Every clothing item. Clothing is 1 slot when carried and offers little or no protection — its value is usually the bonus it carries.
| Item | Tier | Phys DT | Energy DT | RADS | END REQ | Effect / Bonus | Value |
|---|---|---|---|---|---|---|---|
| 🥋 Rags | 1 | 0 | 0 | 0 | 0 | — | 2 |
| 🥋 Casual Outfit | 1 | 0 | 0 | 0 | 0 | — | 5 |
| 🥋 Prewar Business Suit | 1 | 0 | 0 | 0 | 0 | +1 to Speech tests | 15 |
| 🥋 Prewar Dress | 1 | 0 | 0 | 0 | 0 | +1 to Speech tests | 15 |
| 🥋 Baseball Cap | 1 | 0 | 0 | 0 | 0 | — | 2 |
| 🥋 Newsboy Cap | 1 | 0 | 0 | 0 | 0 | — | 3 |
| 🥋 Bandana | 1 | 0 | 0 | 0 | 0 | +1 to Endurance tests when resisting airborne hazards | 2 |
| 🥋 Eyeglasses | 1 | 0 | 0 | 0 | 0 | +1 to Perception-based tests | 10 |
| 🥋 Sunglasses | 1 | 0 | 0 | 0 | 0 | Immune to Blinding (bright light only) | 10 |
| 🥋 Vault Suit | 2 | 0 | 1 | 1 | 0 | — | 30 |
| 🥼 Lab Coat | 2 | 0 | 0 | 1 | 0 | +1 to Science tests | 25 |
| 🥋 Athletic Outfit | 2 | 0 | 0 | 0 | 0 | +1 Max MAP | 20 |
| 🥋 Mechanic’s Jumpsuit | 2 | 1 | 0 | 0 | 0 | +1 to Repair tests | 20 |
| 🥋 Farmhand Outfit | 2 | 1 | 0 | 1 | 0 | +1 to Survival tests | 15 |
| 🥋 Cowboy Hat | 2 | 0 | 0 | 0 | 0 | +1 to Speech when Intimidating | 15 |
| 🥋 Bandolier | 2 | 0 | 0 | 0 | 0 | First reload per combat costs -1 AP | 40 |
| 🥋 Belt with Pouch | 2 | 0 | 0 | 0 | 0 | Can carry 1 extra consumable in a Quick Slot | 30 |
| 🥋 Military Fatigues | 3 | 1 | 1 | 0 | 0 | — | 40 |
| 🥋 Winter Coat | 3 | 1 | 1 | 0 | 0 | +1 Cryo Resistance. +2 to Tests when resisting cold hazards. | 35 |
| 🥋 Tattered Duster | 3 | 2 | 0 | 0 | 0 | +1 to Speech when Intimidating | 50 |
| 🥋 Hazmat Suit | 3 | 1 | 0 | 5 | 0 | Environmental hazard resistance | 300 |
| 🥋 NCR Ranger Outfit | 3 | 4 | 2 | 1 | 4 | +1 to Survival tests. Iconic ranger duster and helmet. | 800 |
| 🥋 Gas Mask | 3 | 0 | 0 | 3 | 0 | Immunity to airborne hazards (gas, toxins, airborne RADS) | 60 |
| 🥋 Courier Duster | 4 | 2 | 1 | 0 | 0 | +1 to Speech, +1 to Speech when Intimidating | 200 |
| 🥋 Chinese Stealth Suit | 4 | 2 | 2 | 0 | 3 | Once per combat, activate Cloaking Field (2 AP) — Invisible until you attack or interact. No duration limit. | 2,000 |