creature chooses not to attack you, although it may still attack another character it can target.
Aquaboy / Aquagirl
END 5 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 7.
Not available to: Robot.
- Rank 1: Gain 1 Radiation Resistance when swimming in water, and you can stay submerged for longer, giving you +2 to Survival tests when underwater.
- Rank 2: You no longer have a penalty to Evasion when swimming in water, and enemies have Disadvantage on tests when trying to detect you if you are completely submerged.
Armorer
STR 5 INT 4 Β· Level 3+ Β· 1 rank
Unlock the ability to craft and modify armor using the π§ Repair skill
Assassin
AGI 7 Β· Level 5+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: When performing a Sneak Attack out of combat, you will recover your AP when combat begins. You also gain +3 Sequence.
- Rank 2: Enemies are Surprised when you start a combat with a Sneak Attack. Your first attack against enemies who have not acted yet will automatically CRIT if the attack roll is successful.
Atomic!
END 5 Β· Level 12+ Β· 1 rank
Not available to: Ghoul, Super Mutant, Robot.
You gain a bonus to damage dealt based on how much RAD damage you have accumulated. 25% RADs: 10% damage increase 50% RADs: 20% damage increase 75% RADs: 30% damage increase
Awareness
PER 5 Β· Level 1+ Β· 1 rank
You may ask the GM for the exact HP, Armor, equipped weapon and its ammunition count of any creature once per turn.
Barbarian
STR 6 Β· Level 4+ Β· 1 rank
Not available to: Robot.
Your base physical Damage Threshold is increased by half of your STR mod, rounded up.
Basher
STR 4 Β· Level 1+ Β· 1 rank
You may make one melee Opportunity Attack using your ranged weapon as a Reaction when a creature enters π‘ Melee range or attacks you within Melee range.
Better Criticals
LUC 6 Β· Level 9+ Β· 1 rank
Unlocks the Better Critical Lucky Ability: Spend 1 π Luck Point to roll the next CRIT Die with Advantage. You may do this multiple times, so long as you have π Luck Points to spend. The LP cost increases by 1 each time you perform this for a single CRIT.
Big Leagues
STR 7 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: When you make a Melee attack with a two-handed melee weapon, the attack gains +2 damage.
- Rank 2: These attacks also gain the Cleave 1 tag.
Black Widow / Lady Killer
CHA 6 Β· Level 1+ Β· 1 rank
The Black Widow perk affects men and masculine characters, while the Lady Killer perk affects women and feminine charactersβthey are otherwise identical. Once per π Long Rest, when you attempt a CHA test to influence a character of the chosen gender, you may convert the first CRITFAIL you roll into a normal failure. In addition, your attacks inflict +2 additional damage against characters of the chosen gender.
Blacksmith
STR 6 INT 4 Β· Level 2+ Β· 1 rank
You can modify melee weapons with weapon mods.
Blitz
AGI 8 Β· Level 6+ Β· 1 rank
When you move into reach of an opponent who is 5m away or further, and make a π‘ Melee or π Unarmed attack against them in the same turn, you may add the amount tiles moved to the damage of the first hit of the attack. This perk also gives you 1 MAP.
Bloody Mess
LUC 7 Β· Level 1+ Β· 1 rank
When you inflict a CRIT, roll a 1d6. If you roll a 5 or 6, apply half of the damage of all rolled CRIT Dice to an additional random limb. This damage only applies to Cripple Threshold, not HP.
Bluff Master
CHA 6 Speech +4 Β· Level 8+ Β· 1 rank
If you are caught stealing, you can automatically pass the first π¬ Speech test to avoid punishment by putting the stolen item back. This does not work for pickpocketing.
Bonehead
END 8 Β· Level 8+ Β· 1 rank
Not available to: Super Mutant, Robot.
You resist the first Stun effect applied to you once per Combat
Bonus Move
AGI 5 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 12.
For every rank of this perk, you gain 1 MAP (Movement Action Points).
Broad Daylight
CHA 4 AGI 6 Sneak +3 Can not be taken with Ghost Β· Level 6+ Β· 1 rank
Not available to: Super Mutant.
You are good at blending in with your surroundings and moving inconspicuously to sneak around, even when in plain sight. Your π Composure is increased by +3 when trying to maintain a disguise, lie about your identity, or blend in with a crowd. You are now able to Sneak Attack enemies who are not agressive due to a Composure Test that you have succeeded. You are now able to π€ Sneak Attack enemies if they are within π‘ Melee range of an ally, even if you are not Hidden. Sneak Attacks made available due to this perk have +1 π― CRIT Range.
