• GATLING WEAPONS all need STR 11 now. The Minigun, Gatling Laser and Gauss Minigun went up; the Vindicator Minigun already needed 11. Power Armor sets your STR to 11.
    • The Gatling Laser’s burst penalty is now -8, the same as the Minigun.
    • Against cover, a Gatling shot doubles the cover’s Hardness and Energy Resistance. Gatling X
  • GAUSS MINIGUN: 1d10+8 per shot (was 1d12+14), CRIT 1d10, and it gains Piercing 3. Gauss Minigun
  • BURST SHOTS: weapon pages now show the right number of shots, which is Fire Rate + 1. The rule has not changed; the pages were wrong. Burst Fire
  • CONCRETE resists energy better. 🧱 Materials
    • Concrete is now 7/10, Reinforced Concrete 9/12, Cinder Block 5/8.
    • Concrete Barrier Durability is 40, Pile of Rubble 36.
  • SMALLER BLASTS:
    • Missile Launcher, Pipe Launcher, Dynamite, Time Bomb, Plastic Explosives, Plasma Grenade and Plasma Mine: 2m.
    • Baseball Grenade: 1m.
  • FRAGMENTATION is a new tag. Outside the blast but inside the Fragmentation radius, you take half damage. 💣 Fragmentation Xm
    • Frag Grenade and Frag Mine: 2m blast, Fragmentation 4m.
    • All 40mm launchers, Tin Can Grenade and Tin Can Mine: 1m blast, Fragmentation 3m.
    • Splash Damage now widens the Fragmentation radius.
  • MEASURING: every second diagonal Move costs +1 AP. Blast radii are measured the same way, so a 1m blast is a 3×3 square and a 2m blast is a 5×5 square without its corners. 🚶 Move · 💣 AoE Xm
  • SCATTER goes up to 6m now, and a CRITFAIL always scatters the full 6m. Explosive rolls add your SPECIAL modifier and Accuracy. 💣 Explosives Attack
  • LAUNCHERS: Big Guns launchers roll Big Guns; grenade rifles roll Explosives. They take normal range penalties (not doubled), and every payload explodes on impact.
    • Missile Launcher and Pipe Launcher are now optimal at Medium and have Slow Projectile.

Note: the Fragmentation tag is marked “proposed”. Read it, but the wording may change.