🎆 Signal Flare 🔳 (stack of 3) 💰 15
A signal flare that can be used to signal distant allies or light up an area.
Weapon Slot Item
- Occupies a Weapon Slot. Lit, a flare fills a hand — it cannot be clipped to your belt or strapped to your body.
- No flame needed. You strike the cap. Unlike a 🔥 Torch, nothing has to already be burning.
Use with 🎒 Use Item Action:
Light and drop the flare, or throw the flare to a spot within Medium range with an 🏃 AGI + 🤾 Throwing Test. It lights the ground it lands on.
While you hold it lit, one hand is holding it. A Two Handed weapon used at that moment is being used one-handed, and takes the Disadvantage that tag imposes. Throwing or dropping it frees the hand.
Once it has landed it needs no slot.
Burns until the end of the scene, then is spent.
Costs 3 ⚡ AP
Tags
Crafting
Workstation: 🔧 Workbench (or ⚗️ Chemistry Station)
Recipe: 3 ⚪ Common Scrap + 1 🌱 Fertilizer → 2 Signal Flares
Perk Required: None
Related
- 🔥 Torch — cheaper, but needs a flame to light
- 🏮 Lantern — burns indefinitely and can be set down
- 👥 Light Levels — what Bright, Dim, and Total Darkness do