Everything you can carry, wear, fire, drink, or bolt onto something else. Each category page carries the full list with stats.

Items you are carrying occupy πŸ”³ slots against your Carry Capacity β€” worn armor and clothing don’t count. See Inventory for what’s reachable in combat and what isn’t.

Gear

CategoryWhat’s in it
βš” WeaponsEvery weapon, by skill β€” πŸ”« Small Guns, πŸŽ– Big Guns, ⚑ Energy Weapons, πŸ’£ Explosives, πŸ—‘ Melee and Unarmed
πŸ›‘ ArmorArmor sets by tier and weight class, plus the πŸ“‹ Armor Rules
🦾 Power ArmorFrames and pieces β€” HP and Hardness rather than DT
πŸ₯‹ ClothingWorn under armor, or instead of it
ModificationsWeapon and armor mods, by slot
πŸ”© AmmunitionCalibres, cells, and shells
🚚 VehiclesStat blocks for everything you can drive β€” rules on πŸš“ Vehicle Combat

Consumables

CategoryWhat’s in it
Medical ItemsStimpaks, bandages, and everything βš• Medicine treatment consumes
πŸ’Š ChemsCombat drugs and their πŸ’Š addictions
FoodCooked meals, raw meat from πŸ”¨ butchering, fruit and vegetables
DrinkWater, πŸ₯€ Nuka-Cola, and alcohol β€” see πŸ˜΅β€πŸ’« Alcohol Addiction for the cost of leaning on it

Materials and Tools

πŸ’Έ Bottlecaps are the wasteland’s currency. See πŸ’° Bartering for how prices move, and Item Value Reference for what things are worth.

18 items under this folder.