Use the Medical Treatment action to perform a treatment on an injured creature.
Minor Injuries (All Limbs)
Any single medical item can mend a Minor Injury. No named treatment required.
Additionally, Med-X can mend any Minor Injury, and Jet can mend 💫 Dazed.
Broken Arm / Broken Leg
| Treatment | Quality | Items | Medicine DC | AP Cost |
|---|---|---|---|---|
| Field Dressing | Proper | Bandages + Stimpak | 15 | 6 |
| Adequate | Bandages or Stimpak only | 18 | 3 | |
| Improvised | Any other single medical item | 21 | Item’s AP cost | |
| Bone Surgery | Proper | Osteosynthesis Implant + Med-X + Antiseptic + Surgical Sutures | 15 | 14 |
| Adequate | Osteosynthesis Implant + Med-X + Stimpak | 18 | 11 | |
| Improvised | Osteosynthesis Implant + Stimpak | 21 | 8 |
Internal Bleeding
| Treatment | Quality | Items | Medicine DC | AP Cost |
|---|---|---|---|---|
| Transfusion | Proper | Blood Bag + Stimpak | 15 | 7 |
| Adequate | Blood Bag only | 18 | 4 | |
| Improvised | Stimpak ×2 | 21 | 6 |
Knocked Out
| Treatment | Quality | Items | Medicine DC | AP Cost |
|---|---|---|---|---|
| Resuscitation | Proper | Smelling Salts + Stimpak | 15 | 6 |
| Adequate | Smelling Salts only | 18 | 3 | |
| Improvised | Jet or any single medical item | 21 | Item’s AP cost |
Mangled Arm / Mangled Leg
| Treatment | Quality | Items | Medicine DC | AP Cost |
|---|---|---|---|---|
| Bone Surgery | Proper | Osteosynthesis Implant + Med-X + Antiseptic + Surgical Sutures | 20 | 14 |
| Adequate | Osteosynthesis Implant + Med-X + Stimpak | 23 | 11 | |
| Improvised | Osteosynthesis Implant + Stimpak | 26 | 8 |
Organ Failure
| Treatment | Quality | Items | Medicine DC | AP Cost |
|---|---|---|---|---|
| Internal Surgery | Proper | Blood Bag + Surgical Sutures + Antiseptic + Stimpak | 20 | 13 |
| Adequate | Blood Bag + Surgical Sutures + Stimpak | 23 | 10 | |
| Improvised | Blood Bag + Stimpak | 26 | 7 |
Concussion
| Treatment | Quality | Items | Medicine DC | AP Cost |
|---|---|---|---|---|
| Cranial Stabilization | Proper | Med-X + Smelling Salts + Stimpak | 20 | 9 |
| Adequate (Pain) | Med-X + Stimpak | 23 | 6 | |
| Adequate (Stimulus) | Smelling Salts + Stimpak | 23 | 6 | |
| Improvised | Stimpak only | 26 | 3 |
Stabilize (Dying)
See Stabilize for the full action. Stabilize has its own base DC (15) modified by the target’s existing injuries.
| Quality | Items | DC Modifier | AP Cost |
|---|---|---|---|
| Proper | Blood Bag + Stimpak | +0 | 7 + 6 |
| Adequate | Blood Bag only | +3 | 4 + 6 |
| Improvised | Stimpak only | +6 | 3 + 6 |
| Bare Hands | None | +9 | 6 |
Stabilize costs 6 AP + item AP costs.
Utility Items
These reusable tools reduce the Difficulty of all Medicine Tests when equipped:
| Item | DC Reduction | Heal Bonus | Internal Slots |
|---|---|---|---|
| First Aid Kit | -2 DC | +4 | 2 |
| Doctor’s Bag | -5 DC | +7 | 3 |
Self-Treatment
Treating your own injuries is done with Disadvantage on the Medicine Test.