💎 Hardness represents a material’s resistance to Physical damage (ballistic, kinetic, or concussive).
It determines whether physical attacks are blocked, chip away at cover, or penetrate through it.
Hardness applies to Cover Objects and to 🦾 Power Armor pieces. Both resolve incoming attacks with the penetration rules below rather than by subtracting a value. Ordinary worn armor does not use Hardness — it uses 🛡️ Physical DT.
A Cover Object’s Hardness is determined by its 🧱 Material — see the 🧱 Materials table for the canonical values (wood, concrete, steel, etc.). A Power Armor piece carries its Hardness on its own stat block.
Effect of Hardness
When a Physical ⚔ Attack strikes a Covered Limb, compare the attack’s damage to the cover’s 💎 Hardness.
Penetration Resolution
Let:
- D = Physical damage of the attack
- R = the cover’s 💎 Hardness
| Damage Comparison | Result |
|---|---|
| D < R | The attack is fully blocked. No damage is dealt to the cover or the target. |
| R ≤ D < 2R | The attack chips the cover. The cover takes D − R damage. The target takes no damage. |
| D ≥ 2R | The attack penetrates the cover. The cover takes D − R damage, and the target takes D − 2R damage. |
Reducing Hardness
Three weapon tags cut through Hardness. Because the bar to penetrate is 2R, every point of Hardness removed is worth 2 damage — which is why they apply differently.
| Tag | Against Hardness | Lasts |
|---|---|---|
| Piercing X | Reduces Hardness by half X, rounded down (min 0) | The attack only |
| Sunder X | On a hit, roll d6; on X or lower, adds Sundered 1 — −1 Hardness | Permanent until 🔧 repaired — stacks across attacks |
| 🕯 Melt X | Reduces Hardness and ♨️ Energy Resistance by X — Cover only | Permanent until 🔧 repaired — stacks across attacks |
Piercing is halved so that a point of it is worth about the same whether it meets 🛡️ DT or Hardness. Sunder does not bypass the plate — it ruins it, and the damage stays.
Sunder X applies to 🦾 Power Armor and 🚓 vehicles only. Against Cover Objects it does nothing; 🕯 Melt X is the tag that wears cover down. Against ordinary worn armor Sunder costs a step of 🔧 Condition instead — see Sunder X.
Anti-Materiel Rifle vs. X-01 torso
The rifle carries
Piercing 4andSunder 2; the plate has Hardness 10.
- Shot 1 — Piercing 4 halves to 2, so R is 8 and the attack needs 16 to get through. Sunder 2 means a 1 in 3 chance the plate gains Sundered 1 and drops to Hardness 9 until repaired.
- Every hit rolls again, whether or not it got through. Roughly every third one takes another point.
- After four triggers the plate is at 6, halving to 4, and needs only 8 to penetrate.
The first rounds ring off the plate. Then it starts coming apart.
See Also
- ♨️ Energy Resistance
- 🧱 Materials — Material → Hardness lookup table
- Cover
- 🧩 Cover Object Qualities