Permanent gear that isn’t a weapon, armor, or a consumable — light, storage, tools, and the devices that read the world for you.
Carried items occupy 🔳 slots against your Carry Capacity. Worn items — backpacks — don’t. See Inventory for what’s reachable in combat.
Storage
| Item | Slots | Value | Effect |
|---|---|---|---|
| 🎒 Small Backpack | worn | 90 | +2 Carry Capacity |
| 🎒 Large Backpack | worn | 240 | +4 Carry Capacity |
| 🐄 Pack Brahmin | — | 500 | 20 external slots; overland only |
Light
| Item | Slots | Value | Light | Carried in | Notes |
|---|---|---|---|---|---|
| 🔥 Torch | 🔳 (3) | 5 | 💡 Light 5 | Weapon Slot only | Fills a hand; must be lit from a flame; burns out end of scene |
| 🏮 Lantern | 🔳 | 40 | 💡 Light 5 | Quick, Weapon, or the ground | Can be set down and left burning |
| 🔦 Flashlight | 🔳 | 100 | 30° cone — Bright 15m, Dim 30m | Quick or Weapon Slot | Lights you; aimed on your turn only |
| 🎆 Signal Flare | 🔳 (3) | 15 | 💡 Light 5 | Weapon Slot, or thrown | Fills a hand; needs no flame; burns out end of scene |
| 📱 Pip-Boy | 🔳 | 2500 | Dim 5m, no Bright | worn | A screen, not a beam |
💡 Light N means Bright out to N metres from the item itself and Dim from N out to 2N. A light casts nothing while it sits in your Inventory — see 👥 Carrying a Light. The Headlamp Power Armor servo works exactly as a 🔦 Flashlight, hands-free and costing no slot.
Ignition
| Item | Slots | Value | Effect |
|---|---|---|---|
| 🔥 Matches | 🔳 (10) | 2 | One flame each, then spent; will not strike in rain or storm |
| 🕯️ Lighter | 🔳 | 25 | Never runs out, works in any weather |
A 🔥 Torch must be lit from an open flame — these are the two things that reliably make one. A 🎆 Signal Flare needs neither. Both may be used straight from Inventory and cost no ⚡ AP of their own.
Entry Tools
| Item | Slots | Value | Effect |
|---|---|---|---|
| 📎 Bobby Pins | 🔳 (10) | 2 | Improvised picks, consumed as you go |
| 🔏 Lock Pick Set | 🔳 | 150 | +2 🔏 Lockpick, no pins consumed; breaks on 🎭 CRITFAIL |
| 🔓 Electronic Lockpicker | 🔳 | 600 | +4 🔏 Lockpick, no pins, survives the first CRITFAIL |
Repair tools live with the 🔧 Repair gear: Repair Kit, 🧰 Toolkit, and the 🔧 Multi-Tool that stands in when both are empty.
Devices
| Item | Slots | Value | Effect |
|---|---|---|---|
| 📻 Radio | 🔳 | 75 | Receives broadcasts |
| 📡 Military Radio | 🔳🔳🔳 | 400 | Sends and receives across the region |
| 📼 Holotape Player | 🔳 | 150 | Plays audio holotapes |
| ☢ Geiger Counter | 🔳 | 200 | Reads ☢ RADS in an area, object, or meal |
| 👤 Stealth Boy | 🔳 | 300 | Single-use 👤 Invisible, 3 turns |
| 📱 Pip-Boy | 🔳 | 2500 | Compass, radio, Geiger counter, holotape reader, light, V.A.T.S. |
Identification
| Item | Slots | Value | Effect |
|---|---|---|---|
| 🎖 Holotags | 🔳 (10) | 5 | Identifies the fallen |
| 🎖 Brotherhood Holobadge | 🔳 | — | Brotherhood identity and facility key |
Other
| Item | Slots | Value | Effect |
|---|---|---|---|
| 🧶 Rope | 🔳 (10) | 10 | Climb or descend safely |
See all: 🎒 Items