Command & Control

👉 Command now works on your whole party, ♟️ Followers act through you instead of taking turns, and 🔬 Science can hack terminals and take over robots.

Does this affect your character?

  • Speech, Science or Survival milestones: re-read them. Several changed or moved. 🎯 Milestones
  • Leader, Hacker or Ferocious Loyalty perks: all three changed. 🎖 Perks
  • Followers: ask the GM for their new Follower card.
  • Zone of Control (Melee +7): it works differently now.
  • Robot Origin: you can now be Hacked.

Command & Speech: orders for your whole party

  • COMMAND is rebuilt. It now works on any ally who can hear you, not just Followers. No Test, 3 AP, needs 💬 Speech +3. 👉 Command
    • Attack: an enemy becomes your Priority Target. The first hit from you and up to 3 allies deals +1 + half your Command Bonus.
    • Move!: an ally in Close range takes an ⏩ Extra Turn with 3 + half your Command Bonus MAP and no AP.
    • Steady!: an ally re-rolls a Composure Test against a Mental effect (adding your Command Bonus), or loses that many 😰 Shaken stacks.
    • Rally the Troops! (Speech +7, 4 AP): an ally gains +3 AP at the start of their next turn.
    • Now! (Speech +10, 6 AP, once per combat): an ally takes a full Extra Turn right after yours.
    • Defend, Full Retreat and Assist are gone.
  • COMMAND BONUS replaces Follower Command Bonus: (Skill + SPECIAL mod) ÷ 3, rounded down. Command always uses Speech + CHA. 👉 Command Bonus
  • CALL ‘EM OUT (Speech +5) can be used in combat: spend your Reaction to give an attacked ally Evasion.
  • SEIZE THE MOMENT (Speech +10) replaces Unifier of the Wastes and unlocks Command: Now!
  • PERKS:
    • New: Squad Leader. Move! and Steady! can target 2 allies; your first Command each turn costs 1 less AP.
    • Leader: no longer needs INT 6. +1 Command Bonus per rank.

Hacking & Robots: break in, glitch out, take over

  • HACK is a new action (5 AP, Science +3). Get into a terminal, then each Hack runs one command; tougher security means more commands need a Test. 3 failures or a CRITFAIL locks you out. 💻 Hack
  • GLITCHES: at Science +5, Hack a robot (DC 10 + its level) to give it a Glitch for 2 turns: Blinded, Slowed, Distracted, Marked or −3 AP. At Science +10, IFF fault (Madness).
  • OVERRIDE is its own action (6 AP, Science +7, DC 10 + the robot’s level). Out of combat, the robot becomes your Follower. In combat, see Followers below. 🤖 Override
  • SCIENCE MILESTONES: Hacking is now +3 and Robotic Command +5. Master of Robotics no longer gives +3 AP to robot Followers.
  • HACKER (perk): now Level 8+; choose two Glitches when you Hack a robot.
  • ROBOT PCs can be Hacked, and make a Composure Test (DC 15) to resist.
  • SYRINGES have no effect on robots.

Followers: they help through you

  • FOLLOWERS no longer take turns or go on the battle map. Each one has a card with a Perk and Support Abilities that you use, once per combat (twice with the milestone for their type). They only go on the map if the fight reaches them. ♟️ Followers
  • TAME and OVERRIDE take two steps in combat: the target is 🕊️ Pacified first, then 🔁 Turned. Still Turned when combat ends? It’s your Follower. Tame’s DC is now 10 + the creature’s level. 🐕 Tame
    • Elite creatures and robots can be Pacified but not Turned or recruited. Legendary ones are immune.
  • NEW STATUS EFFECTS: 🔁 Turned (fights on your side, acting right after you) and 🧱 Resolute (can’t be Pacified for 2 turns after Pacified ends). Pax does nothing to a Resolute target.
  • BEAST HANDLER (Survival +3) no longer unlocks Command.
  • FEROCIOUS LOYALTY (perk): when you go down, each Follower uses a Support Ability for free.
  • A 🐄 Pack Brahmin’s packs are out of reach in combat unless it is on the map.

Reactions & Extra Turns

  • REACTIONS: you have one Reaction per round. 🤺 Opportunity Attacks now spend it. Overwatch Mode spends it too and blocks Free Reactions. 😮 Reactions lists every Reaction.
    • Zone of Control (Melee +7): one Opportunity Attack per round as a Free Reaction (was 2 per round).
  • ASSIST is a new Reaction anyone can use: +2 Accuracy on an ally’s attack. Ranged Assists need a weapon that can Burst Fire and spend a full burst. Not usable with Explosives Attacks. You can also give +2 on an ally’s Test if you have +1 in that Skill. 🤝 Assist
    • New perk: Wingman. Better Assists, and at Rank 2 one free Assist per round.
  • EXTRA TURN is a new rule. You take it immediately, even if you have already acted. It does not refresh your Reaction, start/end-of-turn effects do not trigger, and it ends Overwatch. AP you 🧘 Prepare carries into it. ⏩ Extra Turn
    • Back in the Saddle (Medicine +10): the stabilized ally’s turn is now an Extra Turn with full AP and MAP.

Everything else

  • DEBUFF CATEGORIES: every debuff is now Mental, Physical or Unresisted, shown on its page. Status Effects
  • MOD BANDS: Repair and Science milestones now list the mod band they let you build.