Every ranged attack is measured in range bands. Each weapon has an optimal range; attacking beyond it costs 🎯 Accuracy.

Distance Bands

RangeDistance
Melee1m (adjacent tile)
Close1-15m
Medium15-30m
Long30-45m
Extreme45m+

Range Penalty

Each step past a weapon’s optimal range is one range step β€” Close β†’ Medium is one step, Close β†’ Long is two.

The rule

-5 🎯 Accuracy per range step beyond your weapon’s optimal range.

A 9mm pistol (optimal Close) fired at a target at Medium takes -5. The same pistol at Long takes -10.

Steps beyond optimalAccuracy
0 β€” within optimal range+0
1-5
2-10
3-15

Range Effect Modifier

Your 🏹 Range Effect Modifier β€” πŸ‘ PER MOD Γ· 2, rounded up β€” reduces the penalty.

  • It applies once, regardless of how many range steps you are out.

  • It cannot reduce the penalty below 0.

Final penalty = min(0, βˆ’5 Γ— steps + REM)

Exceptions

Engagement bands are a different thing

🎯 Encounter Setup sets an engagement band for a map β€” the starting distance between the two sides, measured in tiles. That governs how an encounter opens. The bands on this page govern individual attacks.