Give an order to your allies. Choose one Command Action.

Requires πŸ’¬ Speech +3 (🎯 Command).

Rules

  • Only allies who can hear you benefit. A πŸ”‡ Deafened ally cannot be Commanded.
  • You cannot Command yourself.
  • No Test is needed.
  • Every Command Action uses your πŸ‘‰ Command Bonus for Command, whoever the ally is.
  • The ally’s player decides how to carry out the order β€” where they move, what they do with the AP. They may decline it; your AP is still spent.
  • Each Command Action can benefit the same ally only once per round.

Command Actions

Choose an enemy you can see. It becomes your Priority Target until the start of your next turn.

  • The first hit that you and up to 3 of your allies land on it deals bonus damage equal to 1 + half your πŸ‘‰ Command Bonus (rounded down).

Choose an ally within Close range. They immediately take an ⏩ Extra Turn with 3 + half your πŸ‘‰ Command Bonus (rounded down) ⚑ MAP and no ⚑ AP.

Choose an ally within Close range. Choose one:

Requires πŸ’¬ Speech +7 (🎯 Rally the Troops!). Costs 4 ⚑ AP.

Choose an ally within Medium range. They gain +3 ⚑ AP at the start of their next turn.

  • You can use Rally the Troops! once per turn.
  • An ally can gain AP from Rally the Troops! once per round, from any source.
  • AP from Rally the Troops! that is not spent that turn is lost. It cannot be carried over with 🧘 Prepare.

Requires πŸ’¬ Speech +10 (🎯 Seize the Moment). Once per combat. Costs 6 ⚑ AP and is a Final Action.

Choose an ally within Medium range. When your turn ends, they immediately take an ⏩ Extra Turn with full ⚑ AP and ⚑ MAP.

  • You cannot use Command: Now! during an Extra Turn.
  • A character can receive Command: Now! once per round, from any source.

Costs 3 ⚑ AP, unless the Command Action says otherwise