π Microfusion Cell π³ (stacks up to 30) π° 10 caps per cell
Rifle-grade fusion cell. Denser and steadier than a small energy cell, and priced accordingly.
Energy Cells
- Slots: 1, stacking up to 30
- π° Bulk Trade: 180
Ammunition does not require π Manage Inventory to use β reloading is automatic.
Used By
- β‘ Wattz 2000 Laser Rifle (Tier 2)
- Plasma Caster (Tier 3)
- β‘ AER9 Laser Rifle (Tier 3)
- β‘ Plasma Rifle (Tier 3)
- Tesla Cannon (Tier 4)
- β‘ LAER (Tier 4)
- β‘ Pulse Rifle (Tier 4)
Loads
A Microfusion Cell weapon fires whatever is loaded. You carry each load separately and declare which one you are using when you Reload β a weapon holds one type at a time.
| Load | Price | Effect | Best Against |
|---|---|---|---|
| Standard | 10 caps per cell | β | General use |
| Focused | 30 caps each | Piercing 2; β1 damage | Armored targets |
| Wide-Beam | 25 caps each | +1 damage; the targetβs DT counts as +3 | Unarmored targets |
Specialty loads are bought or scavenged, never crafted β see the industrial-workshop rule on π¨ Crafting.
See all: π© Ammunition