Can Do!
LUC 5 Rank 2 required Level 5 Β· Level 1+ Β· 3 ranks
Rank 3 requires Level 10.
When you are scavenging a location that contains food, you gain 1 additional random food item for each rank of this perk.
Cancerous Growth
Ghoul Β· Level 6+ Β· 1 rank
Not available to: Human, Super Mutant, Robot.
The limb with the lowest limb health will passively heal by 1 every turn. This will ignore Crippled limbs.
Cannibal
END 4 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 9.
Not available to: Robot.
- Rank 1: You can now butcher humans to collect their meat! Meals made with human flesh in place of other flesh heals you for an additional +4 HP.
- Rank 2: Bonus is increased to +10 HP. You may now also collect ghoul and Super Mutant flesh. Flesh has also become addictive. The Craving Flesh addiction will cause you to gain no benefit from any food or drink other than human flesh. Butchering humans and eating flesh is seen as an egregious crime in most settlements and tribes.
Cap Collector
LUC 5 Rank 2 required Level 6 Β· Level 3+ Β· 3 ranks
Rank 3 requires Level 12.
Whenever you find caps while scavenging, you receive 1d6 extra caps for each rank of this perk.
Cautious Nature
PER 6 Can not be taken with Daring Nature Β· Level 1+ Β· 1 rank
You can not be Surprised and gain 5 to Sequence.
Center Mass
Energy Weapons +5 or Small Guns +5 or Big Guns +5 Β· Level 1+ Β· 1 rank
When making a Called Shot with a ranged weapon and targeting the torso, your attack deals +2 damage and gains Piercing 1.
Certified Tech
INT 7 PER 7 Science +6 Β· Level 7+ Β· 1 rank
Your knowledge of robotic components allows you to break them more easily and salvage their mechanical corpses. Your CRIT range when attacking robots is increased by 1. You get extra scrap from destroyed robots.
Chem Resistant
END 5 Β· Level 1+ Β· 2 ranks
Not available to: Robot.
Roll one fewer dice when determining if you become addicted to chems.
Chemist
Science +5 INT 4 Β· Level 7+ Β· 1 rank
Chems you create last twice as long as normal (see p.164). In addition, you unlock chems recipes that have this perk as a requirement.
Commando
AGI 6 Β· Level 6+ Β· 2 ranks
Rank 2 requires Level 13.
When you make a ranged attack with a Small Gun with a Fire Rate of 3 or higher, you add +1 damage per rank to each shots damage.
Comprehension
INT 6 Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 6.
- Rank 1: Gain 1 Book Perk Slot. You may use this slot to enable any Book Perk you have previously unlocked through reading. Book Perks are assigned to this slot during Long Rest. You may only assign Book Perks that you have successfully utilized at least once.
- Rank 2: Gain another Book Perk Slot
Computer Whiz
INT 7 Science +5 Β· Level 1+ Β· 1 rank
The first CRITFAIL you roll when hacking a computer will be converted into a normal failure instead
Concentrated Fire
PER 7 AGI 6 Β· Level 12+ Β· 1 rank
When performing a ranged Called Shot, subsequent attacks on a limb on the same turn gain a stacking +1 accuracy bonus.
Daring Nature
LUC 5 Can not be taken with Cautious Nature Β· Level 1+ Β· 1 rank
You regain a π Luck Point if you succeed a roll with which you rolled with Disadvantage.
Demolition Expert
Explosives +5 Β· Level 4+ Β· 1 rank
When you make an attack using an explosive, it deals +4 damage. In addition, you unlock π£ Explosives recipes which have this perk as a requirement.
Dodger
AGI 6 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 12.
- Rank 1: when you take the Defend action at the end of your turn, you gain an additional +2 to Evasion.
- Rank 2: Your base Evasion is increased by 2.
Drunken Master
END 7 Unarmed +6 Β· Level 6+ Β· 1 rank
Not available to: Robot.
When drunk, you gain +2 Evasion and +2 Bonus π‘ Melee Damage
Entomologist
INT 6 Β· Level 1+ Β· 1 rank
When you make an attack against an NPC with the Insect tag, your attack gains the Piercing 1 effect and +2 damage. You also collect extra materials from their corpses.
Eye for an Eye
Level 12+ Β· 1 rank
Each crippled limb you have increases the damage of your attacks by 10%
Fast Metabolism
END 6 Human only Β· Level 6+ Β· 3 ranks
Rank 2 requires Level 11. Rank 3 requires Level 16.
