9mm 🔳 (stacks up to 60) 💰 2 caps per round
The wasteland’s most common round. Every settlement has some, every raider carries some, and nobody thinks twice about spending it.
Ballistic — Light
- Slots: 1, stacking up to 60
- 💰 Bulk Trade: 360
Ammunition does not require 🎒 Manage Inventory to use — reloading is automatic.
Used By
- Pipe Pistol (Tier 1)
- Pipe Carbine (Tier 1)
- Pipe Auto (Tier 1)
- 9mm Pistol (Tier 2)
- 9mm SMG (Tier 2)
Loads
A 9mm weapon fires whatever is loaded. You carry each load separately and declare which one you are using when you Reload — a weapon holds one type at a time.
| Load | Price | Effect | Best Against |
|---|---|---|---|
| Standard | 2 caps per round | — | General use |
| Armor-Piercing | 6 caps each | Piercing 2; −1 damage | Armored targets |
| Hollow Point | 5 caps each | +1 damage; the target’s DT counts as +3 | Unarmored targets |
Specialty loads are bought or scavenged, never crafted — see the industrial-workshop rule on 🔨 Crafting.
See all: 🔩 Ammunition