You are a ghoul, a human who has been mutated through prolonged exposure to radiation. Exactly how or when this happened is up to you. You age a lot slower, but you are sterile and your skin is peeling off of your flesh. You are essentially a living, rotting corpse. Some think that ghouls can become “feral” over time, which causes some to dislike them. This theory has not been proven, however.
Origin · Species Ghoul · Origin Trait Necrotic Post-Human
Bonuses
- You heal from radiation, instead of being injured by it. Heal 1 HP for every 3 RAD damage you take!
- Roll with advantage when healing crippled limbs when resting in an irradiated area.
- Ghouls also have access to special perks and traits.
Penalties
- Chems and 💉 Stimpaks require double the dose to have an effect
Ghoul Traits
These 🏷 Traits can only be taken by a Ghoul:
Perk availability
9 perks are unavailable to a Ghoul character.
Where these rules apply
- Weather Table — Radiation Storms, which a Ghoul can travel through safely
See all: Origins · 🏷 Traits · Character Creation