Each limb has its own HP pool, expressed as a % of the character’s MAX HP. This is known as the limb’s 💔 Cripple Threshold.
When a limb’s 💔 Cripple Threshold hits 0, the limb will gain the Crippled status and gain an injury. The severity of the injury depends on the damage of the attack that brought it below 0.
- Minor Injury → Limb 💔 Cripple Threshold reduced to 0 by damage equal to or below the limb’s maximum 💔 Cripple Threshold
- Major Injury → Limb 💔 Cripple Threshold reduced to 0 by damage above the limb’s maximum 💔 Cripple Threshold. If you pass a DC 10 + (damage above threshold) 🏊 END + 🏕 Survival Test, you will get a Minor Injury instead.
Injury Escalation Rule
Injury Escalation Rule
When a Crippled limb takes damage, you must pass a Test to avoid the injury escalating to a higher tier.
Roll a 🏊 END + 🏕 Survival Test
- Base Difficulty = 10
If the damage you took was greater than the limb’s maximum 💔 Cripple Threshold, add the damage above the threshold to the Difficulty.
On SUCCESS:
Your injury will not escalate.
On FAIL:
Your injury will escalate by one step. (Minor Injury → Major Injury → Incapacitation)
Injuries by Limb
Injury Table
Link to original
Limb Minor Injury Major Injury Incapacitation Head Dazed → Knocked Out → Concussion Torso Winded → Internal Bleeding → Organ Failure Arm Numb Arm → Broken Arm → Mangled Arm Leg Numb Leg → Broken Leg → Mangled Leg