.50 Cal πŸ”³ (stacks up to 18) πŸ’° 12 caps per round

Anti-materiel ammunition, longer than a hand. Rarely stocked, never cheap, and it goes through most cover.

Ballistic β€” Medium & Heavy

Ammunition does not require πŸŽ’ Manage Inventory to use β€” reloading is automatic.

Used By

Loads

A .50 Cal weapon fires whatever is loaded. You carry each load separately and declare which one you are using when you Reload β€” a weapon holds one type at a time.

LoadPriceEffectBest Against
Standard12 caps per roundβ€”General use
Armor-Piercing36 caps each Piercing 3; βˆ’1 damageArmored targets
Hollow Point30 caps each+2 damage; the target’s DT counts as +3Unarmored targets

Specialty loads are bought or scavenged, never crafted β€” see the industrial-workshop rule on πŸ”¨ Crafting.

See all: πŸ”© Ammunition