Not available to: Ghoul, Super Mutant, Robot.
When you regain one or more HP from any source other than rest, increase the total HP regained by +2 per rank in this perk.
Faster Healing
END 6 Not a robot Β· Level 1+ Β· 3 ranks
Rank 2 requires Level 4. Rank 3 requires Level 9.
Not available to: Robot.
When resting, you restore 1d8 additional HP per rank of this perk.
Finesse
AGI 8 Β· Level 10+ Β· 1 rank
Not available to: Super Mutant, Robot.
Increase your π― CRIT Range with attacks by 1
Fortune Finder
LUC 6 Β· Level 2+ Β· 3 ranks
Rank 2 requires Level 6. Rank 3 requires Level 10.
- Rank 1: you find +1d6 additional caps when scavenging.
- Rank 2: you find +1d12 additional caps.
- Rank 3: you find +1d20 additional caps.
Ghost
AGI 6 Sneak +5 Can not have Broad Daylight Β· Level 6+ Β· 1 rank
Whenever you attempt an AGI + π€ Sneak test in Total Darkness, roll with Advantage. You have +1 π― CRIT Range when performing a Sneak Attack in Total Darkness. Sneak Attacks from Total Darkness deal +2 damage.
Grim Reaperβs Sprint
LUC 8 Β· Level 11+ Β· 1 rank
When you make an attack which kills one or more enemies, roll a 1d6. If you roll a 6, regain the AP spent for that attack.
Gun Fu
AGI 9 Β· Level 11+ Β· 1 rank
In a single turn, if you change targets in between two ranged attacks, you deal 25% more damage on the second attack, and subsequent attacks afterwards.
Gun Nut
INT 5 Β· Level 2+ Β· 1 rank
You can modify π« Small Guns and π₯ Big Guns with weapon mods
Gunslinger
AGI 7 Β· Level 2+ Β· 2 ranks
Rank 2 requires Level 9.
Not available to: Super Mutant.
When you make an attack with a one-handed ranged weapon with a Fire Rate of 2 or lower, each shot deals +2 damage per rank.
Hacker
INT 6 Science +5 Β· Level 1+ Β· 1 rank
You roll with Advantage when disabling security or surveillance systems through hacking.
Head on a Swivel
PER 8 AGI 6 Β· Level 11+ Β· 1 rank
You can now set a circular Overwatch zone, reacting to any visible enemy that is in your weapons range.
Healer
Medicine +3 Β· Level 1+ Β· 3 ranks
Rank 2 requires Level 6. Rank 3 requires Level 11.
Heal Bonus is increased by 2 for each rank of this perk
Heave Ho!
STR 7 Β· Level 7+ Β· 1 rank
When you make a π€Ύ Throwing weapon attack, throwing beyond optimal range costs 1 less AP.
Hit and Run
AGI 6 Β· Level 1+ Β· 1 rank
If you are wearing no armor or light armor, you restore up to 2 MAP after performing a melee, throwing, grenade, shotgun, or unarmed attack. This perk also gives you 1 MAP.
Hit the Deck!
AGI 8 Β· Level 7+ Β· 2 ranks
Rank 2 requires Level 11.
- Rank 1: Once per combat, you may avoid the first successful, direct attack made against you by falling Prone as a Reaction.
- Rank 2: When this perk activates, you may also return fire, performing a single shot ranged attack back at the attacker with Disadvantage
Hobbler
PER 7 Β· Level 6+ Β· 1 rank
Accuracy penalty is reduced by 2 when targetting legs with Called Shot.
Hunter
Survival +3 Β· Level 1+ Β· 1 rank
Rank 2 requires Level 4.
- Rank 1: When you make an attack against an NPC with the Beast tag, your attack deals +2 damage.
- Rank 2: You gain +1d4 pieces of meat when butchering animals.
Hurl
STR 9 Throwing +3 Β· Level 6+ Β· 1 rank
You may pick up and throw medium-sized objects (furniture, rubble, small enemies) as a ranged attack using STR + π€Ύ Throwing. Range is Close, damage is 2d6 + STR mod physical, and the thrown object is destroyed. If you throw an enemy of Medium size or smaller, they take the damage and land Prone. Thrown enemies also deal half that damage to anyone they collide with.
Infiltrator
PER 7 Lockpick +5 Β· Level 1+ Β· 1 rank
The first CRITFAIL you roll when lockpicking a door will be converted into a normal failure
Inspirational
CHA 8 Β· Level 8+ Β· 2 ranks
Rank 2 requires Level 16.
