Everything you can carry, wear, fire, drink, or bolt onto something else. Each category page carries the full list with stats.
Items you are carrying occupy π³ slots against your Carry Capacity β worn armor and clothing donβt count. See Inventory for whatβs reachable in combat and what isnβt.
Gear
| Category | Whatβs in it |
|---|---|
| β Weapons | Every weapon, by skill β π« Small Guns, π Big Guns, β‘ Energy Weapons, π£ Explosives, π‘ Melee and Unarmed |
| π‘ Armor | Armor sets by tier and weight class, plus the π Armor Rules |
| π¦Ύ Power Armor | Frames and pieces β HP and Hardness rather than DT |
| π₯ Clothing | Worn under armor, or instead of it |
| Modifications | Weapon and armor mods, by slot |
| π© Ammunition | Calibres, cells, and shells |
Consumables
| Category | Whatβs in it |
|---|---|
| Medical Items | Stimpaks, bandages, and everything β Medicine treatment consumes |
| π Chems | Combat drugs and their π addictions |
| Food | Cooked meals, raw meat from π¨ butchering, fruit and vegetables |
| Drink | Water, π₯€ Nuka-Cola, and alcohol β see π΅βπ« Alcohol Addiction for the cost of leaning on it |
Materials and Tools
| Category | Whatβs in it |
|---|---|
| βͺ Scrap | βͺ Common Scrap, π’ Uncommon Scrap, π΅ Rare Scrap β the currency of π¨ Crafting |
| Components | Named crafting reagents β π§΅ Ballistic Fiber, π± Fertilizer, πΈ Hubflower, π Glowing Fungus, π§ Brain Fungus |
| Repair Items | π§ Multi-Tool, Repair Kit, and π§° Toolkit |
| π§ Utility Items | Storage, light, entry tools, and devices β π Large Backpack, π¦ Flashlight, π Lock Pick Set, β’ Geiger Counter, π± Pip-Boy |
| Robot Components | Chassis and modules for π€ Robot characters and followers |
| π Books | Read on a π Long Rest for a Book Perk |
πΈ Bottlecaps are the wastelandβs currency. See π° Bartering for how prices move, and Item Value Reference for what things are worth.