Major Injuries are the second tier of π€ Injury. A limb gains a Major Injury when its π Cripple Threshold is reduced to 0 by damage above the limbβs maximum Cripple Threshold.
The target may roll an π END + π Survival Test (DC 10 + damage above threshold) to receive a Minor Injury instead.
For robotic creatures, Major Injuries are called Major Malfunctions.
See π€ Injuries for the full escalation rules.
Major Injuries by Limb
| Limb | Major Injury |
|---|---|
| Head | π΅βπ« Knocked Out |
| Torso | β£ Internal Bleeding |
| Arm | Broken Arm |
| Leg | Broken Leg |
Treatment
Major Injuries require named treatments from the π Treatment Table:
- π©Ή Field Dressing or 𦴠Bone Surgery β for Broken Arm / Broken Leg
- π©Έ Transfusion β for β£ Internal Bleeding
- π§ͺ Resuscitation β for π΅βπ« Knocked Out
Treatment Quality (Proper / Adequate / Improvised) determines the β Medicine DC. See the Treatment Table for full details.
For robotic Major Malfunctions, the equivalent action is π© Fix Malfunction using a π§° Toolkit or βͺ Uncommon Scrap.