| Component | Minor | Major | Destroyed |
|---|---|---|---|
| Wheels/Treads | −1 MPv, −2 Handling | −3 MPv, Disadvantage on Pilot Tests | Speed cannot exceed Low. MPv halved. Both sides Destroyed: the vehicle cannot move. |
| Engine | Speed cannot exceed Medium | MPv halved | Cannot speed up. Slows by 1 Speed at the end of each Driver turn until Stopped. |
| Cockpit | Everyone in a Cockpit seat takes 1d6 Physical damage to one random limb (🎯 Hit Location) | Driver has Disadvantage on Pilot Tests. Cockpit seats drop to Half Cover. | Cockpit seats give no Cover. |
| Chassis | −1 💎 H | −2 💎 H. Maximum Durability −25%. | The next damaging hit to the Chassis destroys the vehicle. |
| Power | Leak: −1 Fuel or 1 core charge each round | Fire: 2 damage to Durability at the start of each Driver turn | Explosion (stat block). The vehicle is destroyed. |
Each step keeps the effects of the steps before it. Where a number grows (−1 → −3 MPv, −1 → −2 H), the larger replaces the smaller.
See 🚓 Vehicle Combat.