Proposed — not yet reviewed by GM
AI-generated content. Review and update status to
canononce reviewed.
A solid timber door — thick planks and a heavy frame, the kind pre-war builders hung on anything that opened onto the outside. Swollen in its frame after two centuries and all the harder to shift for it.
- Material: 🧱 Wood (Hardness 3, Energy Resistance 2)
- Size: Large — Full Cover for anything Large or smaller
- Durability: 20
- Force DC: 20
- Qualities: 🔥 Flammable
A closed door is Full Cover and a blocked line of sight. An open one is neither — swing it wide and the panel is edge-on to the room, worth nothing.
Getting Through It
There are three ways past a door that will not open, and they cost very different things.
- Force it. ➡️ Push against the door — a 💪 STR + 🏋️ Athletics Test against the Force DC, at the ➡️ Push action’s usual 3 ⚡ AP. Failing costs you the AP and nothing else, so you can keep throwing yourself at it.
- Break it. ⚔ Attack it and resolve as normal against Hardness 3. A 🗡 Fire Axe needs about three swings. A 🗡 Sledgehammer carries 🧱 Demolish, which doubles damage to 🧱 Durability — one swing takes a door off its hinges.
- Pick it. If it is locked, a 🔏 Lockpick Test opens it without destroying the cover you may want to stand behind in a moment.
The loud options are the fast ones.
Variants
| Door | Material | H / ER | Durability | Force DC |
|---|---|---|---|---|
| Solid wood | Wood | 3 / 2 | 20 | 20 |
| Hollow-core interior | Plywood | 2 / 1 | 6 | 10 |
| Steel security | Steel Plate | 7 / 5 | 30 | 25 |
A bathroom or connecting door inside a building is usually hollow-core — a shoulder puts it through, and so does a pistol round.