Heal Bonus is additional healing applied to both HP and π Cripple Threshold when an π€ Injury is successfully mended on a biological creature through Medical Treatment.
Heal Bonus is applied once per successful mend β not per item, not per limb. It does not apply when a healing item is used purely for HP recovery.
Sources
| Source | Heal Bonus |
|---|---|
| β Medicine milestones | +1 per milestone (+4 total at Medicine 10) |
| First Aid Kit (held in a Quick Slot) | +2 |
| Doctorβs Bag (held in a Quick Slot) | +5 |
Bonuses from different sources stack additively.
When Heal Bonus Applies
Heal Bonus only applies when a Medical Treatment successfully mends an π€ Injury.
Heal Bonus does not apply when:
- Using a healing item (π Stimpak, etc.) purely for HP recovery (outside of mending an Injury)
- A Medical Treatment Test fails
For robotic creatures, the parallel stat is π Repair Bonus.