Proposed — not yet reviewed by GM
AI-generated content. Review and update status to
canononce reviewed.
Move through the air, ignoring the ground and everything on it.
Only creatures and characters with a source of flight may take this action — a Jetpack, or a creature that flies naturally.
Flying movement
- Spend ⚡ AP or ⚡ MAP to 🚶 Move while flying — 1 point = 1 tile, in any direction including straight up. Unlike ordinary movement, AP is spendable here.
- You ignore terrain, obstacles, and ground-level Cover Objects.
- Track your height in tiles. Height is climbed and shed with the same points as horizontal movement.
You still provoke 🤺 Opportunity Attacks
Flying is not a way out of a threatened square. If your flight path takes you within a creature’s 🗡 Melee range, it may take an 🤺 Opportunity Attack exactly as if you had run past on the ground.
Height is the answer, not speed — climb above their reach and the threat stops applying.
While airborne
Falling
If your flight ends while airborne — you run out of points, are ✨ Stunned, are Knocked Down, or your power source fails — you fall and take falling damage for your current height.
Taking off from the ground costs 1 additional point.
Landing
Descending to height 0 on your own is free — spend the points and come down. Whether you land gently is what decides if anything happens on arrival:
- Controlled landing — you chose to descend. Nothing happens.
- Falling — you lost flight. Take falling damage as normal for the height.
Some equipment triggers on landing regardless of which it was. The Explosive Vent leg servo is the notable one.
Related
- Jetpack — the 🦾 Power Armor servo that grants this action
- 🚶 Move · 💨 Sprint · 🦘 Jump — the other ways to cross ground
- Movement Actions — how ⚡ MAP is spent