- Rank 1: Party members and Followers in Close range to you gain +1 Evasion, +1 to Accuracy, and +1 Composure.
- Rank 2: Gain another +1 Evasion, +1 to Accuracy, and +1 to Composure
Intense Training
Each time you take this perk, the level requirement increases by 4. Β· Level 4+ Β· 5 ranks
Increase any one S.P.E.C.I.A.L attribute by 1 rank. Your S.P.E.C.I.A.L attributes cannot be increased beyond their maximum.
Lead Belly
END 6 Β· Level 1+ Β· 1 rank
Not available to: Ghoul, Super Mutant, Robot.
RADS gained from food and drink are halved.
Lead Foot
Pilot +3 Β· Level 1+ Β· 1 rank
Vehicles you are driving have +2 MPv.
Leader
CHA 6 INT 6 Β· Level 8+ Β· 2 ranks
Rank 2 requires level 14.
- Rank 1: Increase your Follower Command Bonus by 1
- Rank 2: Bonus increases by another +1.
Life Giver
END 4 Each time you take this perk, the level requirement increases by 5. Β· Level 5+ Β· 3 ranks
Increase your maximum Hit Points by 5 for each rank of this perk.
Light Step
AGI 6 PER 6 Β· Level 5+ Β· 1 rank
Not available to: Super Mutant, Robot.
You roll with Advantage on AGI tests when avoiding floor-based traps.
Living Anatomy
PER 7 Medicine +6 Β· Level 10+ Β· 1 rank
Your CRIT range is increased by 1 when performing a Called Shot
Mad Bomber
AGI 4 Explosives +7 Β· Level 11+ Β· 1 rank
Unlock the Double Throw ability in combat. This allows you to throw two grenades at once for 2 more AP. You roll with Disadvantage on this π£ Explosives Test. The explosives thrown can not have overlapping areas of effect.
Magnetic Personality
CHA 7 Β· Level 7+ Β· 1 rank
Increase Follower Limit for intelligent NPCs by 1
Master Thief
PER 7 AGI 8 Sneak +6 Lockpick +6 Β· Level 8+ Β· 1 rank
Being Overencumbered no longer gives you a penalty to π€ Sneak. The first CRITFAIL you roll when trying to stealing an item (that is not on a person) is converted into a regular failure
Medic
INT 6 Medicine +6 Β· Level 4+ Β· 3 ranks
Rank 2 requires Level 9. Rank 3 requires Level 14.
Heal Bonus +2 when using any healing item per rank of this perk
Meltdown
PER 8 Energy Weapons +8 Β· Level 10+ Β· 1 rank
When you kill an enemy with a direct attack with an Energy Weapon, they will explode, dealing a quarter of the attacks damage to others within Close range.
Miss Fortune
LUC 7 Can not have Mysterious Stranger Β· Level 7+ Β· 1 rank
Just when your enemies think they have the upper hand, Miss Fortune appears to turn their world upside down. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have Miss Fortune appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and Miss Fortune does not appear, the GM must refund the Luck point you spent. Although Miss Fortune does not deal a large amount of direct damage, her attacks always cripple limbs. Her attacks also have a chance to afflict additional effects, like knockdown, stun, or breaking the targets weapon. They always appear within their weaponβs ideal range. Any attempt to find where Miss Fortune went after their attack fails.
Mister Sandman
AGI 8 Sneak +5 Β· Level 8+ Β· 1 rank
Not available to: Super Mutant, Robot.
When you perform a Sneak Attack with a silenced or suppressed weapon, the attack damage is increased by +3. If they are sleeping, this increases to +6 and you automatically CRIT if the attack succeeds. You cannot gain this benefit while in Power Armor.
Moving Target
AGI 6 Β· Level 5+ Β· 2 ranks
Rank 2 requires Level 11.
Not available to: Super Mutant.
- Rank 1: When moving through an enemies Overwatch zone, your Evasion is increased by 2 during their attack.
- Rank 2: Gain 1 Evasion for every 3 tiles moved until your next turn. This bonus does not apply if you end your turn in Cover.
Mutant Rage
STR 8 END 7 Β· Level 9+ Β· 1 rank
Not available to: Human, Ghoul, Robot.
When you are reduced below 25% HP, you enter a Rage that lasts until combat ends or you are downed. While Enraged: - +2 Bonus π‘ Melee Damage - +2 DT against all damage - +1 MAP - You can only use Melee, π Unarmed, or π€Ύ Throwing attacks. You can not use π€ Sneak or perform actions that require CHA Tests.
