Every ammunition type used by the weapon tables. Ammo is bought and sold in stacks; a πŸ’° Bulk Trade is 6 slots’ worth β€” the quantity shown in the Bulk Trade column.

Prices shown are base value. What you actually pay depends on the merchant β€” see πŸ’° Bartering.

AmmoBase ValueSlotsStacks toBulk TradeCategoryUsed By
.308 Win6 caps per round130180Ballistic β€” Medium & Heavy Hunting Rifle, FN FAL, Battle Rifle, Sniper Rifle, Automatic Rifle, M60, Vindicator Minigun
.357 Magnum4 caps per round160360Ballistic β€” Light .357 Revolver, Cowboy Repeater
.44 Magnum6 caps per round160360Ballistic β€” Medium & Heavy .44 Magnum, Desert Eagle .44, Trail Carbine, Brush Gun
.45 Auto4 caps per round160360Ballistic β€” Light .45 Auto Pistol, .45 SMG
.50 Cal12 caps per round118108Ballistic β€” Medium & Heavy .50 Pistol, Anti-Materiel Rifle, .50 SMG, .50 Cal Machine Gun
10mm3 caps per round160360Ballistic β€” Light 10mm SMG, N99 10mm Pistol
12ga4 caps per shell130180Ballistic β€” Medium & Heavy Pipe Shotgun, Double-Barrel Shotgun, Pump Shotgun, Lever-Action Shotgun, Combat Shotgun, Riot Shotgun, πŸ₯Š Ballistic Fist
🧲 2mm EC15 caps per cartridge190540Energy Cells Gauss Minigun
40mm Grenade30 caps per shell1636Heavy OrdnanceπŸš€ Grenade Machine Gun, πŸš€ Grenade Rifle, πŸš€ Pump Grenade Launcher, πŸš€ Revolver Grenade Launcher
5.56mm3 caps per round130180Ballistic β€” Light Varmint Rifle, Service Rifle, Assault Rifle, Chinese Assault Rifle, Assault Carbine, Light Support Weapon, Squad Automatic Weapon, Minigun
9mm2 caps per round160360Ballistic β€” Light Pipe Pistol, Pipe Carbine, Pipe Auto, 9mm Pistol, 9mm SMG
BB1 cap per 10 rounds11801080Ballistic β€” Light BB Gun
Baseball Grenadeβ€”β€”β€”β€”Explosive Baseball Grenade
Bottlecap Mineβ€”β€”β€”β€”Explosive Bottlecap Mine
❄ Cryo Cell15 caps per cell130180Energy Cells Cryo Cannon
Cryo Grenadeβ€”β€”β€”β€”Explosive Cryo Grenade
Cryo Mineβ€”β€”β€”β€”Explosive Cryo Mine
Dynamiteβ€”β€”β€”β€”Explosive Dynamite
πŸ”‹ ECP8 caps per pack160360Energy Cells Arc Cannon, Gatling Laser, ⚑ Laser RCW
Fat Mineβ€”β€”β€”β€”Explosive Fat Mine
Flash Bangβ€”β€”β€”β€”Explosive Flash Bang
Frag Grenadeβ€”β€”β€”β€”Explosive Frag Grenade
Frag Mineβ€”β€”β€”β€”Explosive Frag Mine
β›½ Fuel10 caps per unit11060Energy Cells Flamer, Heavy Incinerator, πŸ—‘ Shishkebab, πŸ—‘ Rocket Sledge, πŸ—‘ Chainsaw
Incendiary Grenadeβ€”β€”β€”β€”Explosive Incendiary Grenade
πŸ”‹ MFC10 caps per cell130180Energy Cells Plasma Caster, Tesla Cannon, ⚑ Wattz 2000 Laser Rifle, ⚑ AER9 Laser Rifle, ⚑ Plasma Rifle, ⚑ LAER, ⚑ Pulse Rifle
☒ Mini Nuke200 caps per shell1no stack6Heavy OrdnanceπŸš€ Fat Man
πŸš€ Missile60 caps per missile1212Heavy OrdnanceπŸš€ Missile Launcher
Molotovβ€”β€”β€”β€”Explosive Molotov
Nuka Grenadeβ€”β€”β€”β€”Explosive Nuka Grenade
Plasma Grenadeβ€”β€”β€”β€”Explosive Plasma Grenade
Plasma Mineβ€”β€”β€”β€”Explosive Plasma Mine
Plastic Explosivesβ€”β€”β€”β€”Explosive Plastic Explosives
Pulse Grenadeβ€”β€”β€”β€”Explosive Pulse Grenade
Pulse Mineβ€”β€”β€”β€”Explosive Pulse Mine
πŸš€ Rocket20 caps per rocket1disposableβ€”Heavy OrdnanceπŸš€ Pipe Launcher
πŸ”‹ SEC5 caps per cell160360Energy Cells⚑ Wattz 1000 Laser Pistol, ⚑ AEP7 Laser Pistol, ⚑ Plasma Pistol, ⚑ Gamma Pistol, ⚑ Glock 86 Plasma Pistol, ⚑ Pulse Pistol, πŸ₯Š Power Fist, πŸ—‘ Ripper
Scrapβ€”β€”β€”β€”ExplosiveπŸš€ Junk Jet
Smoke Grenadeβ€”β€”β€”β€”Explosive Smoke Grenade
Spike4 caps per spike130180Ballistic β€” Medium & Heavy Railway Rifle
Syringeβ€”β€”β€”β€”Explosive Syringer
Time Bombβ€”β€”β€”β€”Explosive Time Bomb
Tin Can Grenadeβ€”β€”β€”β€”Explosive Tin Can Grenade
Tin Can Mineβ€”β€”β€”β€”Explosive Tin Can Mine

Loads

Most calibres come in more than one load. A weapon holds one type at a time β€” you declare which when you Reload, and you carry each load as its own stack. Each ammo page lists what it comes in.

Two loads are standard across nearly every calibre, and they pull in opposite directions:

LoadWhat it doesTake it when
Armor-Piercing (energy: Focused) Piercing 2–3, at βˆ’1 damageThe target has armor. Piercing is subtracted from πŸ›‘οΈ DT per hit, so it compounds hard on Burst Fire
Hollow Point (energy: Wide-Beam)+1–2 damage, but the target’s DT counts as +3The target has little or no armor

Neither is a straight upgrade. Against an unarmored raider, Armor-Piercing is simply a worse round you paid three times as much for; against a Combat Armor torso, Hollow Point is close to useless. Shotgun shells work the same way and have since Chat 3 β€” 12ga carries six of them.

Specialty loads cannot be crafted

Ammunition needs primers, casings and calibrated tooling β€” the industrial-workshop rule on πŸ”¨ Crafting rules it out at a field workstation. Specialty rounds are bought or scavenged, which is what keeps them from becoming your default load.

Against πŸ’Ž Hardness β€” Cover Objects and 🦾 Power Armor β€” an Armor-Piercing load counts for half its Piercing, rounded down, because Hardness is a doubled threshold rather than a subtraction. A .50 Cal AP round trims 1 off a plate; punching through power armor properly wants a weapon with Sunder X.

22 items under this folder.