Fusion Core ๐Ÿ”ณ ๐Ÿ’ฐ 200

A sealed pre-war fusion cell the size of a thermos, still ticking over two centuries after the plant that made it stopped existing. It is the only thing that makes ๐Ÿฆพ Power Armor more than a very expensive statue.

Charges

A full core holds 20 charges.

DrainCost
Simply wearing powered Power Armor1 charge per day
Overdrive Servos โ€” each ๐Ÿ’จ Sprint1 charge
Stealth Field โ€” each activation2 charges
Jetpack โ€” spin up, lasts the combat1 charge
Reactive Plates โ€” charge the plates, lasts the combat1 charge

At 0 charges the core is spent and the suit goes dead where it stands.

A dead suit

With no charges remaining:

The pieces keep their HP and ๐Ÿ’Ž Hardness โ€” you are still armored. Climbing out takes time.

Swapping a core

2 โšก AP in combat. Free outside it.

Cannot be crafted

No workstation builds one โ€” the ๐Ÿ”จ industrial-workshop rule puts sealed fusion cells well out of reach. Found, bought, or taken.

Source: pulled from derelict suits, generators and military sites, or bought in tech-focused settlements. Trades as a Tech & Tools good at ~200 caps full; a partly drained core is worth proportionally less.