Mutant Skin
END 8 Super Mutant Β· Level 7+ Β· 1 rank
Not available to: Human, Ghoul, Robot.
Your mutant skin reacts to incoming damage, making each subsequent attack less effective. Gain 1 DT for the respective damage type when damage is taken. This can stack up to 3 times for each damage type in a combat, and you lose the bonus when combat ends.
Mutate!: Bonsai
Ghoul Mutate! Trait Β· Level 1+ Β· 1 rank
Not available to: Human, Super Mutant, Robot.
Due to a rogue tree seed, a pinch of FEV, and a whole lot of radiation, a tree is now growing out of your head! Level 1: Your head has +10% Physical DR and -10% Energy DR Level 5: Your tree will now grow Fruit. These fruit will be unique to your character, and you can work with the GM to decide what benefit they provide when consumed. You gain 1 Fruit every π Long Rest. Fruit from previous Long Rests will spoil on the next Long Rest. You can no longer wear helmets or Power Armor helmets. Level 10: DR bonus and penalty are increased to 20%. Fruit benefits are increased, and you now get 2 Fruit per Long Rest. Levle 15: DR bonus and penalty now apply to the Torso as well. Your maximum AP is reduced by 1. Level 20: DR bonus and penalty are increased to 30%. Fruit benefits are increased, and you now get 3 Fruit per Long Rest.
Mutate!: Glowing One
Ghoul Mutate! Trait Β· Level 1+ Β· 1 rank
Not available to: Human, Super Mutant, Robot.
You are a Glowing One whose power is slowly growing. Level 1: You are slowly becoming brighter. You gain no benefit from being in darkness, but you gain π₯ Night Vision. Your unarmed attacks do +2 RAD damage. Level 5: Dealing and receiving RAD damage now gives you Glow, which acts as temporary Hit Points. Your Glow maximum is 5 + (END mod / 2). Level 10: You now illuminate all objects within π‘ Melee range. You also emit radiation if you have Glow. Creatures take 1 RAD damage if they start their turn next to you. You may spend 1 π Luck Point to surpress this emission until the next combat. Level 15: Your Glow maximum is now 10 + (END mod / 2). Your π Unarmed attacks now do +4 RAD damage. However, healing through normal means, such as the First Aid action, is halved. Level 20: When you are downed, you emit a radiation blast, dealing RAD damage equal to your Glow maximum to all creatures in Close range.
Mysterious Stranger
LUC 7 Can not have Miss Fortune Β· Level 7+ Β· 1 rank
From time to time, a Mysterious Stranger comes to your aid, with lethal results. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have the Mysterious Stranger appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and the Mysterious Stranger does not appear, the GM must refund the Luck point you spent. The stranger has an AGI of 10, a π« Small Guns skill of 12, and has Small Guns as a Tag skill. They always roll with Advantage on their attacks, and their attackβusing a custom .44 Magnum revolverβinflicts massive physical damage. They always appear within their weaponβs ideal range. Any attempt to find where the Stranger went after their attack fails.
Negotiator
CHA 6 Barter +6 Β· Level 6+ Β· 1 rank
If a negotiation fails as a result of a failed π° Barter Test, you may attempt to negotiate a different deal at least once before being ignored
Nerd Rage!
INT 8 Β· Level 4+ Β· 3 ranks
Rank 2 requires Level 10. Rank 3 requires Level 15.
- Rank 1: While your health is reduced to less than one fourth of your maximum, gain 10% DR, and +1 to the damage of all your attacks.
- Rank 2: This increases to +20% DR, and +3 damage.
- Rank 3: this increases to +30% DR and +6 damage.
Night Person
PER 8 Β· Level 1+ Β· 1 rank
You no longer receive penalties due to darkness. Treat every light zone as Bright β see π₯ Stealth Β§ Seeing in the Dark. This is stronger than Night Vision, which shifts each zone only one tier brighter and so leaves Total Darkness as Dim.
Ninja
AGI 8 Sneak +6 (Melee +6 or Unarmed +6 or Throwing +6) Β· Level 8+ Β· 1 rank
Not available to: Robot.
When you make a Sneak Attack with a π‘ Melee weapon, π Unarmed attack, or π€Ύ Throwing weapon, the damage is increased by +2. Your π― CRIT Range is also increased by +1 for these π€ Sneak Attacks. You cannot gain this benefit while in Power Armor.
Nuclear Physicist
INT 8 Science +5 Β· Level 5+ Β· 1 rank
Whenever you use an Energy Weapon that has the β’ Radiation effect, increase Radiation inflicted by 1.
