Every vehicle stat block. The rules for driving, fighting from and wrecking them are on 🚓 Vehicle Combat; fuel and fusion cores on 🗺 Vehicle Power; upgrades on Vehicle Mods and Weapon Mount.
| Vehicle | Size | MPv (L / M / H) | Evasion (L / M / H) | Travel (time · DC) | Handling | Durability | H / ER | Seats | Cargo | Mod Slots | Power | Value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🏍️ Motorcycle | Small | 8 / 16 / 24 | 8 / 12 / 17 | ÷ 5 · +2 | +4 | 60 | 4 / 3 | 2 | 10 🔳 | Plating · Module ×1 | Fuel (20) | 2,400 |
| 🚗 Car | Medium | 7 / 14 / 21 | 7 / 10 / 13 | ÷ 4 · +2 | +2 | 100 | 4 / 3 | 4 | 20 🔳 | Plating · Module ×2 · Weapon Mount ×1 | Fusion Core or Fuel (30) | 5,000 Fusion · 4,000 Gasoline |
| 🛻 Pickup | Medium | 6 / 12 / 18 | 7 / 10 / 12 | ÷ 3 · +2 | +0 | 120 | 4 / 3 | 6 | 40 🔳 | Plating · Module ×2 · Weapon Mount ×1 | Fusion Core or Fuel (40) | 6,000 Fusion · 4,800 Diesel |
| 🚚 Military Flatbed Truck | Large | 5 / 10 / 15 | 6 / 9 / 11 | ÷ 3 · +4 | −2 | 160 | 4 / 3 | 8 | 60 🔳 | Plating · Module ×2 · Weapon Mount ×1 | Fusion Core | 8,000 |
Running costs
Power Use Cost ⛽ Fuel 1 Fuel per tile 10 caps per tile Fusion Core 1 charge per 5 tiles 2 caps per tile — one core, 100 tiles
Selling a vehicle
- Merchants buy vehicles at Oversupplied demand or worse, whatever the local demand. See 💰 Local Demand.
- Before the Price Tier is applied, the vehicle’s value is multiplied by its current 🧱 Durability ÷ its maximum.