NPCs who travel with your party. A Follower does not fight as a separate character — in combat, they help through you.
Leading Followers
- Every Follower has one Leader: the PC they follow.
- You can lead as many Followers as your 🧑🤝🧑 Follower Limit.
- Each Follower has a Follower card, given to you by the GM, listing their type, stats, Perk and Support Abilities.
Type Improved by 👉 Command Bonus from Intelligent 💬 Speech +3 (🎯 Command) 💬 Speech + 👄 CHA mod Animal 🏕 Survival +3 (🎯 Beast Handler) 🏕 Survival + 👄 CHA mod Robotic 🔬 Science +7 (🎯 Override) 🔬 Science + 🧠 INT mod Follower Stats
- HP, Evasion, 🛡️ Physical DT and ♨️ Energy DT — used when they are in the line of fire.
- ⚡ MAP — how far they can move on each of your turns while in the line of fire.
- Carry — inventory slots of the party’s gear they carry, separate from everyone’s Carry Capacity. Their own food, water, camp gear and equipment do not count against it. Loading or unloading them is free out of combat.
What a Follower Gives You
- Perk — a passive benefit that works while the Follower travels with the party.
- Support Ability — an action you take, on your turn or as a 😮 Reaction, paying the cost it lists. It is your Follower acting.
- Each Follower’s Support Abilities can be used once per combat in total, or twice per combat if you have the milestone for their type.
- Support Abilities that scale use your 👉 Command Bonus for that Follower’s type.
In Combat
- Followers are not placed on the battle map and take no turns. They stay back, out of the fight, and the gear they carry is out of reach.
- Only a Follower’s Leader can use their Support Abilities.
In the Line of Fire
When the fight reaches a Follower — an ambush, a room with nowhere to stay back, or a Support Ability that sends them in — they are placed on the map.
- They still take no turns.
- On each of your turns, they may move using the ⚡ MAP on their card. You choose where.
- They can be attacked, and at 0 HP they are 💀 Dying like anyone else.
- A character next to them can reach the gear they carry with a 🎒 Manage Inventory action.
- At the end of your turn, if no enemy can see them, you may remove them from the map.
Gaining Followers
- Intelligent: persuaded with 💬 Speech, or hired with 💰 Barter, through play.
- Animal: the 🐕 Tame action (🏕 Survival +3).
- Robotic: the 🤖 Override action (🔬 Science +7), or through play.
- In combat, Tame and Override take two steps: the creature is 🕊️ Pacified first, then 🔁 Turned. If it is still Turned when combat ends, it becomes your Follower.
- If a new Follower would take you over your 🧑🤝🧑 Follower Limit, dismiss one first.