Old World Gourmet
END 6 Survival +3 Β· Level 1+ Β· 1 rank
Not available to: Robot.
Gain double HP from pre-War packaged food items. Gain +4 HP after drinking alcohol
Pack Rat
Level 1+ Β· 2 ranks
Rank 2 requires Level 8.
Gain 1 Quick Slot for equipping items for eac rank of this perk.
Pain Train
STR 7 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: When you move at least 4 tiles in a straight line and make a Melee attack, Unarmed attack, or Push at the end of that movement, the attack/Push deals +3 damage and applies Knockback 1. If the target is knocked into a wall or obstacle, they take an additional +2 damage.
- Rank 2: The bonus damage increases to +5. If the target is knocked into a wall or obstacle, they are also Stunned for 1 turn.
Paralyzing Palm
STR 6 AGI 7 Β· Level 11+ Β· 1 rank
Once per combat, you may perform a Called Shot at the Torso to paralyze the opponent. If this attack deals damage, it will inflict Stunned on the enemy for 1 turn.
Party Boy / Party Girl
END 6 CHA 7 Β· Level 1+ Β· 1 rank
Not available to: Robot.
You roll one fewer die when resisting alcohol addiction, and whenever you drink an alcoholic drink, you heal +4 HP.
Pathfinder
PER 6 Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: When you are the Leader for a World Map Encounter Detection Group Test, roll the Group Test with Advantage (both leader rolls are rolled with Advantage). Additionally, when you perform the Scout rest activity, the Detection DC bonus you provide extends to -3 DC instead of -2.
- Rank 2: When leading encounter detection, a Failure result is upgraded to a Success (partial detection).
Pharma Farma
LUC 6 Β· Level 1+ Β· 3 ranks
Rank 2 requires Level 6. Rank 3 requires Level 10.
When you are scavenging a location that contains medicine or chems, you find one additional random chem or medical item per rank of this perk.
Pickpocket
AGI 7 Β· Level 1+ Β· 3 ranks
Rank 2 requires Level 8. Rank 3 requires Level 16.
- Rank 1: The first CRITFAIL you roll when trying to pickpocket or reverse pickpocket will be converted to a normal failure.
- Rank 2: When pickpocketing a person who is not aware or alert, failure will still reveal you, but they will not suspect you of any wrongdoing
- Rank 3: The difficulty of stealing large items, such as weapons, is decreased when pickpocketing.
Piercing Strike
STR 7 Unarmed +5 Β· Level 7+ Β· 2 ranks
Rank 2 requires Level 14.
Your attacks using unarmed attacks gain Piercing 2 for every rank of this perk.
Precision Shot
PER 7 Small Guns +8 or Energy Weapons +8 Β· Level 8+ Β· 2 ranks
Rank 2 requires Level 14.
- Rank 1: You unlock Precision Targets when making Called Shots. Precision Targets are objects or body parts smaller than standard limbs. Precision Targets have an Accuracy Penalty of -12 and cost +2 AP instead of the normal +1 . Available Precision Targets: - Eyes (Blinded 2 turns on hit, always Solid against Head Cripple Threshold), - Hands/Weapon (target must pass STR + Athletics DC 15 or drop weapon, weapon takes damage, no HP damage), - Groin (target must pass END + Survival DC 15 or Stunned 1 turn and -2 MAP for rest of combat, damage to Torso Cripple Threshold), - Equipment (destroy, detonate, or knock loose an item on the targetβs belt/Quick Slot, no HP damage), - Mid-Air Thrown Projectile (Reaction to shoot a grenade during an enemy Explosives Attack, detonates at current position). If in Overwatch Mode, you may use an Overwatch Attack on a mid-air grenade instead of a Reaction.
- Rank 2: Reduce Accuracy Penalty for Precision Targets from -12 to -10. You may now target Fusion Cores on enemies in Power Armor. On a damaging hit, the Fusion Core is damaged β roll 1d6, on a 5-6 it detonates, dealing massive energy damage to the wearer and nearby creatures.
Pugilism
STR 6 Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: your Unarmed attacks inflict +2 damage.
- Rank 2: Your Unarmed attacks also gain another +2 damage.
Pyromaniac
Each time you take this perk, the level requirement increases by 4. Β· Level 2+ Β· 3 ranks
The attack damage you deal using fire-based weapons increases by +2 per rank.
Quick Draw
AGI 5 Β· Level 1+ Β· 1 rank
It costs 1 less AP to use the Manage Inventory action
Quick Hands
AGI 8 Β· Level 4+ Β· 1 rank
Not available to: Robot.
