π Signal Flare π³ (stack of 3) π° 15
A signal flare that can be used to signal distant allies or light up an area.
Crafting
Workstation: π§ Workbench (or βοΈ Chemistry Station)
Recipe: 3 βͺ Common Scrap + 1 π± Fertilizer β 2 Signal Flares
Perk Required: None
Crafting DC: 10 (π§ INT + π§ Repair)
Weapon Slot Item
- Occupies a Weapon Slot. A flare cannot be clipped to your belt or strapped to your body β lit, it fills a hand, and it casts no light from your Inventory.
- No flame needed. You strike the cap. Unlike a π₯ Torch, nothing has to already be burning.
Use with π Use Item Action: Light and drop the flare, or throw the flare to a spot within Medium range with an π AGI + π€Ύ Throwing Test. Wherever it lands, it makes everything within 5m π₯ Bright, and out to 15m π₯ Dim.
While you hold it lit, one hand is holding it. A Two Handed weapon used at that moment is being used one-handed, and takes the Disadvantage that tag imposes. Throwing or dropping it frees the hand.
Anyone inside the 5m Bright area cannot attempt π€ Sneak Tests in an enemyβs line of sight β including you, if you dropped it at your feet.
Once it has landed it needs no slot. It lights the ground it burns on.
Burns until the end of the scene, then is spent.
Costs 3 β‘ AP