.50 Cal π³ (stacks up to 18) π° 12 caps per round
Anti-materiel ammunition, longer than a hand. Rarely stocked, never cheap, and it goes through most cover.
Ballistic β Medium & Heavy
- Slots: 1, stacking up to 18
- π° Bulk Trade: 108
Ammunition does not require π Manage Inventory to use β reloading is automatic.
Used By
- .50 Pistol (Tier 4)
- Anti-Materiel Rifle (Tier 4)
- .50 SMG (Tier 4)
- .50 Cal Machine Gun (Tier 4)
Loads
A .50 Cal weapon fires whatever is loaded. You carry each load separately and declare which one you are using when you Reload β a weapon holds one type at a time.
| Load | Price | Effect | Best Against |
|---|---|---|---|
| Standard | 12 caps per round | β | General use |
| Armor-Piercing | 36 caps each | Piercing 3; β1 damage | Armored targets |
| Hollow Point | 30 caps each | +2 damage; the targetβs DT counts as +3 | Unarmored targets |
Specialty loads are bought or scavenged, never crafted β see the industrial-workshop rule on π¨ Crafting.
See all: π© Ammunition