It costs 1 less AP to reload weapons.
Quick Recovery
AGI 5 Β· Level 1+ Β· 1 rank
Moving from Prone to Standing only costs 1 AP.
Rad Resistance
END 6 Β· Level 4+ Β· 1 rank
Rank 2 requires Level 12.
Not available to: Ghoul, Super Mutant, Robot.
Your β’ Radiation Resistance increases by +1.
Read the Room
PER 5 Speech 5 Β· Level 3+ Β· 1 rank
You are adept at reading stress, intent, and emotional leakage. In tense social situations, you may assess an NPCβs emotional state and immediate priorities, revealing what they are most concerned about or trying to protect.
Refractor
PER 6 Β· Level 3+ Β· 2 ranks
Rank 2 requires Level 8.
Your Energy DT increases by +1 per rank in this perk.
Repairman
Repair +3 Β· Level 1+ Β· 3 ranks
Rank 2 requires Level 6. Rank 3 requires Level 11.
π§ Repair Bonus is increased by 2 for each rank of this perk
Retention
INT 5 Β· Level 1+ Β· 1 rank
Book Perks from books or magazines may be used one additional time, and do not expire if not used before the next π Long Rest.
Ricochet
LUC 9 Β· Level 9+ Β· 1 rank
If an enemy makes a ranged attack against you and rolls a CRITFAIL, you may spend one Luck point to have a ricochet hit them. Resolve the damage roll against the attacking enemy instead.
Rifleman
PER 6 AGI 5 Rank 2 require Level 8 Β· Level 2+ Β· 2 ranks
- Rank 1: When you make a ranged attack with any two-handed weapon with a Fire Rate of 2 or lower (except Big Guns), you add +2 damage to each shot of the weaponβs attack per rank.
- Rank 2: These attacks also gain the Piercing 2 effect.
Road Warrior
Pilot +4 Β· Level 4+ Β· 1 rank
Accuracy penalty when attacking from a moving vehicle is reduced by 2.
Robotics Expert
INT 8 Β· Level 4+ Β· 1 rank
You can modify robot armor, weapon mounts, and modules.
Salesman
CHA 4 Barter +5 Β· Level 3+ Β· 1 rank
You may attempt to sell goods that a merchant would normally refuse (Useless demand). Make a π° Barter Test to shift the demand state up by 1 tier for that transaction. If the goods are stolen or you are being deceptive about their value or quality, you must also pass a π Composure Test. You gain +2 Composure and +1 Barter for these transactions.
Science!
INT 7 Β· Level 2+ Β· 1 rank
You can modify energy weapons with weapon mods, and you can also craft certain advanced armor mods.
Scoundrel
CHA 7 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 9.
Your π Composure is increased by +2 in social contexts per rank of this perk
Scrapper
Repair +5 Β· Level 2+ Β· 2 ranks
Rank 2 requires Level 5.
- Rank 1: You are now able to salvage Uncommon Scrap.
- Rank 2: You are now able to salvage Rare Scrap
Scrounger
LUC 6 Each time you take this perk, the level requirement increases by 5. Β· Level 1+ Β· 3 ranks
You find additional ammunition when scavenging for every rank of this perk.
Self Defense Technique
AGI 7 Unarmed +6 Β· Level 7+ Β· 1 rank
If you have not attacked or only made π Unarmed attacks in a turn and you end your turn next to an opponent, increase your Evasion by +2 until your next turn.
Shotgun Surgeon
PER 5 AGI 5 Small Guns +5 Β· Level 9+ Β· 1 rank
Your ranged attacks using shotguns gain the Piercing 2 effect. Your shotgun attacks also have Disadvantage when rolling to see if they hit a friendly target.
Silent Running
AGI 7 Sneak +5 Β· Level 10+ Β· 1 rank
Not available to: Robot.
You can now be in a Standing stance while Sneaking.
Silent Takedown
AGI 8 Sneak +7 Unarmed +7 Β· Level 10+ Β· 1 rank
When π€ Sneak Attacking an unaware person with an π Unarmed attack from behind, a damaging attack has a chance of knocking the target unconscious. Only works on biological beings.
Size Matters
END 7 Each time you take this perk, the level requirement increases by 5. Β· Level 3+ Β· 3 ranks
When you make a ranged attack with any Big Gun, you deal +10% damage per rank.
Slayer
STR 8 AGI 7 Β· Level 15+ Β· 1 rank
When you inflict any damage with an π Unarmed attack, π‘ Melee weapon, or π€Ύ Throwing weapon, you may spend 2 π Luck Points to immediately inflict a CRIT.
