💎 Hardness represents a material’s resistance to Physical damage (ballistic, kinetic, or concussive).
It determines whether physical attacks are blocked, chip away at cover, or penetrate through it.
Hardness applies to Cover Objects and to 🦾 Power Armor pieces. Both resolve incoming attacks with the penetration rules below rather than by subtracting a value. Ordinary worn armor does not use Hardness — it uses 🛡️ Physical DT.
A Cover Object’s Hardness is determined by its 🧱 Material — see the 🧱 Materials table for the canonical values (wood, concrete, steel, etc.). A Power Armor piece carries its Hardness on its own stat block.
Effect of Hardness
When a Physical ⚔ Attack strikes a Covered Limb, compare the attack’s damage to the cover’s 💎 Hardness.
Penetration Resolution
Let:
- D = Physical damage of the attack
- R = the cover’s 💎 Hardness
| Damage Comparison | Result |
|---|---|
| D < R | The attack is fully blocked. No damage is dealt to the cover or the target. |
| R ≤ D < 2R | The attack chips the cover. The cover takes D − R damage. The target takes no damage. |
| D ≥ 2R | The attack penetrates the cover. The cover takes D − R damage, and the target takes D − 2R damage. |
Reducing Hardness
Two weapon tags cut through Hardness. Because the bar to penetrate is 2R, every point of Hardness removed is worth 2 damage — which is why the two tags apply differently.
| Tag | Against Hardness | Lasts |
|---|---|---|
| Piercing X | Reduces Hardness by half X, rounded down (min 0) | The attack only |
| Sunder X | Reduces Hardness by X, at full value | Permanent until 🔧 repaired — stacks across attacks |
Piercing is halved so that a point of it is worth about the same whether it meets 🛡️ DT or Hardness. Sunder is not, because it does not bypass the plate — it ruins it, and the damage stays.
Anti-Materiel Rifle vs. X-01 torso
The rifle carries
Piercing 4andSunder 2; the plate has Hardness 10.
- Shot 1 — Piercing 4 halves to 2, so R is 8 and the attack needs 16 to get through. On a hit, Sunder drops the plate to Hardness 8 for good.
- Shot 2 — R is now 8, halving to 6, needing 12. Sunder drops it to 6.
- Shot 3 — R is 6, halving to 4, needing 8.
The first rounds ring off the plate. Then it starts coming apart.
See Also
- ♨️ Energy Resistance
- 🧱 Materials — Material → Hardness lookup table
- Cover
- 🧩 Cover Object Qualities