Proposed — not yet reviewed by GM

AI-generated content. Review and update status to canon once reviewed.

This item sheds light from wherever it is. Everything within X metres of it is 👥 Bright, and everything from X out to 2X metres is 👥 Dim.

  • The zones are measured from the item, not from you. Drop it, throw it, or set it down and the light stays where the item is.
  • It casts nothing from your Inventory. It lights only while it is in a Quick Slot or a Weapon Slot, or lying on the ground where it was dropped, thrown, or set.
  • Anyone standing in the Bright radius cannot attempt 👤 Sneak Tests in an enemy’s line of sight — including whoever is carrying it.
  • Where two light zones overlap, the brighter one applies.
  • It must be lit first, and it sheds no light while unlit. Each item states its own ⚡ AP cost to light and how long it burns.

See 👥 Light Levels for what Bright, Dim, and Total Darkness do.