πŸ‘„ CHA Skill

Used to persuade, inspire, and deceive

Milestones

Level 3

Command

Unlock the πŸ‘‰ Command action for intelligent biological β™ŸοΈ Followers.

This allows you to issue orders to your β™ŸοΈ Followers in combat, directing them to attack specific targets, defend positions, retreat, assist allies, or rally.

Without this milestone, intelligent β™ŸοΈ Followers act according to their own instincts or GM guidance. You cannot direct their combat behavior.

Level 5

Call 'Em Out

In a tense social situation, you may publicly challenge an NPC about a contradiction, omission, or suspicious detail in their statements.

Make a πŸ‘„ CHA + πŸ’¬ Speech Test opposed by the target’s 😌 Composure.

On success:

  • The NPC is exposed β€” they must respond in a way that reveals information, shifts blame, or escalates the situation
  • You gain Advantage on subsequent Speech Tests against this NPC for the remainder of the interaction

On failure:

  • The NPC deflects or turns the accusation against you
  • You may suffer Disadvantage on your next πŸ’¬ Speech Test against them (GM discretion)

Call β€˜Em Out can be used once per conversation. It represents reading subtle cues, inconsistencies, and emotional tells that untrained characters would miss.

Level 7

Rally the Troops!

Unlock the πŸ‘‰ Command: Rally the Troops! Command action. When used, it gives +3 ⚑ AP to affected β™ŸοΈ Followers.

Level 10

Unifier of the Wastes

Once per Long Rest, when combat begins in the presence of neutral NPCs, you may immediately convert up to 3 neutral NPC characters into temporary β™ŸοΈ Followers for the duration of the combat.

This ability is automatic β€” no Speech Test is required. It represents your legendary reputation for leadership β€” when violence erupts, people instinctively rally to your side.