A Workbench is a bench, a vise, and a spread of tools — the general-purpose workstation of the Wasteland. It is where gear is built, modified, taken apart, and put back together. Of the three workstations it handles by far the most, and every weapon, armor, and robot modification in the game is installed at one.

A Workbench is a fixture, not an item

You do not carry a Workbench. It is part of the world — you find one, or you build a settlement around one. Nothing on this page can be done in the field unless it says so.


What You Do Here

Operation TestMaterialsPerk🔨 Time
Install / swap a weapon mod🧠 INT + 🔧 Repair (INT + 🔬 Science for energy)Scrap by host tier🎖 Gun Nut · 🎖 Blacksmith · 🎖 Science!By tier
Install / swap an armor modINT + 🔧 RepairScrap by host tier🎖 ArmorerBy tier
Install / swap a Power Armor modINT + 🔧 RepairScrap by host tier🎖 ArmorerBy tier
Install / swap a robot modINT + 🔧 RepairScrap by host tier (Big Guns column)🎖 Robotics ExpertBy tier
Remove a mod(no Test)Same as installingBy tier
Fabricate gear — pipe guns, T1–T2 melee, T1–T2 armor, clothingINT + 🔧 RepairScrap + materialsNone / 🎖 Blacksmith / 🎖 ArmorerBy tier
Custom GearINT + 🔧 RepairScrap + materials🎯 Jury Rigging + GM gatingBy tier
Improvised CraftingINT + 🔧 RepairScrapNone (GM-adjudicated)GM discretion
Dismantle an item into Scrap(automatic)Yields Scrap🎖 Scrapper for Uncommon / Rare15 min
⚙️ Scrap RefinementINT + 🔧 Repair5 lower-tier ScrapNone1 hr
Refill a Repair Kit charge(automatic)3 ⚪ Common ScrapNone15 min
Refill a 🧰 Toolkit charge(automatic)3 🟢 Uncommon ScrapNone15 min
Repair with raw ScrapINT + 🔧 RepairScrap🎯 Jury Rigging1 hr
Duplicate CombiningINT + 🔧 RepairA second identical itemNone1 hr
Repair a Robot Fix / 🔩 Fix MalfunctionINT + 🔧 Repair1 kit chargeNone1 hr per charge

Full rules for each of these live on 🔨 Crafting. Every mod’s own page lists its band, gate, and Test.

Two skills, one bench

Almost everything at a Workbench runs on 🧠 INT + 🔧 Repair. The single exception is energy weapon mods, which use 🧠 INT + 🔬 Science — and gate on the 🔬 Science milestone ladder rather than the 🔧 Repair one. Armor and robot mods stay on 🔧 Repair throughout, energy-flavoured or not.


What a Workbench Can’t Do

Some jobs need a different station:

You want to makeGo to
Chems, medical items, syringer ammo⚗️ Chemistry Station
Explosives, grenades, mines (except the Molotov)⚗️ Chemistry Station
Cooked food, alcohol, purified water🍳 Cooking Station

And some jobs can’t be done at any workstation at all. A bench in a garage is not a factory — the industrial-workshop rule puts three categories out of reach:

  • Ammunition. Cartridges and cells need primers, casings, and calibrated tooling. Scavenge or buy it.
  • Manufactured tool-kits Repair Kit, 🧰 Toolkit, First Aid Kit, Doctor’s Bag, 🦴 Osteosynthesis Implant. Found or bought. (Refilling Repair Kit and Toolkit charges still works — that’s a different job.)
  • Advanced weapons and armor from scratch — Tier 3+, energy weapons, power armor, robot chassis. These are found, then modified.

Working Without a Workbench

A few operations never needed one:

  • Kit-based repair. Spending a Repair Kit or 🧰 Toolkit charge on an item works anywhere, including in combat. That is what kits are for.
  • 🔨 Butchering a creature and dismantling a robot corpse.
  • Crafting a Molotov, a 🧶 Rope, and the handful of other recipes whose own page says Workstation: None.

The 🎯 Field Repairs milestone (🔧 Repair +3) extends that list to the bench-work repairs — 🎯 Jury Rigging, Duplicate Combining, and repairing Robots — but not to anything else here.

Modification always needs the bench

No perk, milestone, or item lets you install a mod, refill a kit, or fabricate gear in the open Wasteland. 🎯 Field Repairs covers repairs, not construction.


Finding One

Workbenches are common wherever people maintain equipment for a living — settlements, garages, workshops, military bases, raider camps, and most places that have been occupied since the war. Assume a settlement of any size has one the party can use, for free or for a small fee.

They are also immovable. A party that wants a Workbench of its own has to hold a place that already has one, or take the time to build it.