Cripple Threshold is the amount of damage a section of your characters body can take before it becomes crippled. These values will always use your base MAX HP.


Restoring Cripple Threshold

There are two ways Cripple Threshold comes back, and they behave differently.

Passive healing โ€” spread across the whole body

Passive healing is any HP restored without a targeted Test:

Divide the HP healed evenly among all 6 limbs, rounded down, and apply that amount to each limbโ€™s Cripple Threshold.

Crippled limbs are ignored โ€” they receive nothing. Their share is simply lost, and the divisor stays 6 regardless of how many limbs are crippled.

No limb can exceed its maximum Cripple Threshold.

A crippled limb does not heal on its own. It must be mended โ€” by the Sleep activityโ€™s injury mending, or by a ๐Ÿ“‹ Medical Treatment.

Example: A character with no crippled limbs eats a ๐Ÿฅฉ Ribeye Steak (+12 HP) and rolls 9 on Recovery. That is 21 HP total, so each of their 6 limbs recovers 3 Cripple Threshold (21 รท 6 = 3.5, rounded down).

Example: The same character with a Crippled left arm heals the same 21 HP. Five limbs recover 3 CT each; the crippled left arm recovers nothing and stays crippled until mended.

Targeted healing โ€” one limb at a time

๐Ÿ“‹ Medical Treatments, ๐Ÿ’‰ Stimpaks, and the Fix / ๐Ÿ”ฉ Fix Malfunction actions restore Cripple Threshold to one chosen limb at full value rather than spreading it. These are also the only things that mend a Crippled limb.

For robotic creatures, all Cripple Threshold restoration is targeted โ€” Robots have no passive healing at all. See ๐Ÿ• Robot Rest Rules.