πŸŽ† Signal Flare πŸ”³ (stack of 3) πŸ’° 15

A signal flare that can be used to signal distant allies or light up an area.

Crafting

Workstation: πŸ”§ Workbench (or βš—οΈ Chemistry Station)

Recipe: 3 βšͺ Common Scrap + 1 🌱 Fertilizer β†’ 2 Signal Flares

Perk Required: None

Crafting DC: 10 (🧠 INT + πŸ”§ Repair)

  • Occupies a Weapon Slot. A flare cannot be clipped to your belt or strapped to your body β€” lit, it fills a hand, and it casts no light from your Inventory.
  • No flame needed. You strike the cap. Unlike a πŸ”₯ Torch, nothing has to already be burning.

Use with πŸŽ’ Use Item Action: Light and drop the flare, or throw the flare to a spot within Medium range with an πŸƒ AGI + 🀾 Throwing Test. Wherever it lands, it makes everything within 5m πŸ‘₯ Bright, and out to 15m πŸ‘₯ Dim.

  • While you hold it lit, one hand is holding it. A Two Handed weapon used at that moment is being used one-handed, and takes the Disadvantage that tag imposes. Throwing or dropping it frees the hand.

  • Anyone inside the 5m Bright area cannot attempt πŸ‘€ Sneak Tests in an enemy’s line of sight β€” including you, if you dropped it at your feet.

  • Once it has landed it needs no slot. It lights the ground it burns on.

  • Burns until the end of the scene, then is spent.

Costs 3 ⚑ AP