Every clothing item. Clothing is 1 slot when carried and offers little or no protection — its value is usually the bonus it carries.

ItemTierPhys DTEnergy DTRad DTEND REQEffect / BonusValue
🥋 Rags10000—2
🥋 Casual Outfit10000—5
🥋 Prewar Business Suit10000+1 to Speech tests15
🥋 Prewar Dress10000+1 to Speech tests15
🥋 Baseball Cap10000—2
🥋 Newsboy Cap10000—3
🥋 Bandana10000+1 to Endurance tests when resisting airborne hazards2
🥋 Eyeglasses10000+1 to Perception-based tests10
🥋 Sunglasses10000Immune to Blinding (bright light only)10
🥋 Vault Suit20110—30
🥼 Lab Coat20010+1 to Science tests25
🥋 Athletic Outfit20000+1 Max MAP20
🥋 Mechanic’s Jumpsuit21000+1 to Repair tests20
🥋 Farmhand Outfit21010+1 to Survival tests15
🥋 Cowboy Hat20000+1 to Speech when Intimidating15
🥋 Bandolier20000First reload per combat costs -1 AP40
🥋 Belt with Pouch20000Can carry 1 extra consumable in a Quick Slot30
🥋 Military Fatigues31100—40
🥋 Winter Coat31100+1 Cryo Resistance. +2 to Tests when resisting cold hazards.35
🥋 Tattered Duster32000+1 to Speech when Intimidating50
🥋 Hazmat Suit31050Environmental hazard resistance300
🥋 NCR Ranger Outfit34214+1 to Survival tests. Iconic ranger duster and helmet.800
🥋 Gas Mask30030Immunity to airborne hazards (gas, toxins, airborne RADS)60
🥋 Courier Duster42100+1 to Speech, +1 to Speech when Intimidating200
🥋 Chinese Stealth Suit42203Once per combat, activate Cloaking Field (2 AP) — 👤 Invisible until you attack or interact. No duration limit.2,000