Accuracy is a modifier added to ⚔ Attack rolls. It represents how skilled, prepared, or focused you are when making an attack, and is the primary lever through which perks, milestones, weapon mods, and situational effects influence whether your shots land.
Accuracy is added directly to the standard attack formula:
d20 + SPECIAL Modifier + Weapon Skill + Accuracy vs Evasion
Sources
Accuracy bonuses and penalties come from many places, including:
- Perks and milestones that grant a flat bonus under specific conditions
- Weapon mods like scopes, stocks, and stabilizers
- The Aim action — spend ⚡ AP to add Accuracy to your next attack
- Called Shot penalties — -3 (Torso), -6 (Arms/Legs), -9 (Head)
- Burst Fire Penalty — listed on the weapon’s stat block
- Recoil Rule — -4 per prior Burst Fire this turn, cumulative
- Range penalties for firing beyond a weapon’s optimal range, reduced by your 🏹 Range Effect Modifier
- Strength requirement penalty — -2 per point of 💪 Strength you lack when wielding a weapon you don’t meet the requirement for
- Status effects like ⏬ Suppressed, ⏬ Pinned Down, and 🌊 Shockwave
- Vehicle Speed penalties for Gunners and Passengers firing from a moving vehicle (see 🚓 Vehicle Combat)
Cover does not modify your Accuracy directly — it grants a Concealment Bonus to the target’s Evasion instead. The mathematical effect is the same.
Stacking
Accuracy modifiers from different sources stack additively. There is no cap in either direction.
Advantage and Disadvantage are tracked separately — they affect the die roll itself rather than the Accuracy modifier. See Test for how Advantage and Disadvantage work.