Scrap is the universal mechanical resource in the Wasteland. It abstracts all mechanical components into three tiers of increasing rarity and value.


Scrap Tiers

TierScarcityExamplesPrimary Uses
⚪ Common ScrapVery AbundantScrews, duct tape, cloth, wood, rubber, basic metalRepair Kit refills, basic crafting, Bandages, Stimpaks, Fix (robots)
🟢 Uncommon ScrapModerateSprings, gears, circuitry, fiberglass, glass, screwsToolkit refills, Jet, Mentats, advanced mods, Fix (robots)
🔵 Rare ScrapScarceMilitary-grade components, gold, nuclear material, ballistic fiberRadAway, Antibiotics, Psycho, high-end mods

Scrap Demand Summary

Common Scrap

UseCostNotes
Repair Kit refill3 per charge (15 full)Primary demand driver
Fix (robot repair)5 per useField repair without kit charges
Bandages (via Antiseptic)2 total1 Common → Antiseptic, 1 Common + Antiseptic → 5 Bandages
Stimpak crafting1 per batchProduces 2-3 Stimpaks
Antiseptic crafting1 per batchProduces 2 Antiseptic
Jet crafting1 per batchAlso requires 2 Uncommon
Basic weapon/armor modsVariesGM-determined per mod
Improvised craftingVariesGM-determined

Uncommon Scrap

UseCostNotes
Toolkit refill3 per charge (15 full)Primary demand driver
Fix (robot repair)3 per useAlternative to 5 Common
Jet crafting2 per batchAlso requires 1 Common
Mentats crafting2 per batchAlso requires Brain Fungus
Advanced weapon/armor modsVariesGM-determined per mod

Rare Scrap

UseCostNotes
RadAway crafting2 per batchAlso requires Pure Water + Glowing Fungus
Antibiotics crafting2 per batchAlso requires 2 Glowing Fungus + Pure Water + Stimpak
Psycho crafting1 per batchAlso requires Stimpak + 2 Hubflower
High-end weapon/armor modsVariesGM-determined per mod

Scrap Sources

SourceMethodYields
ScavengingExploring locations during 🏕 Long Rest or downtimeAll tiers (location-dependent)
Dismantling itemsWorkbench, auto-successCommon (default), Uncommon/Rare with Scrapper perk
Dismantling robotsINT + 🔧 Repair TestAll tiers (robot quality-dependent, Scrapper for higher tiers)
TradingBuy from merchantsAll tiers (Rare is expensive)
LootingFound on enemies, in containersAll tiers (Common most frequent)

GM Guidelines for Scrap Availability

Common Scrap should be easy to find. Almost any location has junk that yields Common Scrap. A typical scavenging session should yield 5-10 Common. Players should rarely feel starved for Common Scrap — the tension comes from deciding what to spend it on, not whether they have any.

Uncommon Scrap requires effort. Technical locations (workshops, military bases, labs) yield more Uncommon. A typical scavenging session in a good location yields 3-5 Uncommon. Players should feel the cost of Toolkit refills and chem crafting — they need to actively seek out Uncommon Scrap or dismantle valuable items.

Rare Scrap is a find. High-tech locations (military installations, research labs, vaults) are the primary source. A typical scavenging session might yield 0-2 Rare Scrap. Players should celebrate finding Rare Scrap and agonize over spending it. The Scrapper perk (Rank 2) is the primary way to generate Rare Scrap reliably through dismantling.


Design Guidelines for New Recipes

When creating new recipes that consume Scrap, follow these guidelines:

Recipe Power LevelCommonUncommonRare
Basic (common consumables, simple repairs)1-300
Moderate (useful chems, advanced consumables)0-11-30
Advanced (powerful chems, rare items)00-11-2
Kit refills3/charge3/charge

Recipes should generally cost 2-5 total Scrap across all tiers. Recipes costing more than 5 total Scrap should be rare and produce proportionally powerful results.

3 items under this folder.