🧲 2mm Electromagnetic Cartridge πŸ”³ (stacks up to 90) πŸ’° 15 caps per cartridge

A magnetically accelerated slug in a disposable casing. Rare, expensive, and consumed at a horrifying rate by the weapon that uses it.

Energy Cells

Ammunition does not require πŸŽ’ Manage Inventory to use β€” reloading is automatic.

Used By

Loads

A 2mm Electromagnetic Cartridge weapon fires whatever is loaded. You carry each load separately and declare which one you are using when you Reload β€” a weapon holds one type at a time.

LoadPriceEffectBest Against
Standard15 caps per cartridgeβ€”General use
Focused45 caps each Piercing 2; βˆ’1 damageArmored targets
Wide-Beam38 caps each+1 damage; the target’s DT counts as +3Unarmored targets

Specialty loads are bought or scavenged, never crafted β€” see the industrial-workshop rule on πŸ”¨ Crafting.

See all: πŸ”© Ammunition