Books are read during a ๐ Long Rest. Reading one is a rest activity โ you gain its Book Perk, usable once before your next Long Rest, at which point it expires if unused.
- You may re-read a book you have already read to regain its Book Perk.
- Characters with the Comprehension perk may assign used Book Perks to permanent Book Perk Slots.
See ๐ Long Rest for the Read activity and how it competes with the other rest activities.
| Book | Book Perk |
|---|---|
| ๐ Astoundingly Awesome Tales | Once per Long Rest, when attacking an enemy of a specific type, you may ignore half of their DT and DR. The type of enemy depends on what issue of this book you find. |
| ๐ Wasteland Survival Guide | Once per Long Rest, you may reroll a failed Survival Test. You must accept the new result. All party members gain +2 to Encounter Detection tests and Camp Setup tests |
| ๐ Boxing Times | When performing a damaging Unarmed attack against an enemy below 50% HP, you may choose to also apply Stun for 1 turn. This can happen once per Long Rest. |
| ๐ Duck and Cover! | Once per Long Rest, you may use a Reaction to fall Prone to reduce incoming Explosive damage by 50%. |
| ๐ Fixinโ Things | Once per Long Rest, when you would suffer a CRITFAIL when using Repair, it will be converted into a normal failure instead |
| ๐ Future Weapons Today | Once per Long Rest, when you would suffer a CRITFAIL with an Energy Weapon, you may treat it as a normal failure instead. |
| ๐ Grognak the Barbarian | Once per Combat, your first Melee attack with a Two Handed weapon gains Cleave 1, or Piercing 2 with a One Handed weapon. |
| ๐ Guns and Bullets | Once per Long Rest, the first Reload you perform with a Small Gun costs no AP |
| ๐ Live & Love | You and one other ally of your choice gains +8 Temp HP until the next Long Rest. |
| ๐ Minnesota Journal of Medicine | You may roll with Advantage when providing medical attention to allies during Rest. You can provide medical attention at the same time you read this book. |
| ๐ Meeting People | Once per Long Rest, when you would suffer a CRITFAIL with Speech, you may treat it as a normal failure instead. |
| ๐ Programmerโs Digest | If you get locked out of a computer due to a failed hacking attempt, you may attempt a Test to prevent getting locked out. This can only be done once per computer |
| ๐ Tales of a Junktown Jerky Vendor | You can spend a Luck Point to shift the prices in your favor by 1 additional tier when you succeed a Barter Test. |
| ๐ Big Book of Science | When spending a Fusion Core charge, you may spend 1 Luck Point to refund that charge |
| ๐ Tumblers Today | Once per Long Rest, you will not lose any Bobby Pins or Lockpicks for a Lockpicking attempt |
| ๐ Unstoppables | You may use Luck Points to automatically avoid the attack of a specific type of enemy. The type depends on what issue of this book you find. |
| ๐ U.S. Covert Operations Manual | When you are detected while sneaking, or when revealing yourself as a result of a Sneak Attack, you gain 50% DR against the first direct attack made against you. This applies once per Combat. |
| ๐ U.S. Army: 30 Handy Flamethrower Recipes | Once per Long Rest, when you would suffer a CRITFAIL with a Big Gun, you may treat it as a normal failure instead. |
| ๐ Lying, Congressional Style | Composure is increased by 3 in social situations until the next Long Rest |
| ๐ Deanโs Electronics | You may roll with Advantage when providing repairs to robotic allies during Rest. You can provide repairs at the same time you read this book. |
| ๐ Pugilism Illustrated | Once per Long Rest, you may use a Reaction to avoid an incoming Melee or Unarmed attack, ignoring Evasion and Attack Tests |
| ๐ Nikola Tesla and You | Once per Long Rest, you may double effects applied to enemies when using an Energy Weapon |
See all: ๐ Items ยท ๐ Long Rest