🔋 Fission Battery 🔳 (stack of 10) 💰 50
A palm-sized pre-war cell with a cracked yellow casing and a charge that has outlasted everyone who knew how it was made. The AA battery of high-tech gear — common enough to find in a gutted terminal, valuable enough that nobody leaves one behind.
Crafting Component
The power source for every energy explosive. One battery per unit, no substitutions:
Explosive Scrap DC Plasma Grenade 3 ⚪ Common Scrap + 2 🟢 Uncommon Scrap 15 Plasma Mine 3 ⚪ Common Scrap + 2 🟢 Uncommon Scrap 15 Pulse Grenade 3 🟢 Uncommon Scrap + 2 🔵 Rare Scrap 20 Pulse Mine 3 🟢 Uncommon Scrap + 2 🔵 Rare Scrap 20 Cryo Grenade 3 🟢 Uncommon Scrap + 2 🔵 Rare Scrap 20 Cryo Mine 3 🟢 Uncommon Scrap + 2 🔵 Rare Scrap 20 All six are built at a ⚗️ Chemistry Station, and every one requires both 🎖 Demolition Expert and 🎖 Science!.
Cannot be crafted
No workstation builds one — the 🔨 industrial-workshop rule puts power cells beyond hand assembly. Found, bought, or salvaged.
Source: stripped from terminals, powered tools, and derelict robots, or bought in tech-focused settlements. Trades as a Tech & Tools good at ~50 caps.
Related
- 🔨 Crafting — the full recipe list and workstation requirements
- ⚗️ Chemistry Station — where energy explosives are built
- Fusion Core — the rare industrial power source, not interchangeable with this
- 💰 Bartering — what you will actually pay