Major Injuries are the second tier of πŸ€• Injury. A limb gains a Major Injury when its πŸ’” Cripple Threshold is reduced to 0 by damage above the limb’s maximum Cripple Threshold.

The target may roll an 🏊 END + πŸ• Survival Test (DC 10 + damage above threshold) to receive a Minor Injury instead.

For robotic creatures, Major Injuries are called Major Malfunctions.

See πŸ€• Injuries for the full escalation rules.

Major Injuries by Limb

Treatment

Major Injuries require named treatments from the πŸ“‹ Treatment Table:

Treatment Quality (Proper / Adequate / Improvised) determines the βš• Medicine DC. See the Treatment Table for full details.

For robotic Major Malfunctions, the equivalent action is πŸ”© Fix Malfunction using a 🧰 Toolkit or βšͺ Uncommon Scrap.

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