Damage Resistance (DR) is a percentage reduction applied to damage that has already survived π₯ Damage Threshold.
Final Damage = Post-DT Damage Γ (100% β DR)
DT and DR are not the same thing and do not work the same way:
| π‘οΈ Damage Threshold | Damage Resistance | |
|---|---|---|
| Applies as | A flat subtraction | A percentage reduction |
| Applies to | Each hit individually | Each hit individually |
| Full mitigation | Yes β DT β₯ damage deals 0 | No β a percentage always leaves something |
| Typed | Physical / Energy / Radiation | May be typed or untyped, depending on the source |
Fractions are rounded down, to a minimum of 1 β damage that survives DT is never reduced to 0 by DR.
Stacking
Multiple sources of DR multiply β they do not add. Each source reduces what is left after the one before it, so DR approaches 100% without ever reaching it.
Combined DR = 1 β (1 β DRβ) Γ (1 β DRβ) Γ β¦
| Sources | Added (not how it works) | Multiplied |
|---|---|---|
| 25% + 30% | 47.5% | |
| 25% + 30% + 50% | 73.75% |
The practical way to run it at the table: apply each source to the damage in turn, rather than totalling the percentages first.
Example: 40 damage survives DT. π Med-X (25%) takes it to 30. Emergency Protocols (30%) takes that to 21. The π U.S. Covert Operations Manual (50%) takes that to 10 β not 0.
Where DR sits in the order
DR is step 3 of the damage resolution order β after Cover and after DT, before damage reaches Hit Points. See π₯ Damage Types for the full sequence.
For multi-hit attacks, each shot is resolved on its own β subtract DT, then apply DR to what survives. Each shotβs final damage goes to the π Cripple Threshold of the limb that shot hit, and the targetβs HP are reduced by the sum of all shots. See Burst Fire.
Sources
DR does not come from armor β armor grants π‘οΈ DT. DR comes from:
- Perks β several grant a percentage, sometimes typed or limited to one limb
- Chems β π Med-X and the π Med-X Syringe are the common sources
- Mods β Emergency Protocols grants DR at low health
- Books β the π U.S. Covert Operations Manual grants a one-off 50% against a single attack
- Creature stat blocks β many creatures have natural DR
Related
- π₯ Damage Types β the full damage resolution order
- π‘οΈ Physical DT Β· β¨οΈ Energy DT Β· β’ Radiation DT β the flat, per-hit mitigation step
- π Hardness Β· β¨οΈ Energy Resistance β the Cover Object equivalents
- Burst Fire β where the βper hit vs. per totalβ distinction bites