Permanent gear that isn’t a weapon, armor, or a consumable — light, storage, tools, and the devices that read the world for you.
Carried items occupy 🔳 slots against your Carry Capacity . Worn items — backpacks — don’t. See Inventory for what’s reachable in combat.
Storage
Light
Item Slots Value Bright Dim Carried in Notes 🔥 Torch 🔳 (3) 5 5m around you 10m Weapon Slot onlyFills a hand; must be lit from a flame; burns out end of scene 🏮 Lantern 🔳 40 5m around the lantern 15m Quick, Weapon, or the ground Can be set down and left burning 🔦 Flashlight 🔳 100 cone to 15m cone to 30m Quick or Weapon Slot 30° cone; lights you; aimed on your turn only 🎆 Signal Flare 🔳 (3) 15 5m where it lands 15m Weapon Slot , or thrownFills a hand; needs no flame; burns out end of scene 📱 Pip-Boy 🔳 2500 — 5m around you worn A screen, not a beam
A light casts nothing while it sits in your Inventory — see 👥 Carrying a Light . The Headlamp Power Armor servo works exactly as a 🔦 Flashlight , hands-free and costing no slot.
Ignition
Item Slots Value Effect 🔥 Matches 🔳 (10) 2 One flame each, then spent; will not strike in rain or storm 🕯️ Lighter 🔳 25 Never runs out, works in any weather
A 🔥 Torch must be lit from an open flame — these are the two things that reliably make one. A 🎆 Signal Flare needs neither. Both may be used straight from Inventory and cost no ⚡ AP of their own.
Entry Tools
Repair tools live with the 🔧 Repair gear:
Repair Kit , 🧰 Toolkit , and the 🔧 Multi-Tool that stands in when both are empty.
Devices
Identification
Other
Item Slots Value Effect 🧶 Rope 🔳 (10) 10 Climb or descend safely
See all: 🎒 Items
21 items under this folder.