Smooth Talker
CHA 6 Β· Level 1+ Β· 1 rank
Your π Composure is increased by +2 when trying to recruit intelligent Followers
Snakeater
END 6 Β· Level 1+ Β· 1 rank
Not available to: Robot.
Gain 1 Poison Resistance
Sniper
PER 8 AGI 6 Β· Level 10+ Β· 1 rank
When you make a Called Shot with a Long Rifle, the π― CRIT Range is increased by 1.
Solar Powered
END 7 Β· Level 3+ Β· 1 rank
Not available to: Ghoul, Super Mutant, Robot.
When in direct sunlight, you gain +1 Bonus π‘ Melee Damage, +2 to all healing effects, and 1 β’ Radiation Resistance.
Stat!
AGI 5 Medicine +5 Β· Level 5+ Β· 2 ranks
Rank 2 requires Level 9.
- Rank 1: Stimpaks cost 1 less AP to use
- Rank 2: The Stabilize action costs 2 less AP. Treatments that cost more than 10 AP have their cost reduced by 2.
Steady Aim
STR 7 AGI 5 Β· Level 1+ Β· 1 rank
Your first Aim action increases Accuracy by 2, but only for Burst Fire attacks
Stonewall
STR 6 END 8 Β· Level 1+ Β· 1 rank
Roll with Advantage when resisting getting Knockdown. You also gain +1 DT against π‘ Melee and π Unarmed attacks
Strong Back
STR 5 END 4 Each time you take this perk, the level requirement increases by 3. Β· Level 1+ Β· 3 ranks
Your maximum carry weight is increased by +3 per rank.
Stunt Man
END 6 AGI 7 LUC 5 Β· Level 1+ Β· 1 rank
Gain 20% DR against fall damage, explosive damage, and environmental physics damage
Tag!
Level 8+ Β· 1 rank
You may select one additional Tag skill. Increase the skillβs rank by 2, to a maximum of 12, and mark it as a Tag skill. You may only Tag a skill which is at level 3 or below.
Taunt
CHA 4 Speech +4 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 10.
- Rank 1: You may use the Taunt action in combat (4 AP). Choose a target within Close range that can hear and understand you. The target must make a Composure Test (DC = your CHA + Speech Test result). On failure, the target gains Taunted for 2 turns. On success, the target resists. You may only have 1 target Taunted at a time. Taunted ends early if the target breaks line of sight to you for a full turn.
- Rank 2: You may Taunt up to 2 targets simultaneously. Taunted enemies who attack you have -2 Accuracy.
Terrifying Bulk
END 8 Β· Level 4+ Β· 2 ranks
Rank 2 requires Level 12.
Not available to: Human, Ghoul, Robot.
- Rank 1: Your Composure is increased by 3 during combat.
- Rank 2: Composure bonus increases to 6 during combat. Additionally, you are immune to the Suppressed debuff.
Terrifying Presence
STR 5 Speech +4 Β· Level 9+ Β· 2 ranks
Rank 2 requires Level 13.
- Rank 1: When you make a Speech test to threaten or scare someone, they have -2 Composure when they try to resist
- Rank 2: You unlock the Terrify ability. Terrify costs 4 AP in combat. Threaten an enemy within Close range, using a STR + Speech test. If you succeed, that enemy will be afflicted with Fear for 2 turns.
Thick Skull
END 8 Β· Level 8+ Β· 1 rank
Not available to: Human, Ghoul, Robot.
Your Headβs Cripple Threshold is increased by 5. You resist the first Stun effect applied to you once per Combat.
Toughness
END 6 LUC 4 Β· Level 1+ Β· 2 ranks
Rank 2 requires Level 8.
Your Physical DT increases by +1 per rank in this perk.
Tunnel Rat
AGI 6 Β· Level 1+ Β· 1 rank
Move actions while Crouched do not cost extra AP. Move actions while Prone cost 1 less AP, but 1 extra AP for every 2 Moves.
Unstoppable Force
STR 8 Β· Level 10+ Β· 2 ranks
Rank 2 requires Level 14.
Your π‘ Melee, π Unarmed, and π€Ύ Throwing weapon attacks ignores 1 Parry effect the enemy has for every rank of this perk
Weapon Handling
(Small Guns +10 or Energy Weapons +10 or Big Guns +10 or Melee +10) Β· Level 10+ Β· 1 rank
Reduces weapon STR requirements by 2.
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