💪 STR Skill

Wield melee weapons

Milestones

Level 3

Threatening Reach

Your 🗡 Melee 🤺 Opportunity Attacks now also trigger when a hostile creature within your Melee reach performs a ranged ⚔ Attack. Your 🤺 Opportunity Attack resolves before their ranged attack. If your Opportunity Attack inflicts an Injury or Injury Escalation to an arm, the ranged ⚔ Attack fails.

Level 5

Skirmisher

After your first successful 🗡 Melee ⚔ Attack each turn, gain ⚡ MAP equal to your 🗡 Melee skill divided by 3 (rounded down).

Level 7

Warrior

Choose one:

Zone of Control

Your 🤺 Opportunity Attacks now also trigger when a hostile creature enters your Melee reach. You may make up to 2 🤺 Opportunity Attacks per round.

Riposte

Once per round, when an enemy misses a 🗡 Melee or 👊 Unarmed attack against you, you may make an attack against them as a 😮 Free Reaction.

Lunge

Once per turn, when you make a 🗡 Melee ⚔ Attack, you may extend your reach by 1 tile for that ⚔ Attack. If the ⚔ Attack hits, you may move into the tile adjacent to the target for free.

Level 10

Melee Master

Choose one:

Staggering Blows

Anyone hit by your 🗡 Melee attacks gains the Staggered debuff.

Executioner

Once per combat, when you hit with a 🗡 Melee attack against a target that is affected by any negative status effect (Staggered, Stunned, Prone, Suppressed, etc.), you may declare Executioner’s Swing. This attack is treated as a CRIT.

Warden

Allies within your Melee weapon’s reach gain +2 Evasion. Once per round, when an ally within your reach is targeted by an attack, you may use your 😮 Reaction to swap places with that ally and become the target of the attack instead. You gain DT (Physical DT or Energy DT, matching the attack type) equal to your ✊ Bonus Melee Damage for this attack only. The swapped ally may immediately move to an adjacent tile for free.